I am currently trying to create a mod that completely disables Fallout 76's specular maps (I am asking about it here since both Fo76 and Fo4 are structured the same way when it comes to bgsm files). I can use the material editor to change every bgsm file's specular multiplier to 0, but that would take an insane amount of time. Don't get me wrong, I'm not afraid of some work, but manually changing 16,000 files is a bit beyond me. Is there a way to overwrite all of this with a global multiplier? or to change multiple material files at once? maybe the creation kit has a function for it that I'm just too blind to see.