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Failz0rs

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Everything posted by Failz0rs

  1. The MWO updated Centurion is my favorite mech. I would love to see a 60 ton home-brew variant mod for MW5, just increase the scale 10% and add a 2nd medium missile hard-point to the side torso. add about 5 tons of armor to the mech over all and 1 ton extra on the shield arm. WINK WINK MODDERS... if i had the know how i would do it.
  2. Ah i did have one sleep package i forgot to give a new ID to so it changed it for half the npc's...... Thank you much!!!!
  3. I will check out that thread, but as to what you are saying I created all new packages, i did not use any existing AI packages.
  4. Beginner modder, only have 1 mod completed and in public testing for follower mod. 2nd mod I'm playing with is way bigger than i should have.. I'm building a city. I have the city flushed out, nav meshed (only one hang up I will address later.). I started filling in the city with npc's and am currently working on the inn. I made the bard, the innkeeper, and a fence for stolen items. I'm tweaking there sandbox packages and BAM!! the entire tavern is filled with npc's from other areas of Tamiel and most from the Summerset isle mod. after further attempts to test to see if it was a fluke it started spawning MONSTERS! into the inn, and the battle royal begins lol.... any ideas why this would happen? I assume that Xmarkers are not linked and I do not have to make custom ones? or is that a thing I should be doing?
  5. hey i found this and am trying to do as you said but im new to this, i can't find any more info on the process you describe. could you help me out abit? i got the AI package built with the conditions i think is right but i got lost after you said to attach to formlist and such. im getting headaches trying to dig up info on the process, it seems that after the basic tutorials guys like BIS and Darkfire have put out its you figure it the hell out yourself.
  6. Nvm i just made a simple follower and abandoned the complex editing.
  7. Hello, I have been dipping my toe into creating a simple, easy first mod. I have been following tutorials from BestinSlot and another guy darkfire something :tongue: on a simple mod to create a simple new hireling. my first attempt ended with a hireling who could not be hired, i assume a conflict with UFO mod. his entire first hire dialog would not populate in game. so i opted instead to do a simple edit of the hireling Volstag in marcarth, just change his appearance,stats,inventory, skills/spells. apon saving and trying the mod the volstag model stays true to vanilla. After seeing the editor in action i assume im missing a step being so new to editor. So is there a obvious detail i have missed? only used skyrim main file update file as parent files. using the mod with no other mods on crashes to desktop, as well as with all mods off it crashes to desktop. but i can play it with 30 mods on LOL...
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