Hey, my apologies for reaching this question late. I created the Freeside Open patch using FNVEdit. The simplest way to put it is to say that Freeside Open moves everything from the Freeside North and Mormon Fort cells into the one Freeside cell (which containes The Kings and the Strip Gate). All of the moved objects keep the cooradinates they had earlier, the only difference is their cell. Now, when a mod places something in the Mormon Fort Cell or Freeside North cell, this poses a problem because these cells are no long reachable, the fix, however, is relatively easy. You simply edit their cell to be the Freeside cell, everthing else can stay as is, Freeside Open itself would have been created in a similar way.