Jump to content

SonOfCronus

Members
  • Posts

    52
  • Joined

  • Last visited

Everything posted by SonOfCronus

  1. This happened to another site that I use to use often, it stopped me and other I know from hardly ever logging in. I no longer visit this site often but with this is an extreme nuisance, so why bother. You normally just want to to quickly log in, check things and then log out. The captcha pretty much but a halt to it. Why not force people to change the password every 3 to 6 months and be very strict on the length and characters used. If its been over X months without password change, force captcha log in until the password has been changed. But the captcha is not the solution. Not a fan of steam but it does have the advantage of no captcha. Thanks for the service.
  2. Is there a tool for re-numbering saves and maybe altering the name. I thought there was one, or maybe it was just for Oblivion and I am getting mixed up.
  3. I changed my whole code to use arrays thinking it would be more efficient and clean and now I have to go back. :sick: Thanks
  4. I keep getting the error: Unknown variable npc[0] for parameter variableScript outline array_var npcs .... MessageBoxEX "Select NPC|%n|%n|%n|Cancel" npcs[0] npcs[1] npcs[2] ... If I use the following MessageBoxEX "Select NPC|%n|%n|%n|Cancel" (ref)npcs[0] (ref)npcs[1] (ref)npcs[2]the error goes away but it does not work. I am trying to tell it the type but I do not know how.
  5. I've created a new race and want to assign the default voiced dialogues. Including such thing as dialogue when being assaulted. Also I have an NPCs and I want them to react hostile towards me when I attack one of their faction members (an NPC belonging to particular faction). Right now the NPC and all the guards attack the player I attack. Lack of NPC shouting assault doesn't help.
  6. CS has one of the worlds worse interface but still a lot better than Skyrim. Figured it out by reading toolbar description. Script Editor button. Took me a lot longer to figure out how I had to run CS through OBSE to be able to get it to save.
  7. Thanks you both. Was hoping there was something simpler as I am unable to get my head around CS.
  8. I am trying to alter Torch Hotkey hotkey from "9" to "T". I am having problems as I am not sure what program to use. I run Tes4Edit and then tried to edit the script source. I can copy it into notepad but I do not know how to copy the text back into Tes4Edit as multi-line. It only copies the first line and leaves the rest out. scriptname aaTorchHotkey float fQuestDelayTime short curKey short hotKey Here the script source I am chaning. I highlighted the bit I changed.
  9. My dialogs in a number of mods are cut off. How can I fix this? Example of cut off menu options. It gets a lot worse than this. http://i.imgur.com/92EkGHJ.jpg
  10. Are armour enchants as powerful as clothes enchants?
  11. Do I need to learn the skill tree to from "Fire Enchanter and "Insightful Armor" to enchant more powerful clothes or is it only for light/heavy Armor and weapons? Does having those tree branches make enchanting armor more powerful than enchanting clothes? I do hope that's a no, if not then mages are even worse than I thought. I am trying to stick with the class outfit, 100% pure mage with no battlegear. Also if anyone knows any lore friendlly mods for mages clothes or just any type of clothes that I can enchant, please share.
  12. Been happening for a while. Lots of 502s
  13. Hi, I remember there was a mod that turned off the sound when selling or transferring items from your inventory. This made things a lot faster. Anyone know the name of the mod and where I can get it form? Thanks
  14. You are 100% right. Thanks ^^ Oh well hope it can be done in Skyrim XD
  15. Interesting, but unfortunately not possible. Middle mouse controls 3rd person view, and there is no programmable interface to take over this control. Except for the tfc (toggle freeflow camera) console command, aquivalent to OBSE's con_tfc. Unfortunately your character can't move while tfc is on. All these other camera mods where you can see your character is actually 1st person view, with a modified skeleton. This could be the only way to do it. Theoretically. However front view seems to be impossible. There is no camera mod I know of. I have tried myself by changing skeleton and animation. But whatever I did, the most I could do was move the camera to 90° left or right of my character, but never to the front. If I could, I would make it a mod. :dry: When the middle mouse button held down the camera is fixed so I may have a possible solution but I have no experience in this. My idea is basically have an alternate key that toggles Middle Mouse Button (MMB). So for example it can be "M", once you press it once it sends a single of down MMB signal, when you press it again it send up MMB signal. Does that sound possible?
  16. Hi What I am looking for is a way to allow me to move the camera from to any angle with respect to third person view and if I move or attack the camera remains at that angle. Currently if I have a front view of my character and I let go of the middle mouse button the camera resets, I don't want that to occur. So is there a way to make the Camera Middle Mouse Button Toggle-able. If I press it once it is on camera fixed camera view and I can move it to any angle and it will remain there. Thanks
  17. :whistling: Thank you I guess I need to unpack parts of "Oblivion - Meshes.bsa" or install a mod that installs heads :pinch:
  18. Thank you. It seems the problem was I was using copy instead of copy branch :biggrin: One last question what and where do I get the mesh for the head. Currently I am using HGEC body.
  19. Thank you that makes a lot of sense. For some unknown reason I thought one would add the skeleton to the body parts. I am still having some difficulties after following you instructions. I am unsure which nodes to copy and where to paste it. I tried copying NiNode (Scene Root) from the "femaleupperbody.nif" into the "skeleton.nif" root but nothing was displayed. I tried different variations but so far no success. Can you tell me which parts am I suppose to copy and where to place them. Thanks :laugh:
  20. I will most likely play vanilla at first but then will try and get my hands on any knew interface improvements that just makes it easier to access things.
  21. Hi, I am a total beginner when it comes to these types of programs so please excuses my laymen question. What I am trying to do is basically just load different parts of the Oblivion body parts and then attach animations to them to see the animation and armour outside the game. My issue is I am unable to do anything. Example I can load separate body parts such as femalelowerbody.nif & femaleupperrbody.nif etc but I am unable to combine them to make a full being. Also when I try to attach any animation kf file I get the following error: "couldn't find the animation's root node (Bip01)" I am sure its obvious but for a total noob its Dutch. Thank you
  22. Hi, Can you please bring back the image description tag so if one chooses to download images using to name files using description, it can be done. So you just need to add image "alt" tag. So the 'gallery-element' currently has: <li><a href='/downloads/images/39999-4-1313782528.png' onclick='return hs.expand(this)'><img src='/downloads/images/thumbs/39999-4-1313782528.png' /></a></li></div> but should be <li><a href='/downloads/images/39999-4-1313782528.png' alt='Tweaked Head' onclick='return hs.expand(this)'><img src='/downloads/images/thumbs/39999-4-1313782528.png' /></a></li></div> Thanks
  23. Hello, Can someone write a mod that enables clothes placed in companion or NPC inventory to be worn no matter the gender also if the item is a tail armour/cloth not matter what the race the companion/NPC is. :sweat: Reason is, currently there are a number of mods that do not work with my companion/NPC due to the fact they are marked in the esp file as tail or the wrong gender. After much messing around, I realised there is a reason why they are marked as tail. They do not change replace the upper/lower body of the character model, or something. If I mark them as body they go all wrong. :sweat: I first came across this issue in the "E Salor for LightGUTS" mod. Thanks for reading this :yes:
  24. Hello, This is an just an idea, I have no clue how or if it can be done. This is a merging of: ArmoryLab STHotkeys Quick Wardrobe Updated Fast Home Travel So what it does and how it might work: But basically have something like the ArmoryLab that can be "portaled" into, with a spell. And returned to jump position with a spell instantly. It does/must not need to have all the stuff of ArmoryLab; just one room with perhaps, 32 clothe-able statues. Using the Wardrobe switch key (F1-F4 possible) and pressing 1-8 will equip you with the statues armour on-top of what you have. So for example if the statue has only a helmet and a ring, it will only replace those equipment leaving the rest. Other keys, can be used to strip you down. Maybe a switch key and 1-8, where 1-head, 2-Upperbody, 3-Lowerbody, 4-Hands, 5-feet, 6-right ring, 7 left rings, 8-tail, 0-All items. When you equip, you get a copy of the armour and the armour you were currently wearing goes back into your inventory. To avoid multiple copies of items in your inventory, it might be good to have a delete key. If possible, when pressing the Wardrobe switch key, you get a list of 8 icons displaying the armour. It would be nice if you have a special chest in the room where you can place all your clothes so you do not have to lug them around. When clothing the statue, instead of using your inventory, it uses the inventory from the special chest. Items are not removed from the chest when placed on the statue but are copied. And when undressing the statue items are not added to the chest but are permanently removed. The chest will only keep one copy of anything. If you even add more than one item, when closed the chest drops number of items to 1. Setting for hotkeys should be in an ini to make it easy to edit. This would also need to be able to do something like STHotkey for spells, this is so to avoid clashes with hotkey mods. I have a few more complex ideas what else to add to this but I have no skill, no point in adding if no one interested. So, if anyone is interested I can explain more. Thanks you for reading this :biggrin: FYI: I got this from Fairy tail's Erza Scarlet. :laugh:
  25. NP. :biggrin: Thank you much for all the work. Much appreciated. :thumbsup:
×
×
  • Create New...