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MaanLook

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  1. Nevermind.. I have gotten a refund for this game. Too damn buggy and unoptimized.
  2. I use reshade and that causes the cursor to stay on screen after opening menu or reading datapad or conversation. No matter what i do it won't go away. Requesting mod to change texture of cursor icon to simple dot from this mod http://www.nexusmods.com/masseffectandromeda/mods/258 ~Thanks
  3. For science! Also, if unwilling to make sed mod, care to send me in the right direction? I have some modding experience, could make do with advice~ Thanks :devil: http://fabodylous.com/wp-content/uploads/2012/03/Joseph-Kony-2012.jpg
  4. Im looking for a modded world that has everything from all expansions compiled into one. If possible, one that comes with caw files. goo.gl/yEKkQu Atm im using this but im unsure as to whether it has everything in it. Trying to make it myself but unsure what buildings need to be added, i'm assuming all the com premades? Also how deep does the water need to be for kraken? ..appreciate advice on what else should be added.. Thanks for your time
  5. 'you will no longer see the Pipboy-UI but it's still functional' Meaning, cant see what i'm clicking. The entire ui is invisible. Thanks for trying though.
  6. Hello, I use http://www.nexusmods.com/fallout4/mods/805/? which hides my pipboy when inactive. What i would like to request is to the make the pipboy invisible when active. Like so; http://s21.postimg.org/6gtrf1b86/pipboy_invisible.jpg The above image is from a yt video demonstration the effect of a ring of invisiblity. Additionally, To go along with this mod i would like to request; - mute all the pipboy sounds except for when switching to a different catergory or tab. - optional version with background still visibile, for easier reading. From what i understand of nifskope it would be possible to add NiAlphaProperty to the pipboy's nif files. I would do this myself if only i know how to make something invisible.
  7. Hello, As the title goes, seperating armor&cloth equipment per bodypart it occupies and then add to game as craftable via anvil. No, i do not mean another skimpy mod. Just more customization. I understand this would take significant effort, but there really is no mod like this. I would do this myself but i have no aptitude with mesh editing :sad: I am however willing to help in whatever way i can, and if need be, try to do this myself(and probably fail miserably) Example (Source image: http://raylederer.blogspot.nl/2012/12/tesvskyrim-daedric-armour-and-weapon-set.html) Bodyparts (Not necessarily all on this list every time, only when it applies/is worth it. See example) Includes both sides, back and front List is just another example just like the pic, dont mean to over-complicate - Top Of Head - Ears - Face - Upper Neck - Lower Neck - Shoulders - Chest - Lowerchest - Back - Elbows - Upper Arms - Lower Arms- Wrists - Fingers - Groin - Upper Legs - Knees - LowerLegs - Ankles - Toes - Accessories/Misc # Parts that would almost fully clip over each other, should be on same slot. So they can't be equipped together. # Best way to determine armor value i think is; ArmorOriginalValue / AmountOfPieces = ArmorValuePerPiece I'm not sure of this, but i believe the pieces can be made compatible with the many body types out there using Outfit Studio.I do not think the purpose of this mod should be to provide support for other body types though. There are simply too many variants..Think its best if either body type authors or fans do it themselves, then we/you could simply link to working versions. There are mods that make a few vanillas armors modular, but no dlc and some a bit buggy.http://www.nexusmods.com/skyrim/mods/13378http://www.nexusmods.com/skyrim/mods/49608http://www.nexusmods.com/skyrim/mods/32948http://www.nexusmods.com/skyrim/mods/23173 :D ~Calling all experienced modelers~ :D
  8. https://steamcommunity.com/sharedfiles/filedetails/?id=7992
  9. ColorfulLightsNoShadows contrast-fix GrassOnSteroids_NaturalEdition_Vanilla IShdr1bloom0_All No More Glowing Edges Remove Interior Fog V2 - Full Version Antilag enbBoost Xenius Compilation Optimized Textures SkyTweak(See all the things you can do in mcm menu, this makes most 'gameplay' mods unneccesary) skse ^with below in .ini [Display] iTintTextureResolution=2048 [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 ofc, you should also tweak your .ini's in documents, dont use someone elses config its often badly made. Google PCgamingwiki,Tweakguides and this;http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings Last bit of advice.. Don't overmod your game, only take essential.Especially when it comes to heavily scripted mods as they are kept in savefile, bloat and sudden ctd's are bad m'kay.If end up downloading many no-script mods, learn how to merge them safely.You will most likely end up trying some mods for a while and then wanting to uninstall, look for guides on this, also look for how to clean your saves. If too lazy or dumb, you may go play console. Good luck :)
  10. Hello, I'm wondering if there is a way to change male gender race to use female appearance and voice? Using the gibber romance mod and want to be able to romance female npc's as female pc I've also read that there is a way to edit the script's gender checks? ~Thanks for your time
  11. Hello, I've tried the tutorial posted on nexus at the Racemenu description pageCreationkit for some reason could not find the Modders package's scripts even though they were there.. And so, Due to lacking creationkit knowledge, i tried the notepad++ methodEven though the directories were set correctly and i had TESV_Papyrus_Flags.flg, error message kept saying it could not find the .flg file.. Sublimetext simply refuses to compile scripts even though all the directories are set up correctly..I'm tired and done and done and tired with spending time on this, no i'm not asking for techinal help with getting a compiler working. I need someone to help me with two things;From- http://www.nexusmods.com/skyrim/mods/29624/ "Making a plugin" 1. Quest plugin thingy2. Compile script (Replace NAMEOFSCRIPT with the filename for the script) Scriptname NAMEOFSCRIPT extends RaceMenuBase Event OnFacePaintRequest() AddFacePaint("Face1", "Actors\\CustomRace\\Face1.dds") EndEvent Event OnBodyPaintRequest() AddBodyPaint("Body1", "Actors\\CustomRace\\Body1.dds") AddBodyPaint("Body2", "Actors\\CustomRace\\Body2.dds") AddBodyPaint("Body3", "Actors\\CustomRace\\Body3.dds") AddBodyPaint("Body4", "Actors\\CustomRace\\Body4.dds") EndEvent Event OnFeetPaintRequest() AddFeetPaint("Feet1", "Actors\\CustomRace\\Feet1.dds") EndEvent Event OnHandPaintRequest() AddHandPaint("Hand1", "Actors\\CustomRace\\Hand1.dds") EndEvent Event OnWarpaintRequest() AddWarpaint("War1", "Actors\\CustomRace\\War1.dds") EndEventNow if you'l please excuse me whilst i throw myself out of a window. ~Thanks
  12. To others having issues with PCEA, I used the following guide and it works!(for me at least) https://skyrimmoddingguide.wordpress.com/2014/09/22/khajiit-character-compilation/ Dont advice using mod manager though, so long as you have backups its a rather roundabout way of doing things.
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