Having compared both of your mods, the problem seems to be that you are both altering the same object effects and have conflicting effects and overlapping slot(effect numbers) While my attempts to fix that with FNVEdit were unsuccessful. Fixing it still isn't that difficult. Just open the geck, have both .esps loaded but neither set to active so you can make a new .esp Then simply edit the conflicting object effects so that they have the desired base effects from mod mods. Save your work as an esp and have it load after both your own mod and Power Armor scaling and that should be all. Note I have no clue whether the author of Power Armour Scaling is okay with the assets from their mod being used like this. So if you want to release this publicly using my suggested fix, you may want to make sure they are okay with it. Just putting this out there for permissions/legality's sake and all that. Will the solution require you to have the original authors mod and my mod before the esp patch in the load order, or for you to have them at least. If not I'd ideally want to avoid just taking his script and using it in my mod, but if there's nothing else that can really be done I might just ask him if he's fine with it.