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Alexotero1219

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Posts posted by Alexotero1219

  1.  

    I still say we need a DDOS on the site until they sort it out.

    The last thing we need to do is take hostile actions and have the powers that be ignore us completly and or take legal action against the nexus because talk of illegal actions started here. Trust me if that's the road you go down Robin will be served with legal crap so fast our collective heads will spin. There's no way in hell the nexus could take on zenimax lawyers and win.

     

    Plenty of large companies have lost suits to smaller legal teams. Its hardly unheard of. That being said it probably wouldn't be the best idea to try and bring down beth's site. Or, if you are, make sure to talk about it somewhere else but here. Like seriously never mention doing it on nexus again, that really isnt a smart idea. However if legal action were to be pursued by beth over it I have a hard time seeing how beth would even rationalize the situation to a judge let alone win that case. They would essentially have to admit to the fact that they were hosting what could be construed as stolen content on their site which a court would look at incredibly unfavorably especially if beth takes no action to curb the thefts. Its more likely that beth would just get pissed off and ignore the thefts rather than pursue any legal action over it.

  2. So I have played an incredible amount of Skyrim and over the course of playing I have come up with a few ideas that I would absolutely love to see implemented into the game as well as hear what other people think of these ideas. I have seen nothing really close to these ideas, at least in my experience browsing the nexus, and I have actually started trying to learn the CK and how to animate to try and implement these myself. However learning these has been slow going (making a good amount of progress in 3ds max though i guess) and I would like to share these ideas with all of you so someone may be able to pick them up and get a working version out faster than I ever could. Since each Idea will probably contain alot of text ill try and make it as easy to read as possible. I will list each mod from most desirable and realistic to implement to least desirable/realistic to implement.

     

    1. Skyrim Smuggling

    I usually play a thief or outlaw type character but it always bothered me that the only real crimes one can commit in skyrim are very basic murder/assault/theft. So I got an idea that, with all the illegal items in skyrim, that smuggling could be a very interesting addition to the gameplay of criminal type characters. The way I see this working is two guard NPC's would be placed at the entrance of each major town/city. These NPC's would act as something similar to customs agents. If they manage to see the player go past a certain point and head into the town they will approach him. Upon opening dialog they will ask the player a few questions, what their name is, if they had committed any crimes, if they were carrying anything illegal, ect. ect. Here the player can tell the truth or lie with speechcraft determining the success of a lie. If the player is determined to already have a bounty the guards will be alerted. If the player is determined to be carrying illegal items then the player will be given a bounty based on the value of those items.

    Now I have put some thought into what could possibly be illegal items in Skyrim, and there are actually alot of possibilities. Obviously you have the usual skooma/stolen goods/moon sugar. However Talos worshiping paraphernalia could also be problem items as well, such as amulets of Talos but only in holds which it would be outlawed (solitude/morthal, markarth, falkreath, i think) whereas books like "the talos mistake" could be outlawed in stormcloak controlled holds.

    Finally once inside a town there could be NPCs to sell these illegal items to that would pay very large amounts of gold. I think there is alot to this idea and it could definitely be expanded on a lot more. I even wrote up a small quest line involving a band of smugglers, morthal, and a den of vampires.

     

    2. "class" themed Animations

    I really liked how immersive a mod like dovakinn relax could make skyrim. This idea is kind of like DR in that the player would activate a power in order to play a random idle in a series of idles, just to add to immersion a bit. However the pool of idles that could be played on activation of the power would depend upon the players "class" or at least the intended play style the player was going for. There are two ways I see this working. First the power would determine which animations are available by looking at which guardian stone the player had active, the warrior, the thief, or the mage, and then play animations in accordance with each stone. Secondly the mod could add three powers so the player could pick and choose which style of animation idle he wanted to play. Some examples of animations are as follows (although im not actually sure if alot of them are doable, just some suggestions):

    The Warrior:

    -A swinging or twirling of the sword/mainhand weapon

    -Sharpening of the mainhand weapon with a whetstone

    -Picking at something in the theeth

    -spitting on the ground

    -scratching of back

    -others (?)

     

    The Thief:

    -Chewing on a piece of wheat or straw

    -flipping a septim in the air and catching it

    -pick at teeth with a dagger or arrow

    -flipping a lockpick in the air and catching it

    -twirling a lockpick around the fingers

    (the following are more designed for use while in a jail cell)

    -pressing ear up to the wall, potentially looking for that loose mortar

    -banging a cup/mug from side to side, to create noise along cell bars

    -resting arms out in front of the character, to rest them on the cell bars

    -carving a name or date or whatever into a a wall with a stone or lockpick.

    -other (?)

     

    The Mage

    -smoking on a pipe

    -reading a spellbook

    -messing with some magic fire, twirling around the hands or something

    -scratching head/beard in deep thought

    -taking notes with paper and quill

    -making a rub of something he saw on a wall, like esbern says to do at alduins wall I think

    -looking closely at a soulgem

    -tossing a soulgem up and down in deep thought

    -other (?)

     

    The animations themselves aren't particularly important they are just intended to show what I mean by class specific animations.

     

    3. Skyrim Banking System

    There are alot of mods that make remove death but make defeat a bit more punishing, death alternative comes to mind, so I thought why not add a system that allows the player to protect their money a bit better? The idea basically has a group within skyrim (I originally thought to use the vigilants, as something of a throwback to the knights templars and the voucher system) acting as bankers. The player could give over a certain amount of currency to an NPC in one of the major towns/cities and in return receive a voucher for that same sum that was a quest item and thus unable to be removed from the players inventory (rationale being that nobody would be able to use the dragonborns bank voucher so why even take it?). The player could then speak to any banker in any other city and turn in the voucher for the amount of gold he had placed in the bank.

    Once the basic system is created this could even be expanded upon to create buildings to house the bankers and gold that the player could rob. Maybe even allow the player to take jobs for the bank protecting someone who is moving very large amounts of gold. Or even the player himself could wait to rob one of the bank caravans leaving the city. There is a lot of possibility here I think.

     

    Thats about it, I thought I had more but I guess I forgot them. Heres hoping someone more skilled then me finds these ideas as interesting as I do. I would love to see these in game but would also like to hear other peoples opinions as well.

  3. Hey everyone. This is my first time posting on the forums here so I would first like to apologize if I break any of the rules, spoken or unspoken. I have wandered skyrim, scoured the nexus pages, and fuddled with the creation kit slightly, and these are just some ideas that popped into my head that I did not see on the nexus pages or found myself unable to do in the creation kit. I apologize in advance if something is already on the nexus, has already been requested/discussed or is simply unable to be done. Without further delay here we go:

     

    1. Immersive Crime Factions

    Essentially as I travelled I came to see plenty of other societies in skyrim and wondered why the holds were the only ones with a justice system. The orcs in skyrim do track a bounty but its not very fleshed out, simply pay them gold or they try to kill you. There is also the dawnguard, the volhikar vampires, the foresworn, and possibly others. Im not suggesting that all these factions should track crime, it wouldn't make a whole lot of sense for foresworn to be running up and saying "you have committed crimes against skyrim and her people." But the general idea is to expand on these factions a bit more to immerse the player more in the world, potentially through setting them as crimefactions. I.E: the dawnguard will only attempt to make an arrest on vampire players, once arrested the vampire is sealed in a special cell below fort dawnguard which can be escaped from. Perhaps the cell could be filled with other vampires the player can set free to aid in his escape? Perhaps the orcs could function in a similar way as they do now, with the blood or gold mechanism. Perhaps when the player slights an orc from one of the strongholds they can either choose to pay reparations in gold, fight to the death then and there, or surrender and be taken to a small arena outside one of the strongholds in skyrim (to satisfy both the blood and gold requiorments, from bets?). Thats about the general idea for this one.

     

    2. Scroll Mage Armor

    One of the things I always wanted to do was play a scroll mage in skyrim. For those who might not know a scroll mage is not a normal mage, instead of casting magic normally they use scrolls exclusively. I believe its like someone who is trying to "pretend" to be a mage. It would be nice to have some armor (light or clothes) that would sort of say "scroll mage" when you walk into a town. I imagine it would be fairly simple to make, just some sort of robes similar to the mages robes and a bunch of scrolls shown at the belts or in a bandolier accross the chest. Perhaps the armor could work similar to the backbacks from Chesko's mod Frostfall? I noticed when using frostfall that my torches and woodsman axe appear on the backback once I equip it with those items in my inventory. Perhaps the scroll mage armor could work in the same way? Equiping scrolls you have in your inventory onto the armor itself? Would also give players an idea of how many scrolls they had left as well.

     

    3. Illusion spells as disguises

    It always surprised me that this was not in the vanilla game. Basically the idea is that you could get illusion spells which could disguise you as member of some factions or other such as foresworn or necromancers. I think it would be fun to try and figure out what enemies you will be facing inside a dungeon and use the appropriate disguise. The way I see this working is either the spell must be cast on an enemy while you are unseen which then that enemy will temporarily see you as a member of their faction or the spell is cast on yourself, while unseen, and all enemies will see you as a member of the faction you are disguised as. Im not the best at balancing so im not sure how this will work in conjuction with sneak skills and such but I think it will add a lot in terms of gameplay as well as some more flavor to "spell thief" type characters.

     

    4. Skyrim Mercenary Work

    The hold bounties and such always seemed lacking in my opinion. With mods like alternate start I felt a lot of people wanted to play through skyrim not as the dragonbron but as a sort of average joe. It might be nice to provide a bit more average joe things to do. Maybe get hired to guard one of the Khajitti caravans or the stables outside whiterun? Maybe get hired by Nazeem or Belethor to clear out some bandits that have been raiding nearby shipments. Perhaps even a mercenary guild to join if someone wants to put that much effort into it.

     

    5 and finally. Immersive Bounty Hunting.

    I know there was a mod with the same name and the same idea but I just think it should be continued. Another type of character I always wanted to play was a big heavy armor wearing burly orc bounty hunter. Currently their do not appear to be any mods that really enable existence as a bounty hunter within the game. Also along with the "average joe" line of thinking I think this will add a bit more average joe type things for people to do.

     

    Well thats all I have. I hope this can help anyone with ideas for their own mods or just provide someone with something to work on. I would like to thank all the modders and contributers here for making skyrim playable with more than one character! You guys do an amazing job with all these mods. Thanks to the folks at nexus as well for making a lot of this possible and enabling me to have far to many mods for one game!

     

    Edit: Just some additional Ideas I had I thought I should share.

     

    6. Skyrim Heists

    There doesnt seem to be a lot to do for thief characters after the thieves guild quests are done. It might be interesting to add a few robbable places to skyrim. I.E. each hold capital could have a vault with a lot of gems and gold, maybe a unique item if a modder wants to add their personal touch, underneath or near the palace. Could be designed with actual guards patrolling the area so the emphasis would be on stealth to avoid getting a bounty.

     

    7. Be the Bandit

    I think it could be fun to add a bit more for thief type characters. Im not sure but I dont think it would be too hard to add an option to rob travelling merchants or other types of characters out on the road. Just I dialogue option like "give me what you have" then based on the players speechcraft skill the NPC will either open their inventory to the player, reporting a bounty once the player leaves, attack the player or try to flee.

     

    Just some additional ideas.

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