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GeeZee

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Nexus Mods Profile

About GeeZee

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  • Country
    Poland
  • Currently Playing
    New Vegas, Morrowind, SkyRe
  • Favourite Game
    Fallout 1, Fallout: New Vegas
  1. Great mod, I've completed the MQ so far and now on to Side Quests. The combat difficulty is just right as well, featuring some of the most memorable and great battle encounters in GameBryo so far; it's a shame this engine isn't well suited for this task, but kind of makes your work even more impressive, given the environment you have to work in. Also, regarding your future mods, Cheers!
  2. Sounds http://www.rpgcodex.net/forums/smiles/excellent.gif, can't wait. Don't know how well those consequences regarding the "inheritance" will work in the game, where afterwards the player will buy GRA equipment going in hundreds of thousands of worth with their spoils or Ultra-Luxe winnings anyway, but I'm sure you'll deliver an interesting, well-written mod, and I'm eagerly waiting.
  3. When can we expect this mod to be released?
  4. Well, the marketing *did* tell people that arguably the biggest fantasy cliche, dragons, and the chosen one in generic viking armor is the best thing since sliced bread, so it *did* the job. Also, maybe on PC it's true, but majority of console gamers have no idea about the concept of modding. Yeah, and Plato sucks too, and endangered philosophy, because his books have no pictures. :)
  5. Great to see. Obsidian's sequels of established franchises were usually artistically leagues ahead than BioWare's/Bethesda's original games anyway (lol @ morally black-and-white harlequin called Kotor 1), so imagine what they could do with a new franchise.
  6. http://www.rpgcodex.net/forums/smiles/whatamireading.png Are you planning to use Charisma checks? They didn't appear and I'm curious and to which degree they will in your mod i.e. will my build 100 speech, 4 charisma be able to talk my way out of things. Also, I adore the fact that you are implementing RPG mechanics such as skill checks, C&C and pacifist options :) A snowglobe, maybe? EDIT: As for the weapons, the only thing I can suggest is to make them fill a niche that's not yet covered that differ and avoid duplicates. J.E. Sawyer pretty much exhausted many possibilities, but Project Nevada Equipment still managed to bring something to the table, like 20 gauge Combat Shotgun. I don't know; I'm sure you know better than I do. Maybe some unconventional weapon from the Legion? :)
  7. Maybe for some popamole player that has trouble with coping with a game that doesn't consist of doing everything with one button, those setting are too much indeed. As such, good luck keeping target lock camera while playing with your mouse. What's that even mean? It's either gamepad or keyboard, the way mouse sensivity and camera control is handled outright handicaps this game.
  8. THIS GAME IS PERFECTLY, COMFORTABLY, SMOOTHLY PLAYABLE WITH KEYBOARD ONLY. My keyboard controls were WASD for movement, num keyboard/Q/E/Space etc. for attacks and such, arrows for camera and IJKL for menu navigation. If anybody has problems with controls, I recommend those settings. MUCH MORE COMFORTABLE THAN KEYBOARD+MOUSE.
  9. Sounds wonderful, can't wait. Any chance you could upload the current version of the mod somewhere, as an open beta? :D BTW, do you have any idea how to lower armor cap from that 80% to around 50%? I am looking for some way for Skyrim to be challenging even when I have Daedric armor and upgraded weapons. I'll also have to do a mod for myself that balances combat and crafting perk bonuses from "twice as good" to half the effect.
  10. I remember one of the first reviews of Skyrim (the very same that said it's the most MAJESTIC RPG ever, whatever the hell it meant ;D ) saying that it's RPG for people who don't like RPG. The next step is, what, games for people who don't like games? It's already halfway there, seeing as we get more of those "interactive movies", where you already steamroll through anything hand-helded throughout the whole game. I don't even understand why is that steamrolling so important for people. It kills all the fun in the game. I remember my experience with FWE-modded Fallout 3, which I never played Vanilla (after Oblivion, I knew better). It couldn't fix Emil's horrid writing, but by that time I got gameplay-wise the best survival experience I've ever had in a computer game ever. In early levels, I was constantly harried, barely breathing and constantly crippled, and even on 30 level instead of being the superhero which kills everything around him without a scratch, I've been outnumbered, outgunned and outmatched so many times, that in Broken Steel I had to cower and take cover all the time, out of Stimpaks and ammo halfway to Air Force Base. And that was terrific. Back to consequences, the aforementioned lowest common denominator hates it. Because that's totally realistic and immersive, right? So instead of multiple solutions, C&C we actually got is "do a quest and get a reward or don't do a quest and get no reward! So many choices" And you are invited to join Companions' Circle after 2 quests and you can be a savior of the universe and guild master of everything and nobody will care! :tongue: P.S. http://en.wikipedia.org/wiki/Wasteland_2 Have faith - the Fallout's predecessor is back and kicking for more ambitious RPG players :yes:
  11. You mean Unnecessary Violence? It's just a matter of time. Unfortunately, that time hasn't come yet. :sad: EDIT: BTW, any word on some WIP revolutionary mods, like OOO or Deadly Reflex? The modding community has a terrific potential in itself, we all know that.
  12. That's because modern games are designed and made for the lowest common denominator. In the current state of events, the profit-oriented titles have absolutely ZERO CHANCE to be something ambitious. Recently writing-wise Fallout: New Vegas tried it's best, but even Obsidian got a mixed results, partly because of a nerfed gameplay. The latter is the kind of issue you were especially referring to, but still, I consider intellectual accomplishment to be at least as much of an importance, especially regarding that second quote, so it counts.
  13. o_O o_O o_O In Oblivion, I tried to focus on meritorious mods, and never comprehended that sort of LARP thing, as it's the lowliest form of role-playing in the industry - It's so much better to focus on a well-written story than an outfit. Co-sign. So far, aside from a few overhauls and combat mods, I am yet awaiting truly noteworthy mods for Skyrim, let alone "quest" ones. But if we go as far as vanilla tweaks this particular mod is especially interesting, in that it picks up the slack and does its best to profide an alternative to vanilla quest system. EDIT: It's as good reason as any to ask: Why would, among all other things, RL included, a computer game make one horny? (it's absolutely no provocation etc., and I mean no disrespect: it's simply just way beyond me.) Completely on-topic, I always viewed that as a weirdest, even bizarre section of the Nexus.
  14. In the middle of the point? And if conversations would look like what you've said earlier instead of being fluent, it would truly be the end of free and independent thinking. How many times, when you talk with your friends, you never change a topic, and the moment you've exhausted it, you say "goodbye" to them? You probably also fail to see various functions of the digressions in the literature and speech, or at least you don't indicate otherwise by that ridiculously simplified opinion presented here. Not to mention that it was actually somewhat on topic, just from another point of view. Oh well. I figured as much as you tried to be ironic, though failed by simplification of the issue, though that quote could be applied to you as well, given how you disapprove people who don't view conversation as a linear dispute centered on only one topic. Morroblivion wasn't that great for me. The watered-down Oblivion wasn't that good basis to implement Morrowind in it, and the moment Ordinator in Vivec, who should be insulting and threatening me said that cheerful Radiant "Whats going on with you?" absolutely killed it for me. So at first they are selling watered and dumbed-down, bugged Beta version of Skyrim, and then they are forcing you to PAY for what should be in the game that was in developement in the first place?! And yet they still won't beat those BioWare crooks that basically slap their SW:TOR customers across the face with their treatment. How terrible is that? OH - Sorry to break it to you, but you digressed from the topic - by your opinion, that makes you completely irrelevant and disrespectful to the posters :biggrin:
  15. The best trolling Bethesda did was that Modding Jam, where after releasing a shallow, bland game that had been in development for 5 FULL YEARS, they implement at least dozen of ambitious changes with dev tools for "fun" in ONE WEEK that should have been in Vanilla anyway - games should be more and more ambitious, but Bethesda instead dumbs it down with every game. They knew they will get GOTY anyway, so they didn't even bother - so we're stuck with game that's just mediocre. EDIT: The funniest thing is that Beth fanboys are completely devoid of any kind of critical thinking - when they added (what little they added) to Skyrim, they are "moving forward" and "improving their games", but when they remove statistics, spells, skills etc. "that's okay they were redundant anyway" I bet TES VI: Elsweyr or whatever will have 10 character skills, Warrior will be merged with Thief, half of spells will be removed etc, and dialogue responses will be chosen automatically. P.S. I'm glad to see that other people in this thread are also capable of independent, critical thinking. Maybe not all hope is lost yet.
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