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crashpilot

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  1. In response to post #39901825. This is exactly what I expected. I have a couple of MODs from the site that should not be named and from Steam as well, I also have some MODs that I modified myself a bit. A snap shoot of my configuration would be useless since some critical MODs are not available on the Nexus. Nevertheless, a reliable MOD Manager that can handle MODs downloaded from other Game sites would be most appreciated and I do not think that a MOD manager needs automatic MOD ordering functionality. I guess that would be extremely hard to maintain for all the games the MOD Manager supports. I hate the idea of switching to another MOD manager because NMM becomes a Nexus MODs only tool.
  2. Nexus is solving Bethesda's problems, again! You guys should geta share of their profits!!!!
  3. +1 I do not know what happened to the Nexus servers recently but since a couple of days loading takes pretty long and since today downloading MODs is (almost) impossible. If I am very quick in selecting a download server it may work (?) but usually I am redirected to the main Nexus screen. I appreciate that the file upload functionality has been improved but what good does it do if I can't download anymore.
  4. Great that you fixed the up-loader, unfortunately now I cannot download any files. If I am very quick and I manage to catch one of the download servers it may work but most of the time I am redirected to "http://www.nexusmods.com/games/?" and the game starts all over. Edit: I tried with IE and Firefox, same issue with both browsers.
  5. If you want to remove your endorsements, you may also consider asking Bethesda to get your money back, since you do not play the game anymore. If I read such a comment I start thinking that payed MODs are not such a bad idea after all, at least people cannot come and ask for money returns when they stop playing the game.
  6. @Dark0ne and team. Just dropping in to say thank you for what you did to the forum severs. I don't know if it is for real or just my subjective impression. I think the forum works better since the change, more responsive and faster overall.
  7. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669 are all replies on the same post. @Wulfharth, Since there is not that much of your work you have to worry about, I would say let us our opinion and we let you yours.
  8. In response to post #24571819. #24571979, #24572124, #24572239, #24572369, #24572524 are all replies on the same post. And what about after 17 days. Anyway, it does not matter. I have about 200 Mods installed, even if the price per MOD is ONLY about 1 $, it would mean I would pay about 250 bucks for an acceptable Bethsoft game. No thank you, For that kind of money I can entertain myself better.
  9. This is on the Home page design. Guys, I am sorry to say, but I do not like what you did to the Notifications tab. The old way showing the changes to my tracked files that I had not noticed or if no new changes a list of the most resent changes plus the changes my friends made to their MOD and a list of the most recent New was far more informative. The new one is useless at least for me.
  10. Thanks! I've never used TES5EDIT before, but it seems I run TES5Edit, and select every plugin (including Skyrim.esm??) then how do I "run" it? Thanks again, Start Tes5Edit, no need to select anything for your test (all the active esp files are already selected in the window that pops up in front of the main window), after that you just click the OK button and Tes5Edit will run. Please be patient Tes5edit is building reference info for all your active MODs, if your MODs are fine the message "finished" will be visible on the bottom of your message window (the large one on the right). In your case I guess the process will stop at some point indicating an error about a missing master file in that very same window, that message will also tell you what master file is missing. Good luck. :laugh: Ninjad by Camaro
  11. The game crashing on load is usually a sign for a missing master. Run Tes5Edit with all MODs enabled and it will stop with a error message telling you what master file is missing.
  12. In response to post #18006929. Well, I must be one of those with lower download speed. In the last couple of days downloading large files, e.g. the UOPs for Oblivion remind me of the not so good old days when I used a Modem, maxim out at 150 kb/s. I am on a fiber network and before those “improvements” I had download speeds in the MB range.
  13. Everyone knows Linux and Mac users always add only constructive criticism. What I do not believe is that Linux users will be stupid enough to rely on Steam Workshop, you may not have noticed but there is a "download manually" button on every download on the nexus. Furthermore, according to your statement there is a much better and more experienced pool of developers (a statement that may be hard to prove), I am pretty sure some of those clever guys will come up with the ultimate download manager.
  14. Adding version numbers at the end of the file name breaks the update function in Wrye bash and the update and data input function with OBMM Extended. If the version number is not the last in the filename all is well. Crash
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