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snargel

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  1. I'm looking for an old mod that improved the appearance of gems. I know it was available as of a couple years ago (on Nexus, I think?) but can't find it anywhere now. Although any mod that does so would be appreciated.
  2. Striker, you're an awesome and patient dude for helping out. Wolf, I know from coworkers that dyslexia can make some tasks a struggle - if you have a question, message me and we can find a time to talk on discord. Striker is far more knowledgeable than I am though :laugh: Edit: oop, I can see you are using omods. I don't use those, so help I can provide is limited to load order and conflicts.
  3. Blood and Mud is included in Better Cities. Good idea to read all of the documentation for Better Cities before you install.
  4. Wrye Bash has an option for re-setting the save count. Not sure if its worth the effort if you aren't already using it.
  5. Makes sense. A modern cpu and an SSD shouldn't be troubled overly much decompressing files, but it probably made a noticeable difference back when we were using Pentium 4 chips and hard disks for everything.
  6. I seriously doubt Oblivion loads all .bsa files into memory at startup. Just looking at my own folder, the bsa's add up to 13.6 GB, and that's before they are unpacked. No way the Gamebryo engine could handle that, especially Oblivion's old version. Windows does perhaps do some intelligent precaching, but I wouldn't count on it. As a general rule, packaging replacers and mods that one is likely to uninstall as .bsas seems counterproductive, both because they could get overwritten and because it could complicate uninstallation unless it was prepped as part of a BAIN installation.
  7. Apologies for the somewhat open-ended question: What's currently the best solution for locking items in place? This is specifcally for hanging things on walls and preventing items in display cases from bouncing about and sliding down. Been about a decade since I last played, but I remember there were two options: Decorator Assistant which worked ok except occasionally items would get "stuck" in a position. Put It In Its Place which could lock items, but also did a ton of other things which are probably overkill for my specific use case. Unsure if there's a better solution or one of the above is the best option.
  8. Where do I start! Alistair is there, even though he sacrificed himself. The camera angle when talking to Anora is all messed up. Every door is a black void. If I try to leave, I just end up running around outside the map. There are probably other things wrong, but it's been too long since I last played to notice. Isn't there supposed to be a coronation of some sort? This must be karma for what has otherwise been a completely bug-free playthrough. Is there a console command that will take me to the epilogue slideshow? At this point, I'll settle for that. Key mods are: Improved atmosphere zevran dialogue fix Morrigan restoration Improved Tactics Qwinn's fixpack Some components from rules pack and DAIN's fixes
  9. The pc is always at the front of the party, so they do tend to draw more threat at the very start. A couple of tips: -Heavier armor and melee weapons draw more threat, so keep your mage in robes with a staff and make sure you have at least one fighter in massive armor. This doesn't work on nightmare difficulty. -Mind blast resets threat levels against the mage, making it incredibly useful. I have it set to autocast when surrounded by two or more enemies. -Delay casting offensive spells at the start of a fight. Wait until your tank has engaged several opponents. -Give your warriors and rogues tactics to knock down/taunt/stun enemies attacking your mage. Failing all else, spec your mage into an arcane warrior!
  10. Many mods aren't .dazip files and should just go straight into the override folder. Download the readme for the DAO Mod manager. It has a step by step picture guide for getting mods working, both .dazip and stuff for the override folder. It also has you package the mods in the override folder so they don't overwrite each other's contents all willy nilly. The mods will still override each other, but it notifies you, then you can try and edit the conflict or ignore it. It sounds like you have mixed up something in the process of extracting mods into the override folder. Follow the readme's instructions and see if that helps.
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