-
Posts
8 -
Joined
-
Last visited
Everything posted by Coffe_Kanon
-
Ok, so I haven't been playing FO4 for some time, so I decided to give it a go again. When loading my most recent save I get an error message saying that the save file requests resources that are no longer present. I try loading it and, since I used to have the Darker Nights mod I immediately noticed that the mod has been disabled somehow because it was night time in the game and it was way too bright for Darker Nights to be in effect. I'm not very experienced at fixing mods. I remember when I installed the game the first time to do some changes to the ini files as per a guide here on nexus mods. I also remember doing yet another change to the ini files later on because that guide got updated with new stuff. I also tried updating a few mods through the NMM awhile back (a process that was quite troublesome because it seems I had to manually disable old versions of mods, download, install and enable newer versions of those same mods). A simple "online update"-function that doesn't require the user to do all the legwork would've been nice. :P I also find some threads here saying that some people experience something similar to my problems (either with mods not working or the game simply crash), and that the only remedy is to uninstall the entire game and all mods and NMM. If push comes to shove and I have no choice but to do that, can I back up my save files, re-install everything (the game, NMM, mods I used etc.) and resume playing like before, or will my save files be corrupted? Thanks on beforehand for assistance.
-
Why "replace" the weapons? If you don't like them then just don't use them. ;) But I agree that it would be cool and immersive with crossbows, and even bows and arrows in general. I'd argue that gathering the materials needed to make bows and arrows in the post apocalyptic world would be a lot easier than trying to find specific ammo for firearms. Since Fallout 4 is supposedly based a lot on the game enginge for Skyrim, converting the resources needed for crossbows and bows and arrows shouldn't be impossible either. It would also give plenty of weapon mod opportunities. I remember a perk in New Vegas that lets you build energy grenades from micro fusion cells. Following that same logic, and the fact that you can make specialized ammo for the Syringer Rifle, it would be awesome to be able to build "micro fusion arrows" that explode in a cloud of plasma when they hit. Or how about "tesla arrows" that delivers a sparking electric shock where they land (extra effective against robots)? :)
-
I'll second that. In general I'd like ammo to be more scarce and random. Fallout 4 has shown some improvements in that regard compared to New Vegas (where I always found more Microfusion cells in containers if I had high stats in energy weapons and carried a lot of energy weapons in my inventory, but instead found more small arms ammo types if I had a higher skill in Guns and carried a lot of small guns in my inventory), but I still feel that the "randomness" of what ammo types you find is somewhat predictable. I don't want to be "allowed" by the game to just pick one favourite gun and then run around and be able to find all the ammo I will ever need for it and never run out. This is supposed to be a post-apocalyptic world. To me that means being forced to lug around several different kinds of pistols, revolvers, sawed-off shotguns and rifles and most of them won't even have fully loaded magazines most of the time because the right kind of ammunition is so difficult to find. This would really be immersive.
-
Only if Nora's the sort of woman that polishes and paints her nails. If you've got an infant son, maintaining your nails might not be on your list of priorities. It's likely that it would. Remember that the pre-war america of the fallout world is depicted as being heavily based on the 1950's america, even if it's a retro-futuristic 1950's far off in the future. Ideals and culture were a bit different then. Married women were largely expected to both be good homemakers/mothers and maintain their appearance. Having a kid was not considered a reasonable excuse to let your grooming standards go, and if you did then the other housewives of the suburbian "paradise" you lived in would most certainly gossip negatively behind your back. And considering that they live in a 1950's-esque retro-future with a robot butler to do most of the heavy lifting in terms of housework, I'd say it would be even more of a stigma not to visit the beauty salon and getting a mani/pedi done a couple of times a month. Of course, certain values have shifted since the 1950's (thankfully for both men and women), but if the pre-war america in fallout is supposed to be somewhat consistent with it's 1950's-inspired aesthetics and culture, then her nails should be polished. Perhaps even with a kind of "space-age" super acrylic that manages to keep the nails clean and pristine for hundreds of years even in the post-apocalyptic world. Heck this gave me an idea for a perk! "Space Age Nail Polish: after having your nails done with space age nail polish you now get a permanent +10 to unarmed damage. Go scratch their eyes out!" :D
-
So there are two mods that I know of that lets you craft fusion cores at certain crafting stations. I think the idea i nice, but not very immersive. My idea of a fusion core is that it is a pretty advanced piece of tech in the Fallout world. It's not something you just whip together in your "Chemistry 101 set", but require an industrial physics lab or something like that. So if we think about the fusion core as a kind of high-tech nuclear rechareable battery instead, I feel that it would make things more immersive. So here's my idea: when you drain a fusion core, you get an item added to your junk inventory called "depleted fusion core". Looks wise it should be the same model as a fusion core, but it's simply drained and cannot be used to power anything. But they're not entirely worthless because they can be recharged. At a Settlement we add a new craftable object called "Fusion core recharging unit". We can use one of those fusion core generator models scattered across the Commonwealth for that (should be somewhere in the game files right?) The Fusion core recharging unit will require power. Let's give it a pretty heavy power cost, like ten or 15 points of electricity, which means you'll have to hook it up with a powerline from several smaller generators. When the player has his or her fusion core recharging unit up and running, you open it up just like a container but it lets you store only ONE depleted fusion core inside (if you want to charge several, then it's up to you to build more charging units and the required generators). After a set time, the depleted core is replaced by a fusion core that the player can use. What do you think? I try to describe the idea as to use as many resources that are already in the game as possible, since I realize the added difficulty if trying to make stuff from scratch.
-
Strange. My Sanctuary Hills Settlement has gotten raided at least three times that I can remember. And only the first one was human raiders. The second and third times, Super Mutant raiding parties attacked. Still, the raids could've been a bit more destructive though. My Settlers made short work of them each time... Then again, the fact that I've basically blocked in the entire "island" in a heavy machine gun perimiter might have something to do with the ease of their dispatch. :P
-
I have plenty of more elaborate mod ideas, but I thought I'd start out with something small but something I felt was really lacking in the game and even ever since Fallout New Vegas. Issuing commands to your companion has gotten a little easier since NV since you no longer have to walk up to your companion and issue combat orders but can just mouse over the crosshairs on them from a distance. The trouble is though, fights in the game are still fierce and relatively fast moving and if your companion happens to be Dogmeat he's pretty much allover the place. Trying to correctly make a mouseover on him can sometimes be next so impossible in a battle. So here's my proposal: a mod that let's you assign a key on your keyboard as a toggle to open up the radial companion command meny, regardless of which direction you are looking in the game or if you can see your companion or not so you can keep your crosshairs on whatever target you want your companion to interact with from the start. Would this be possible?
-
Bruce Banner: Supermutant Transformation Mod
Coffe_Kanon replied to masani23's topic in Fallout 4's Mod Ideas
I am not experiencd in modding at all, but it seems to me that it's easier to make a mod that primarily uses animation resources that are already in the game than trying to make completely new ones. At the top of my head, im thinking that if someone could use the animation/sfx that Glowing Ones use in the game when discharching radiation it would look pretty decent as a "transformation" effect. As in first you character looks normal > rad effect > character is replaced with super mutant model.