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GroggyBeholder

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  1. The new updated lighting makes everything look extremely wet. Only a few people seem to have noticed so I don't think anything will be done about it officially. I generally prefer everything to be more matte and muted as opposed to shiny and high on contrast so I wanted to take things into my own hands. I know removing all speculars is a bit extreme but even that would satisfy me at this point. The most optimal solution would be to change the specular modifier to something between 0.1 - 0.5, but that might not be doable on such a large scale.
  2. I am currently trying to create a mod that completely disables Fallout 76's specular maps (I am asking about it here since both Fo76 and Fo4 are structured the same way when it comes to bgsm files). I can use the material editor to change every bgsm file's specular multiplier to 0, but that would take an insane amount of time. Don't get me wrong, I'm not afraid of some work, but manually changing 16,000 files is a bit beyond me. Is there a way to overwrite all of this with a global multiplier? or to change multiple material files at once? maybe the creation kit has a function for it that I'm just too blind to see.
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