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shadowtiger

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  1. I don't have much experience hex editing and it seems more complex doing it through the UDK system. However some basic computer science helps. A true should be stored as a 01 and a false should be stored as a 00. An A is a 10 and a B is an 11... so technically those could be used to store booleans if you only looked at the last digit but that is kind of weird and unlikely. So maybe you could look at where the 01s appear in the second one and change those to 00 and see if they become false. I really don't understand how the bytes are laid out, but remember that a integer is 4 bytes, or 4 hex digits. So technically everything should be split into 4s, though the number of zeros between important numbers can be varied. Since you are editing variables, they may be longer than 4 bytes. Without more examples I can't really find a pattern as to what represents what.
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