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Luke2172

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    Ireland
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    Fallout 4

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  1. I dont see where it states this on the MMM page it simply tells you too load them after the MMM.esp file because they are optional plugins for MMM not compatibility patches for anything else, you can use these optional plugins without FWE or Blackened. I did not know of the quad core issue however, is there anyway too fix this? ive managed too get the crashes down too a minimum with Loot. Thanks for the advice paranoid23 :smile: Ill try BOSS and see if it can mop up the last of them thanks Edit: Ive fixed the Quad core issue anyways
  2. I'm afraid too run it in case it makes it worse haha Ive minimized the crashes but I want zero crashes... ill save my load order and run it and report back, Nah my CPU couldn't be the problem, Ive had duel core AMD's in the past that could play this game with just graphics mods so I dont think a Quad core chip could be the problem, Its more than likely my load order or a damaging mod. My current most working load order is this: ================================================== [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] StreetLights.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] Unofficial Fallout 3 Patch.esm [X] RH_IRONSIGHTS.esm [X] AWorldOfPainFO3.esm [X] DCInteriors_ComboEdition.esm [X] UndiscoveredCapital.esm [X] EVE.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] FO3 Error Fixes.esp [ ] CASM.esp [X] Flora Overhaul.esp [X] UPP - Pack 1.esp [X] UPP - Original Perks.esp [X] UPP - Beverage Perks.esp [X] UPP - Quest Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Pack 2.esp [X] TallerDC.esp [ ] Sprint Mod.esp [X] T3T_MiscItemIcons.esp [X] GrenadeLauncher_functional.esp [X] ZL-SVD-CALIBR.esp [X] YevicsUrbanTownhome.esp [X] Newoffice.esp [X] BusworldV1.05d.esp [X] Busworld and DCInteriors compatibility.esp [X] NewMall.esp [X] TrentonTowers.esp [X] Shadows and Dust - Southwest DC - Public.esp [X] dD - Enhanced Blood Main.esp [X] PureWater-VeryCleanLittleRad-.esp [X] CRAFT - Activation Perk.esp [X] CALIBRxMerchant.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] UUF3P - FWE Patch.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] Fellout-Full.esp [X] Fellout-PointLookout.esp [X] Fellout-pipboylight.esp [X] Fellout-BrokenSteel.esp [X] Fellout-Anchorage.esp [X] Fellout-Zeta.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [X] Blackened FWE + MMM + EVE + Project Beauty.esp [ ] Mart's Mutant Mod - Project Beauty.esp ==================================================
  3. Ok Ive done a few things myself too reduce crashes and I am now going too try load streetlights between ThePitt and BrokenSteel but I dont understand why you think natural selection, tougher traders and the master menu are part of anything other than MMM? because they are not compatibility patches they just modify stuff for MMM... Graphics card: GeForce GTX 750 Ti Ram: 8 gigs ddr3 PSU: corsair vx 450w Harddrive: 1tb and a 250gb CPU: AMD Phenom II X3 720 OS: Windows 7 Home premium
  4. Hey guys im looking for some help with Crashes, I have lots of mods installed but they should be all patched together and working fine unless I messed something up, I usually get crashes on level up but I sometimes get random crashes. My computer is well able too play fallout 3 on ultra with graphics mods so I figure its my Load order thats doing it. The game is patched fully and its the goty edition so all dlc is there. Its as follows: ================================================== [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] Project Beauty.esm [X] Unofficial Fallout 3 Patch.esm [X] RH_IRONSIGHTS.esm [X] AWorldOfPainFO3.esm [X] StreetLights.esm [X] DCInteriors_ComboEdition.esm [X] UndiscoveredCapital.esm [X] EVE.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] DarNifiedUIF3.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] FO3 Error Fixes.esp [ ] CASM.esp [X] Flora Overhaul.esp [X] UPP - Pack 1.esp [X] UPP - Original Perks.esp [X] UPP - Beverage Perks.esp [X] UPP - Quest Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Pack 2.esp [ ] Sprint Mod.esp [X] T3T_MiscItemIcons.esp [X] GrenadeLauncher_functional.esp [X] ZL-SVD-CALIBR.esp [X] YevicsUrbanTownhome.esp [X] Newoffice.esp [X] NewMall.esp [X] TrentonTowers.esp [X] Shadows and Dust - Southwest DC - Public.esp [X] dD - Enhanced Blood Main.esp [X] PureWater-VeryCleanLittleRad-.esp [X] CRAFT - Activation Perk.esp [X] CALIBRxMerchant.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_EVE_Bridge.esp [X] RH_FWE_Bridge.esp [X] RH_WMK_Bridge.esp [X] UUF3P - FWE Patch.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] WeaponModKits.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] Fellout-Full.esp [X] Fellout-PointLookout.esp [X] Fellout-pipboylight.esp [X] Fellout-BrokenSteel.esp [X] Fellout-Anchorage.esp [X] Fellout-Zeta.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [X] Blackened FWE + MMM + EVE + Project Beauty.esp [ ] Mart's Mutant Mod - Project Beauty.esp ================================================== Any help will be appreciated, Thanks :)
  5. Thanks This worked out great there is no more after images of trees and btw does anyone know how to get rid of grass in the editor Edit: On further inspection the solution only seemed to work once and then the after images came back??? hopefully someone has a solution.
  6. I was making my mod and i deleted some trees but when i went into the game they were still there and they have no collision. and i cannot delete these in the editor
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