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Posts posted by GodofAlcohol
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I have a similar question:
Does anybody know how to change the AR of an armor via script?
So that you can have maybe an item "Armor upgrade" that increses the AR-Rating of a specific armor (without duplicating it beforehand in the GECk) . Would be cool, but I didnt find any functions for it in the GECK yet.
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Ok, talking to myself I guess... but if anyone had the same problems:
The Animation Tab is located in the Actor -> Characters/Creatures Dialog, but only displays non-Idle animations.
Didnt find a way to preview Idles yet.
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"The Animation Tab shows all the animation available to the actor. If the preview box is checked, selecting one of the animations will show it in the preview window. " -- from GECK wiki
Maybe I´m just stupid, but i dindn´t find an Animation Tab, only a menu for Idle Animations where i can´t preview any animations.
Anyone knows where the heck this tab is located?
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Hi,
I´m new to the GECK and kept exploring it for some days now.
The GECK wiki is a good source for "the right direction", but I´m still having some unresolved Questions.
If anyone knows the tricks, please tell me ;)
1. How do you use camera Positioning/sequences?
I.e I want to call the rotating camera-view (like the one after some in-game idle time), but i can´t figure out how to use the cameras in scripts.
2. Is there a script command for forcing the player to holster his weapon?
(I only found a check, if the weapon is out)
3. How can you preview animations (anim Objects) ?
I would like to preview the various used animations, to play them in a script (without having to start the game every time)
btw. how can I actually play animations? So far i only found "playIdle".
Thanks in advance. (and excuse my English abilities)
New to GECK & Modding? Look Here Please.
in GECK and Modders
Posted
Just in case it helps. Heres a thread about Problems with Followers and custom Interior Cells (seems to be a frequently reported probem):
http://thenexusforums.com/index.php?showtopic=96923