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Z7Sakari

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  1. Hello all, noob situation here: I'm new to this game and just dipping my toes into mods, and hit that point where conflicts have become an issue. I'm curious if there is some optimization I can make to fix this (since I really don't know how to use the LoadOrderManager yet), or if it's simply a situation where I cannot use some of these mods together. Here's the list I have, let me know if you need more details, and of course any tips on using LOM in general would be greatly appreciated: Thanks so much!
  2. Yeah fair enough, learning from mistakes can sometimes work pretty well. And sorry about that, I did not mean to delete that part of my previous post: Thanks so much for all your help! Problem solved by Striker879
  3. Gotcha. Thanks so much for your help! I have been working my way through the readme's but I clearly started to jump before I could walk there. I just rebuild the patch again and ran into this error report: Traceback (most recent call last): File "bash\basher.pyo", line 7044, in Execute MemoryError Traceback (most recent call last): File "bash\basher.pyo", line 14220, in Execute File "bash\basher.pyo", line 5723, in SaveSettings File "bash\basher.pyo", line 2709, in OnCloseWindow File "bash\bolt.pyo", line 2249, in save File "bash\bosh.pyo", line 269, in save File "bash\bolt.pyo", line 2003, in save File "bash\bolt.pyo", line 1501, in untemp File "shutil.pyo", line 302, in move File "shutil.pyo", line 130, in copy2 File "shutil.pyo", line 83, in copyfile IOError: [Errno 2] No such file or directory: u'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Oblivion Mods\\Bash Mod Data\\INI Data\\Table.dat' Bash seems to freeze when it hits that "MemoryError" but then proceedes and brought up the following data/error report. It does not seem to be affecting anything, but any time I see an error I get a little concerned.
  4. Oblivion seems to have booted up fine. But it is hard to immediately tell if the All Natural Weather is working or some of the other smaller things such as the Additional Changes for UOPS and USIPS as mentioned in my previous post screenshot.
  5. Thanks! That seems to have taken care of OBSE at least, but now I am running into some more fun: I hit ok and it looked like they were merged properly, so I hit build patch. Was that correct or should I have done something differently? The patch is taking ages to build this time which is much different from last time so I have not had a chance to load the game and see if it worked yet. I will make another post when I do.
  6. Hey all, This is my first time using Wrye Bash so I apologize for my ignorance here, but I am having an issue that I cannot solve through standard google searching. I have followed the instructions to the best of my knowledge in terms of installing the mods, running BOSS for the load order, and rebuilding the Bashed Patch. The problem I am having is with OBSE not seeming to be detected by other mods despite looking pretty green and ready to go in the load order. As you can see by the attached image, I am using the latest OBSE 0021 and it is required by "Weather - All Natural" which states that OBSE does not exist. I tried installing OBSE with "Data" and "src" packages checked, and unchecked to no avail. Additionally, (and this may be due to the OBSE problem) when I rebuild the Bashed Patch I get the following Missing Master Errors. Is this something else that should be fixed? Thanks for your help, Andrew
  7. Thank you all so much for your help, I apologize for not responding until now but things got unexpectedly busy for me lately and I will not be able to give these changes a try until this coming weekend. When I do I shall let you know what happens. Thanks again everyone.
  8. Thank you all so much for your help, I apologize for not responding until now but things got unexpectedly busy for me lately and I will not be able to give these changes a try until this coming weekend. When I do I shall let you know what happens. Thanks again everyone.
  9. I am getting a persistant glitch where after about 2 minutes at the altar making spells, my screen will go black but still be lit and the music will be playing in the background but otherwise the computer is completely unresponsive. I am running the following mods and get this report from BOSS: _______________________________________________ BOSS Version 2.1.1Summary OBSE Plugins Recognised Plugins Log Feature Support Display Settings Filters These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Oblivion.esm Unofficial Oblivion Patch.esp Version 3.4.2 Active Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://oblivion.nexusmods.com/mods/28537 Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. UOPS Additional Changes.esp Version 3.3.7 Active Bash Tag suggestion(s): {{BASH: Relev, Stats}} UOP Vampire Aging & Face Fix.esp Version 1.0.0 Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings". Oblivion Citadel Door Fix.esp Active DLCShiveringIsles.esp Active Unofficial Shivering Isles Patch.esp Version 1.5.1 Active Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://oblivion.nexusmods.com/mods/28537 Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} USIPS Additional Changes.esp Version 1.4.4 Active Bash Tag suggestion(s): {{BASH: Relev}} Spell Delete And Item Remove.esp Version 4.0 Active DLCHorseArmor.esp Active Bash Tag suggestion(s): {{BASH: Scripts}} Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCOrrery.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages}} Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCVileLair.esp Active Contains dirty edits: 26 ITM, 1 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCMehrunesRazor.esp Active Contains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCSpellTomes.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCThievesDen.esp Active Bash Tag suggestion(s): {{BASH: C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}} Contains dirty edits: 5 ITM, 135 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCBattlehornCastle.esp Active Contains dirty edits: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide DLCFrostcrag.esp Active Bash Tag suggestion(s): {{BASH: C.Name, C.Owner, Factions}} Contains dirty edits: 73 ITM, 94 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide Knights.esp Active Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Factions, Relations}} Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide Brighter_Torches.esp Toggleable Quantity Prompt.esp Version 3.2.0 Active LightSpellTorch.esp Active ____________________________________________________ Any suggestions would be really appreciated, ~Sakari
  10. I installed the RD Natural Weather Unoffical Test Fix by Ryu Doppler but it does not seem to work. It says the following to install: "If you choose from the Simplified Weather ESP folder, the ESP will not overwrite the Original ESP. So you'll need to disable the old, and enable the new in the mod-list." I do not know how to disable the original ESP that he is speaking of, unless he meant the Natural Weather from Max Tael's Natural Environments which is the original version of this Mod that Ryu then improved upon. I am running Oblivion Mod Manager and compressed the Simplified Natural Weather mod which seemed like the best one, or was I wrong in this?. I disabled the older version by Max Tael, but the Ryu version does not seem to make any changes at all. Additionally, OBMM warned me against only deactivating the weather aspects of the Max version while leaving the water, vegetation, and habitat portions of it active. Is this a valid concern or is OBMM just being over-protective? If it is something I should avoid, does anyone know of another good that I could replace the portion of Max Tael's water, vegetation, and habitat mod with? Thanks so much for your help, ~Sakari
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