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DarkFaeGaming

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    The Dark Fae#4782
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  1. As the title says, if I scale down a storage box for a housing mod, so that it fits nicely on shelves, function as normal? Just scaling with the S button in the render window, don't know about other methods. EDIT: Also, if I scale down one, will others I place in also be scaled? Or only ones I duplicate/copy+paste?
  2. Trying to do my first housing mod, and I just have a few things that I'm unsure of, and I'm hoping to get answers. Not very experienced in the GECK/Creation Kits If I group objects in the render window; a table, crafting hot plate, and some storage crates, will they all still function as separate objects and work as normal in the game? How can I place things like ammo or bottles, and have them as only decorative static, and not able to be interacted with and moved around and taken? That's all I can think of right now, but I'll edit this post if anything comes to mind Thanks
  3. I'm thinking a "GetIsUsedItem" function is what you'd need. Again, I'm rookie at scripts, but I'm thinking that is what you'd need. Possibly attached to the items you want.
  4. Just for the script to say "Hi" when the player drinks, let's say, a beer. XD Fair. I think I have an idea, but let me boot up the GECK again tonight or tomorrow morning, and I'll let you know. Because I have the idea, but not the words to describe what I'm thinking lol. I need to poke around at it myself anyway, so I'll check this quickly when I'm at it.
  5. I'm pretty rookie with it myself, but what sort of effect are you trying to have happen with this script?
  6. First things first, I'm doing this for my own personal use, unless the author of the house in question gets back to me and gives permission for me to upload the edits I'm trying to change an old housing mod a bit, primarily by adding an electric hot plate into the house's interior, in order to function better with storage and stash organizer, and just keeping as much as possible in the single cell, as the mod in question just has a campfire outside. But I'm trying to test with just that change - adding the hot plate into the house - and when I go into the house, it's not there. I did check with a different cell - added a hot plate to the Goodsprings Schoolhouse - as a test, and the hot plate appeared there as I'd intended, but still no appearance in the modded house. I did make sure I had both selected and deployed as per usual in Vortex, and made my tweak load after the house, but no luck. Went through on GECK to make sure there wasn't a second cell somewhere in case I'd been using a test cell or something, but as far as I could see, everything should be working. Any help would be appreciated. The mod I was trying to tweak is the Goodsprings Safehouse.
  7. Hey all. Just want to know if anyone's made a (preferably YouTube, but will take anything) guide or anything, or even just has some pointers or general advice for making a prefab structure using pre-existing structure pieces, like the wooden floors and everything. I literally just want to cut down on the time I always spend putting together the same structure whenever I start a new game XD Also, is it possible to include furniture when making a prefab and still have it functional - ie beds and crafting stations? Thanks in advance
  8. Ok, so I know this is just me being picky, but would it be possible to add a snap point onto each of the castle walls - I use the old Castle Fully Restored mod (No longer available on Nexus) to give me all 5 walls intact - so that I can easily place foundations along the walls that line up neatly?
  9. Just want to know if anyone knows what mod adds an NPC named "Sharon" to the armoury at the Castle when starting a new game
  10. Anyone able to make a mod that automatically dismisses a companion without having to go through the dialogue options? It's a little dramatic to reach max affinity with one, and have relationship, and then basically tell them to either go home or go and wait at a settlement.
  11. According to the Wiki, Opal sells shipments of ceramic, concrete, copper, rubber, steel, and wood. However I can't seem to find these on her vendor container in the Creation Kit while trying to increase quantity of shipments available. Went through all the levelled lists that might have them, and nothing. EDIT: Trudy from the Drumlin Diner also has the same issue. Sells shipments, but can't find said shipments in the CK.
  12. Tried to upsize the shipments via CK, wanted an option for x2, x5 and x10 shipment sizes, but it didn't have any effect in game. Just went onto each shipment on the CK, didn't touch the ID, just increased the quantity in Component Data and changed the name as appropriate. Went back into game with each plugin one at a time, waited for 36hrs each time outside of Diamond City, went back and checked both Arturo and Myra/Percy and they just had the old shipment sizes
  13. Just wanted to know if there's a guide for creating a mod manager install package, so that when installing on Vortex, it comes up with options and descriptions for each plugin included?
  14. I've done a full new save with ONLY this mod installed, and it's still having the issue; https://steamuserimages-a.akamaihd.net/ugc/771728089619254925/B5EE6AED68AC1E5B98B7A7E03FD0C5E94EB9B378/ https://steamuserimages-a.akamaihd.net/ugc/771728089619255556/D20BA87969E1695F667AA64676E02E0F0677D0BF/
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