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GodofAlcohol

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  1. Just in case it helps. Heres a thread about Problems with Followers and custom Interior Cells (seems to be a frequently reported probem): http://thenexusforums.com/index.php?showtopic=96923
  2. I have a similar question: Does anybody know how to change the AR of an armor via script? So that you can have maybe an item "Armor upgrade" that increses the AR-Rating of a specific armor (without duplicating it beforehand in the GECk) . Would be cool, but I didnt find any functions for it in the GECK yet.
  3. Ok, talking to myself I guess... but if anyone had the same problems: The Animation Tab is located in the Actor -> Characters/Creatures Dialog, but only displays non-Idle animations. Didnt find a way to preview Idles yet.
  4. "The Animation Tab shows all the animation available to the actor. If the preview box is checked, selecting one of the animations will show it in the preview window. " -- from GECK wiki Maybe I´m just stupid, but i dindn´t find an Animation Tab, only a menu for Idle Animations where i can´t preview any animations. Anyone knows where the heck this tab is located?
  5. Hi, I´m new to the GECK and kept exploring it for some days now. The GECK wiki is a good source for "the right direction", but I´m still having some unresolved Questions. If anyone knows the tricks, please tell me ;) 1. How do you use camera Positioning/sequences? I.e I want to call the rotating camera-view (like the one after some in-game idle time), but i can´t figure out how to use the cameras in scripts. 2. Is there a script command for forcing the player to holster his weapon? (I only found a check, if the weapon is out) 3. How can you preview animations (anim Objects) ? I would like to preview the various used animations, to play them in a script (without having to start the game every time) btw. how can I actually play animations? So far i only found "playIdle". Thanks in advance. (and excuse my English abilities)
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