Jump to content

nognow

Supporter
  • Posts

    81
  • Joined

  • Last visited

Posts posted by nognow

  1. So one of my mods added a gun requiring 100 guns skill to LL2Tier2GunsNCRTrooper50, but generic NCR troopers don't have 100 guns skill.

    Are NPC's effected/affected by skill requirements like the player? If they spawn with a 100 weapon, will they be ineffective with it?

    Also, is there a way to prevent weapons from spawning and/or spawning for NPC's before certain quests are completed and/or DLC's finished and/or some other condition

  2. I can't find any in-game effects to these settings in GECK/FNVedit.

    The only thing that matters seems to be animation length.

    I tried extending "reload time" to match slower reload animations so jam animations play smoothly and don't cut in mid reload, but nothing changed.

    Do they do anything at all, and is there a way to delay jam animations?

  3. I'm not an animator, but here is how *I* interpret such file names, using "2HRhandgrip4_shotgun.kf" as an example without actually digging into the file itself. (This is VERY superficial and the actual details probably are different. If some mod creator like hitman has a definitive explanation, I will turn it into a wiki article entry someplace.)

     

    * "2H" indicates the animation depicts a "two handed" grip on the weapon. (This usually means a "rifle".)

    * "R" indicates it is a "rifle" (or possibly a "revolver") grip. Not certain just from the file name how that is different from an "a" grip, but the latter might be "automatic pistol" (e.g. the ".45") which is straighter than the more curved "revolver pistol" grip (e.g. the "Police .38").

    * "hand" indicates the "trigger" hand is placed on a "pistol grip" shaped rear stock. This is different from the grip shape where the hand rests in a straight line along the stock, such as on the Winchester lever action rifle.

    * "grip4" indicates this is the 4th different variation of this basic grip version. Likely you will need to experiment with each variation to determine which is the best "fit". Here is where I would expect differences in the gap between the thumb and forefingers around the forestock in your original image.

     

    Everything after the "_" is indeed a general description as to the sort of weapon it was created to work with (e.g. "_shotgun" in this example). Just because it says "plasmarifle" does not mean it could not be used with a projectile weapon with similar shape characteristics. But the basic hand positioning is based upon that required of the "plasma rifle", and "energy" weapons fire a different type of "projectile" so that would also be different. The underscore ("_") connects both parts of the filename into a single valid filename. (A "space" would be treated as two different files, and fail to find either.) So the part after the "_" is still a crucial part of the filename distinguishing one from another.

     

    Renaming those files will break other mods expecting those same file names. If you meant "copy and rename", then that is fine, but your new file will only be used where you have it defined in the "mesh" NIF file using a "relative" file path, as described in the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture (and animation) file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what many editors default to and that article covers.) The file also has to be in the expected folder.

     

    -Dubious-

    Does that mean that each weapon can have an individual grip animation in addition to the “global” grip animation? I mean that there can be more than one 2HRhandgrip4; let's say 2HRhandgrip4_shotgun and 2HRhandgrip4_BBgun, and the weapon's NIF specifies the correct one?

  4. It's a "clipping" issue between the standard hand and the weapon forestock artwork. The "hand" portion is part of the attack/reloading animation, which the weapon mesh has to fit into (AFAIK; I'm not a modeller). To correct, you will need to replace one or the other. At any rate it is not something you can fix without replacing some portion of the "artwork assets". I'm guessing you are using a replacement of that "service rifle" from the vanilla version? If so, try another.

     

    The animations for each type of weapon are standardized to general "types" such as "2hand" or "1hand" plus '<action>'. You can find the animations ".kf" files under the "Data\Meshes\characters\_1stperson" folder.

     

    -Dubious-

    thanks!

    the grip animations .kf files are super confusing.

    shooting and reloading animations are fairly straightforward (1hareloada = 1 handed automatic reload a...)

    but with grips, it doesn't make sense. In Asurahs pack for example, there are files like 2hahandgrip1_plasmarifle.kf and 2HRhandgrip4_shotgun.kf.

    the gun name after the _ corresponds to the .nif file name? or is anything after the _ completely meaningless and simply serves as a note to the user?

    I tried to mess around with those files by renaming, disabling,... but couldn't find out the logic behind it.

  5. Is there a program to select files/a file and rename them to something like .bak and back?

    for example, I have a lot of .dll mod files in Fallout NV folder and I want to figure out which plugin\plugin combination causes my game to crash.

    Currently, I have to manually disable and enable each file by adding a .bak or something like that and back which is very tedious.

    I wish I could just select the files, right click, rename to bak/restore.

    thanks!

  6. I'm trying to figure out how to create new animation entries other than the vanilla ReloadA ReloadB Attack7 ... because a few weapon retextures/remeshes require Asurah's animations but the rest of my weapon mods aren't compatible with them. so I figured to somehow create a new animation entry to use as a one-off. any idea how to do so?

    Thanks!

  7. You basically have to make a new station from scratch which involes scripting, questing, object references, radio templates, etc. Its actually on the more advanced site. Best advise I can give is too take a look at the questing scripts for Radio New Vegas and Mojave Radio and try to copy them somehow.

     

    yeah I'm going to try to do that, but with 800+ songs, it'll probably be a nightmare. Is there a way to make GECK work with mp3 instead of WAV?

     

    Long story short, if you don't own the content or have permission to use it, your mod will get removed.

     

    that's what I feared. but there are plenty of radio stations on Nexus with copywritten music right? how are they managing? (not going to name any as to not get them in trouble)

  8. I'm all set to script a new radio station with more than 8-0-0 vanilla-friendly songs. I'm all done meticulously leveling and matching dynamic ranges, converting to game-supported formats etc.

    but I don't know how to program the actual esp for it. Radio Active Channel Extender only goes up to 500, and I can't figure out how to make Extended NV Radio Generator esp become a new radio station without Mr New Vegas and all that. How should I modify the Extended NV Radio Generator esp? also, in regards to copyrights and DMCAs, should I worry about the content getting removed or claimed?

  9. I apologize. Yes, "Foot", not "Leg".

     

    Also, according to NVTF's author:

     

    Solution #1:

    Make sure that your in-game framerate is capped below 120 FPS. Better use some fps counter to double check if it really is below 120.

     

    Solution #2:

    That is a trade off between player foot dynamic placement efficiency and the absence of foot bouncing glitches for NPCs. It eliminates NPCs bouncing glitches almost entirely, but also makes player dynamic foot placement work slightly worse.

     

    Set these lines in [FootIK] section using either "FalloutPrefs.ini" or "FalloutCustom.ini" to the following values:

    fOnOffGain=0.01

    bFootPlacementOn=0

    fPelvisUpDownBias=0

    fPelvisOffsetDamping=0

    fOriginalGroundHeightMS=0

     

    Solution #3:

    [RagdollAnim]

    bFootIK = 0

     

    Try capping your framerate to something lower than 120 fps.

     

    Added as 'Issue - Bobbing NPCs' to the "Graphics Problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

     

    -Dubious-

    Capping the framerate doesn't help (I had already done it), disabling bFootPlacementOn did the trick; no need to touch the rest.

     

  10. What good would FNVedit be if it allowed you to do something that would completely mess up the ESP?

     

    There's a reason programs don't let you change certain things

    I should clarify that this isn't the change I'm having trouble changing, this is just an example; I tried to recreate the error.

  11. The fundamental issue addressed in that "body replacer" reference is that of "head" textures found in EXP files will cause skin texture problems just because they are not in an ESM file. This is a quirk of the game engine. It is not "gender specific". I spotted at least two additional mods ("Better Posture" and "Cataract Eyes" in your list with the potential to cause the problem) solely based upon their plugin name.

     

    As you are using Mod Organizer as your manager, try just removing suspect mods one at a time from the current "profile" and following the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

     

    -Dubious-

    seems to be vanilla and not just heads, here is Ghost with all mods disabled

    Screen-Shot9.png

    Screen-Shot8.png

  12. Do you have a NPC Body replacer installed? If so, please see "Issue - Body Replacer - Custom Race skin mismatch" under the "Graphics" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

     

    -Dubious-

    Only a male body replacer (Breeze)

     

    Complete mod list:

    # This file was automatically generated by Mod Organizer.

    +Interior Lighting Overhaul

    +URWLNV

    +URWLNV Ultimate Edition for Fallout New Vegas - v2.0

    -Nevada Skies

    -SplashDamageArmorPack

    -RWL Tweaked

    -Nevada Skies Classic

    +NV Compatibility Skeleton

    +Content - Conflict Resolution FOMOD

    +Brave New World Comp

    +Content - Merge

    +Universal Pip-Boy Customization

    +Consistent Pip-Boy Icons

    +Content - Finish Line_separator

    +Extended Radio

    +Mojave Music Radio - Extended

    +Passive Combat Music Tweaked

    +Immersive Pickup Sounds

    +All Explosion Sounds Overhaul

    +All Weapon Sounds Overhaul

    +Audio_separator

    +Burden to Bear - Original

    +Baddarkl Perk Overhaul

    +Improved Traits

    +FNV Opposite Traits

    +Perks_separator

    +Vault 22 Flora Overhaul

    +Beyond The Beef Tweaks

    +Mojave Raiders - The Living Desert Patch

    +The Living Desert

    +Functional Post Game Ending

    +The Moon Comes Over The Tower - Restored

    +Cut Sewers Restored

    +Uncut Wasteland

    +Content_separator

    +Gameplay - Conflict Resolution FOMOD

    +Cyberware 2281

    +Simple Explosive Entry

    +Custom Health and AP Visuals

    +Project Nevada - Enhanced Vision

    +NPCs use Aid items

    +Stat Choices

    +Vicious Wastes Standalone Mechanics

    +Starting Gear Overhaul

    +Character Creation Streamlined

    +Dead Money Toxic Cloud Fix

    +Recharger Rifle Rebalance with Scope Mod

    +Honest Hearts Workbench Crate Luck

    +Better NCR Supply Cache

    +Bypass Minigames - Lockpick and Hacking

    +Better Posture

    +Gameplay Misc_separator

    +Universal Item Sorter

    +GRA Unique Weapons Relocated

    +Super Mutant Overhaulord

    +Alternative Repairing

    +Just Mods Assorted

    +B42 Quickthrow

    +VNV Follower Tweaks

    +JIP Companions Command and Control

    +Qolore Gameplay Tweaks

    +Yukichigai Gameplay Tweaks

    +Melee Cleave (a.k.a. Sweep)

    +Ammo Count Memory

    +Real Recoil

    +NPCs Sprint In Combat

    +Ragdolls and Bleed Compatibility

    +BLEED Addendum

    +BLEED

    +Mechanics_separator

    +Follower Tweaks

    +Mojave Raiders Addendum

    +Mojave Raiders - .22LR Varmint Rifle Patch

    +Mojave Raiders

    +Mojave Wildlife

    +JSawyer Ultimate Edition - Mojave Arsenal Patch

    +JSawyer Ultimate - Mojave Raiders Patch

    +Mojave Arsenal

    +Economy Overhaul Addendum

    +Economy Overhaul

    +JSawyer Ultimate Edition - Ragdolls

    +JSUE Addendum

    +Gameplay - Merge

    +JSawyer Ultimate Edition

    +Gameplay_separator

    -Visuals - Conflict Resolution FOMOD

    +Visuals - Finish Line_separator

    +Enhanced Terrain LOD

    +FNVLODGen Output

    +FNV NMC-Beuno LOD Texture Patch

    +Much Needed LOD

    +Less Horrendous Vikki and Vance Casino LOD Mesh

    +LOD additions and improvements

    +FNVLODGen

    +LOD_separator

    +Enhanced Grass No VL

    +BC2

    +Burning Campfire Redone

    +The Mogul Mausoleum - A Lucky 38 Overhaul

    +Old World Blues Path Lighting

    +Simple_Street_Lights_v

    +Environment + Lighting_separator

    +Subtle Camera Motion

    +Cataract Eyes

    -NCR Trooper Overhaul - Distributed Post Drag

    +Dragbody

    +NCR Trooper Overhaul

    +Better Pause Screen

    -EVE - Essential Visual Enhancements

    +Enhanced Blood Textures

    +EXE FULL RES V2 -LATEST

    +Cleaver and Chopper Retexture

    +Combat and Chance's knife Retexture

    +Improved Robots Textures - All in One

    +Hatchet retexture

    +Bowie knife retexture

    +Throwing melee weapon retexture

    +Super Mutants HD - 4k Retextures

    +The Molerat Extravaganza - Molerat Retexture

    +Its a Dogs World - Dog Texture Overhaul

    +FeralGhouls Hires retexture

    +Hectrol ED-E Deluxe HR Retex EVOLUTION PACK

    +Millenia's Environment Map Shader Fix

    +Iron Sights Recoil Animations

    -1st Person Animation Replacers

    +Minimod - High Resolution Newspapers

    +High Res Vanilla Posters and Graffiti

    +Magazine Redux

    +HiRes Skill Books Retexture

    +PM's Med-Textures

    +PM's HD Ammo Boxes

    +High Res Vanilla Water Bottle Textures and Meshes

    +Strip Wall Billboards

    +Semitransparent Door Glass

    +ADAM Reborn

    +PM's HD Ranger Outfits

    +PM's HD Legion Overhaul

    +YUP - WRP Patch

    +Weapon Retexture Project - WRP

    +Book Of Steel

    +Book Of Water

    +Bornagain Combat Armor

    +MGs Neat Clutter Retextures

    +NV Males

    +A Wasteland in Bloom

    +Visuals - Merge

    +Wasteland Clothing HD

    +Better Jukebox

    +Wasteland Flora and Terrain Overhaul

    +OJO BUENO Collision Meshes

    +OJO BUENO Texture Pack

    +Collision Meshes

    +DragsLittleThings

    +NMCs Textures

    +Visuals_separator

    +Core - Conflict Resolution FOMOD

    +Core - Merge

    +Core - Finish Line_separator

    +Vanilla UI Plus (New Vegas)

    +One HUD (oHUD)

    +Simple DLC Delay

    +Tutorial Killer

    +JIP Improved Recipe Menu

    +The Weapon Mod Menu

    +The Mod Configuration Menu

    +UIO - User Interface Organizer

    +HUD + UI_separator

    -Faster Pip-Boy Animation (2x)

    +Ambient Sound FIX

    +Psycho and Slasher Bonus Damage Fix

    +Sierra Madre Exterior Fixed

    +ALTERNATIVE mastahbossu's Scripted Version

    +Enslaving Arcade bugfix

    +Stewie Tweaks

    -Fix for the Legion armors

    +Throwable Weapon Fixes

    +WMIM Addendum

    +Weapon Mesh Improvement Mod

    +Unofficial Patch NVSE

    +Navmesh Fixes and Improvements

    +Yukichigai Unofficial Patch - YUP - Ragdolls

    +Ragdolls

    +Brave New World

    +YUP - Base Game and All DLC

    +Charges FNV HD Texture Packs

    +Bug Fixes + QOL_separator

    *DLC: CaravanPack

    *DLC: TribalPack

    *DLC: MercenaryPack

    *DLC: ClassicPack

    *DLC: GunRunnersArsenal

    *DLC: LonesomeRoad

    *DLC: OldWorldBlues

    *DLC: HonestHearts

    *DLC: DeadMoney

    +Core_separator

     

    Mod list order:

    FalloutNV.esm

    DeadMoney.esm

    HonestHearts.esm

    OldWorldBlues.esm

    LonesomeRoad.esm

    GunRunnersArsenal.esm

    ClassicPack.esm

    MercenaryPack.esm

    TribalPack.esm

    CaravanPack.esm

    YUP - Base Game + All DLC.esm

    Navmesh Fixes and Improvements.esm

    oHUD.esm

    Cyberware.esm

    PHWHPAPVisuals.esm

    Functional Post Game Ending.esm

    BraveNewWorld.esm

    TLD_Travelers.esm

    DragsVGUArmorBase.esm

    GreatKhanGreatOverhaul.esm

    WeAreLegion.esm

    URWLNV-001-Weather.esm

    Interior Lighting Overhaul - Core.esm

    Interior Lighting Overhaul - L38PS.esm

    YUP - NPC Fixes (Base Game + All DLC).esp

    Unofficial Patch NVSE.esp

    WMIMNV.esp

    The Mod Configuration Menu.esp

    The Weapon Mod Menu.esp

    Ragdolls.esp

    Character Creation Streamlined.esp

    Core - Merge.esp

    NukaCola-Ojo.esp

    Vurt's WFO.esp

    Weapon Retexture Project.esp

    SimpleStreetLights (Extra Lights).esp

    Lucky38Overhaul.esp

    Visuals - Merge.esp

    JSawyer Ultimate.esp

    Economy Overhaul.esp

    Mojave Arsenal.esp

    Uncut Extra Collection.esp

    Mojave Wildlife (Vanilla-Style + No Chanced).esp

    Mojave Raiders.esp

    JSawyer Ultimate - Mojave Raiders Patch.esp

    DragsNPCOverhaul.esp

    RaiderOverhaulPreview.esp

    BrotherhoodReforged.esp

    FO4 Power Armors - FNV Compatibility Edition.esp

    BoomersGoBoom.esp

    Drags20ArmorPack.esp

    PowderIsTheNewBlack.esp

    NCROverhaul.esp

    BLEEDNV.esp

    Real Recoil.esp

    NPCsSprint.esp

    Ammo Count Memory.esp

    MeleeCleave.esp

    Qolore Gameplay Tweaks.esp

    JIP Companions Command & Control.esp

    VNV Follower Tweaks.esp

    Alternative Repairing.esp

    YUP-Ragdolls.esp

    JSawyer Ultimate-Ragdolls.esp

    Gameplay - Merge.esp

    Ragdolls + BLEED.esp

    Universal Pip-Boy Customization.esp

    Uncut Wasteland.esp

    Beyond The Beef Tweaks.esp

    vault22FloralOverhaul.esp

    Baddarkl Perk Overhaul.esp

    All Weapon Sounds Overhaul .esp

    Explosive Sounds Overhaul.esp

    ImmersivePickupSoundsFNV.esp

    MojaveExtended100.esp

    ExtendedNVRadio.esp

    Brave New World Comp.esp

    Content - Merge.esp

    FNVLODGen.esp

    tmzLODadditions.esp

    URWLNV.esp

    Interior Lighting Overhaul - Ultimate Edition.esp

    ILO - GS Shack.esp

    ILO - YUP Patch.esp

    URWLNV-008-WeatherForcer.esp

     

     

    Merges:

    Core - Merge:

     

    WMIM Addendum.esp

    ThrowableFixes.esp

    JIP Improved Recipe Menu.esp

    Tutorial Killer.esp

    Simple DLC Delay.esp

    Vanilla UI Plus.esp

    Enslave Gannon fix.esp

    Melee Reach Revised.esp

    Psycho and Slasher Bonus Damage Fix.esp

    Core - UPNVSE - WMIM Patch.esp

    Core - WMIM - Throwable Weapons Fixes Patch.esp

    Core - YUP - WMIM Patch.esp

    Core - YUP - Fix for Legion Armors Patch.esp

     

     

    Visuals - Merge:

     

    EnhancedGrass_NoVL.esp

    A Wasteland in Bloom.esp

    Book of Steel.esp

    YUP - WRP Patch.esp

    Enhanced Blood Main NV.esp

    Burning Campfire.esp

    BC2.esp

    STDG.esp

    Strip Wall Billboards.esp

    OWB-Path Lights.esp

     

    Gameplay - Merge:

     

    Alternative Repairing - Honest Hearts.esp

    Alternative Repairing - Lonesome Road.esp

    BetterNCRSupplyCache.esp

    BLEED Addendum.esp

    CIB Supermutants.esp

    Cyberware OWB.esp

    Economy Overhaul Addendum.esp

    Enhanced Vision.esp

    Follower Tweaks.esp

    Gameplay - JSUE - WRP Patch.esp

    GRA Scavenger Hunt Unbalanced YUP.esp

    Honest Hearts Workbench Crate Luck.esp

    JSawyer Ultimate - Mojave Arsenal Patch.esp

    JSUE Addendum.esp

    JustModsAssorted.esp

    Mojave Raiders - 22LR Varmint Rifle.esp

    Mojave Raiders Addendum.esp

    NPC Use Aid.esp

    Quickthrow.esp

    Recharger Rifle Rebalanced DLCs.esp

    SGO - CCS Compatible.esp

    Simple Explosive Entry.esp

    Stat Choices.esp

    Toxic Cloud Fix.esp

    Universal Item Sorter.esp

    Void Minigame Bypass.esp

    VWBarterRepairCosts.esp

    Yukichigai Gameplay Tweaks.esp

    Gameplay - JSUE - Mojave Raiders Patch.esp

    Gameplay - JSUE - YGT Patch.esp

    Gameplay - Throwable Weapon Fixes - JSUE Patch.esp

    Gameplay - UPNVSE - BLEED Patch.esp

    Gameplay - UPNVSE - JSUE Patch.esp

    Gameplay - WMIM - JSUE Patch.esp

    Gameplay - WMIM - Super Mutant Overhaulord Patch.esp

    Gameplay - YUP - Alternative Repairing Patch.esp

    Gameplay - YUP - BLEED Patch.esp

     

    Content - Merge:

     

    Cut Sewers Restored.esp

    TMCOTT - Restored.esp

    Functional Post Game Ending - YUP Patch.esp

    Functional Post Game Ending - Uncut Wasteland Patch.esp

    Functional Post Game Ending - Uncut Extra Collection Patch.esp

    Mojave Raiders - TLD Patch.esp

    FNVOppositeTraits.esp

    Improved Traits.esp

    Burden to Bear Armor.esp

    Combat Music.esp

    Content - JSUE - FPGE Patch.esp

    Content - JSUE - Improved Traits Patch.esp

    Content - JSUE - Uncut Wasteland Patch.esp

    Content - Simple Street Lights - Uncut Wasteland Patch.esp

    Content - YUP - Perk Overhaul Patch.esp

    Content - YUP - TMCOTT Restored Patch.esp

    Content - YUP - TLD Patch.esp

     

    Brave New World Comp:

     

    BraveNewWorld-AnNPCOverhaul.esp

    BraveNewWorld-BoomersGoBoom.esp

    BraveNewWorld-BrotherhoodReforged.esp

    BraveNewWorld-FiendLeaders.esp

    BraveNewWorld-FPGE.esp

    BraveNewWorld-GreaterKhans.esp

    BraveNewWorld-JSU.esp

    BraveNewWorld-NCROverhaul.esp

    BraveNewWorld-PowderIsTheNewBlack.esp

    BraveNewWorld-UncutExtraCollection.esp

    BraveNewWorld-UncutWastelandNPCs.esp

    BraveNewWorld-WeAreLegion.esp

    BraveNewWorld-YUP.esp

     

    Abbreviations:

    URWLNV - URWLNV Ultimate Edition v2.1

    NV Males - Breeze's Male Bodies + Dragbody's High-Resolution Male Body Textures

    STDG - Semitransparent Door Glass + Bathroom Doors Fix

    BC2 - Burning Campfire REDONE 2 Electric Boogaloo

    Enhanced Terrain LOD - Enhanced Terrain LOD - TTW_NV_All_Texture_Packs

    RWL Tweaked - Real World Lighting Tweaked (Viva New Vegas)

    Dragbody - All of Dragbody's mods (ONLY the ones supported by Brave New World's compatibility patches)

    CIB Supermutants - Super Mutant Overhaulord (yes, the original title is misspelled)

    EXE FULL RES V2 -LATEST - EXE - Effect teXtures Enhanced

     

    The various patches are from Viva Las Vegas

  13. That character is from a mod. I guess that's just her face?

    from The Living Desert mod.

    Yes, just her face. but I noticed it's in vanilla too (like https://fallout.fandom.com/wiki/Ghost_(Fallout:_New_Vegas)

    All mods and overhauls seem to have those greenish elements, like green circles around the eyes

    here's the same character with mods (Dragbody, Brave New World)

    Screen-Shot3.png

     

     

    edit: forgot to note that the usual INI fixes aren't working(bFixFaceNormals and bLoadFaceGenHeadEGTFiles are on)

  14. I did some digging in FNVEdit and found that nearly ALL mods have the entry Worldspace \ 000DA726 <WastelandNV>

    But all mods have identical values and no conflicts with master (except for a few mods like Functional Post Game ending, but they end up being overwritten anyway)

    I figured if they're all the same and merely spam the game with identical values, I can delete all of them except for the master and/or last mod in load order.

    doing so instantly gave a 10-15 fps boost and further minimized ticks and drops, but I noticed that at least one of the mod's stopped working without any errors or "some content in this save is unavailable"

    Which happened to be Simple Street Lights (extra lights) since it places extra light posts in certain areas, and they were gone.

    First, do all mods stop working without their own 000DA726 wastelandNV entry?

    since the entry is identical to master anyway, why?

    Tnx!

×
×
  • Create New...