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lenney8

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Everything posted by lenney8

  1. Would anyone be willing to retexture the bewitched alonne sword so the hilt doesn't look so excessively long? I know that means the character would be grabbing the blade but I'm just so annoyed by how long the hilt is (especially considering how overly long swords are in this game in general) that I just want it to be shorter. I tried doing it myself but I'm by no means an artist and it always came out ugly looking, even when I tried retexturing the whole blade so it would look more seamless. On the note of ugliness in swords, If anyone would be willing to retexture spider fang so it looks more like a blade and less like a claw-string-thing that would be fantastic. Retexturing the warped sword to be less warped or to remove/downsize the overly large hand guard would be nice as well I love dark souls but I hate how oversized many of the wepons are and how few realisticly sized swords there are relative to all the oversized wepons (especially the Zweihander - sure its a really big sword but the blade in the game is nearly twice as long as it would be in real life). Anyway it would be great if anyone decides to do any of these retextures, I'm loving the mods we've got so far and I can't wait to see what you gorgeous modders come up with next.
  2. http://www.nexusmods...im/mods/38898/? - Not quite what I had in mind, but still a fantastic find, Thanks a ton!
  3. Of all the imbalanced game mechanics in skyrim, what really ticks me off is how most enemies I face are resistant to poison or immune to poison because they are undead or something else. Seriously, almost all the enemies faced when dungeon crawling are Draugr or some such undead, your up against vampires and more undead in Dawngaurd, and there is a fair amount of undead or immune to poison enemies in Dragonborn as well. While there are many poison and alchemy overhauls and such, I think it would be a fun idea to have a mod that adds what is essentialy holy water, only more elder scrolls-y. Perhaps these damage undead potions could be directly crafted, or maybe you could make a regular poison and have it blessed at a shrine by a priest or one of the divines - or perhaps by Meridia since she hates the undead. Maybe instead of turning a poison into "holy water", you would use a restoration potion. I'm not exactly sure how the mechanics would work without the use of scripts since anything with an undead tag is considered immune to poison (except the player sometimes is can still be damaged by poison with 100% resistance or vampirism for whatever annoying bug) but thats mostly why im posting here, the other reason being that I'm so fed up with the CK's bugs and glitches and whatnot - I've used morrowind's construction set and fallout NV's GECK and have put up with the bugs and glitches in there, but I just have no time for skyrim's CK. Anyway thanks for reading through my ideas and complaints, post your own here
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