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kingofnuthin

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  1. That actually made me laugh. Don't forget the colorful AI generated images and ChatGPT mod descriptions :D
  2. That actually made me laugh. Don't forget the colorful AI generated images and ChatGPT mod descriptions :D
  3. I meant that there is no benefit of having multiple mods on Nexus with only the same single command and function. But as I said... maybe it's just my inner Sheldon Cooper who has a problem with this "mess". ^^
  4. What should we do with dozens of the same console command scripts. No offense. I know, everyone is ready for modding this game. But this is starting to get nuts. Nothing against a new script discovering or a good tweak. But cluttering does not help anybody. Maybe I'm wrong, and it's just my inner order freak. Then I've said nothing.
  5. The fOxygenRestoreRate did nothing for me. Setting to any value didn't speed up or slow down the oxygen regen. That's why I went with the player.setav OxygenRate 9.5 approach. Once the official mod support is out you can go full scripting and accomplish what you have planned. best wishes, sir :)
  6. I have restricted fast travel, which is now only possible from my ship. The downside is that you are now punnished for exploring, because you constantly run out of oxygen when running (back to your ship), and the O2 regen can be a little tedious at times. It took me a while to find the correct commands for my Console Command Runner script. So here are the values I'm fiddeling around with, just in case someone else need them, too: # default 50 -- ??? no value seems to have an impact on O2 or CO2 behaviour SetGS fDefaultOxygen 50 # default 6 -- higher values = faster O2 regen (slowdown from CO2 rate not affected) player.setav OxygenRate 9.5 # default 3 -- higher values = faster CO2 decrease (lower values may slow o2 rate when co2 has been built up) player.setav CarbonDioxideRate 6 # default 2 -- lower values = slower CO2 increase SetGS fOxygenToCarbonDioxideMult 1.4 # default 5 -- lower values = O2 regen starts quicker SetGS fOxygenRegenDelayMax 3 # default 8.0 -- lower values = less O2 consumption while sprinting SetGS fSprintOxygenDrainMult 6.5 # default 5.0 -- not tested SetGS fJumpMinimumOxygenSpend 5 # default 1.0 -- not tested SetGS fEncumberedOxygenMult 1 # default 3.0 -- not tested SetGS fRunningOxygenEncumberedMult 3 # default 0.75 -- not tested SetGS fCombatOxygenRegenRateMult 0.75 # default 22 -- not tested SetGS fOxygenAttackUnarmed 22 # default 15 -- not tested SetGS fOxygenAttackOneHandMelee 15 # default 30 -- not tested SetGS fOxygenAttackTwoHandMelee 30 # default 1 -- not tested SetGS fOxygenAttackMagic 1 # default 30 -- not tested SetGS fOxygenAttackRanged 30 Usefull Tipps: The mod I use to restrict fasttravel is Fast Travel Restrictions - Less Fast Travel (SFSE).Many commands with default settings can be found on Github: HinkiiiThe ESM EXPLORER is great to look throgh Starfield's content and settings.
  7. The latest Nvidia driver 465.89 caused the game look very bright and washed out on my HDR monitor in fullscreen mode. Rolling back to the previous driver solved the problem. Thought I share this, because it took a few hours to find out it was the driver and nothing else.
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