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SlyWolfe

Premium Member
  • Posts

    24
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Nexus Mods Profile

About SlyWolfe

Profile Fields

  • Discord ID
    steelysoul
  • Country
    United States
  • Currently Playing
    BG3
  • Favourite Game
    Skyrim

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  1. There is an actual medical condition that makes people with it hairy AF. It's known as "Werewolf Syndrome" - hypertrichosis
  2. ALL I WANT TO DO IS PLAY SKYRIM BUT MY MOD LIST NEVER STOPS GROWING, AAAAHHHHHH
  3. Between Witcher 3 and Skyrim, how am I supposed to ever get anything done ...
  4. I suppose it's better to be notified later rather than never. s#*! happens
  5. Skyrim never gets old
  6. I play Khajiit 99% of the time... Maybe I'll try an Orsimer this time...
  7. If only I had the luxury to be able to play Skyrim all day, every day...
  8. So many mods... So little time...
  9. In response to post #68793801. #68797826 is also a reply to the same post. Lol that Venture bros tidbit is rather remarkable ;D As is the rest of the post:thumbsup:
  10. In response to post #68786116. #68791881, #68829271 are all replies on the same post. Thought-provoking question :thumbsup:
  11. In response to post #68815911. #68818956, #68819126 are all replies on the same post. ;D
  12. In response to post #68847301. Huzzah! :dance: Thank you both:D
  13. In response to post #68786826. #68791821, #68839296 are all replies on the same post. Oldrim mods are (usually) not compatible due to SE using a different Creation Kit, and the forms differing (form 43 vs 44). It's generally quite simple to convert the majority of mods to SE though - most times all it takes is to just resave it in the new CK, or I think even SSE Edit has a convert feature IIRC. Textures, meshes and animations are even easier to convert since you don't need to use the CK to do so and there are simple tools for them (That being said, it's my understanding that making SE mods Oldrim compatible is much more difficult.)
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