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Everything posted by bioshards
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Tbh i just always go with the default settings for export. and i've never used blender on statics, but if you really want to know, you can open up statics from the base game and see what they do.
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- exportingnetimmerse
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Try this: niftools.sourceforge.net/wiki/Blender
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Is it possible to switch control between your character and an NPC? As in, having a party where you switch control between characters and then performing skill-specific tasks.
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Of course it will, but drain cannot reduce an attribute's final value below 0. And if the attribute is already at 0, then the drain won't do anything. Another thing worth noting, is that drain attribute and fortify attribute have a few annoying glitches when they're both on the same character at the same time, although the unofficial code patch fixes this. So if you have it, there's no need to worry.
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Its possible, there is a leveling mod if I can recall correctly that does something similar with a ton of scripts running in the background, different attribute and skill caps based on a race's starting skills and attributes so that all player characters have the same max level. But a much easier alternative, one that would also grant this to NPCs and not just the player, would be to give every race in the CS a constant racial ability that fortifies their skills and attributes and then you reduce their attributes to compensate so the final amount of their starting skills and attributes is the same. Whatever the amount you fortify their attributes and skills by + 100 will be what their cap will become. So for example, if you reduce orcs' starting strength from 45 to 30, and then put a fortify strength as constant ability of +15. This will cause their strength's starting amount to be the same, 15 + 30 = 45, but the cap becomes 100 + the fortify effect, and thus the new cap becomes 115 for both the player and NPCs. Although this isn't perfect as it will result in a constant effect icon (1 icon for skills and 1 for attributes) in the lower right corner, which if you're an inexperienced player, having too many effects active in the active effects bar can be overwhelming and confusing. And for experienced players, it can throw them off if they are planning to use certain fortify effects and won't be able to tell when the effect wears off because the icon will never fade away.
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See NPC stats and details without talking to them
bioshards replied to bioshards's topic in Morrowind's Discussion
any idea how to make npc AI numbers and their details show up on message boxes? -
is there a mod that does this? I wanna see what their alarm, fight, and flee are without using the console all the time.
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See NPC stats and details without talking to them
bioshards replied to bioshards's topic in Morrowind's Discussion
I meant like putting your mouse over them from a distance, pressing a hotkey or something, and a message pops up that says stuff like: Alarm: 0 Fight: 30 Flee: 60 Disposition: 34 Level: 10 Class: Nightblade Faction: Thieves Guild Race: Redgaurd Gender: Male -
Would make endurance a factor when dealing with enemies that are the same speed as you, or are faster than you but because of your endurance you can outlast them and then eventually outrun them, and vice versa. Is there a mod that does this? is there a way to do this without scripts?
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See NPC stats and details without talking to them
bioshards posted a topic in Morrowind's Discussion
Is there a mod that lets you see details about an NPC. Like their Class, Faction, Level, AI variables (fight, flee, alarm, base/current disposition), Race/Gender (for when they're covered completely in armor) without talking to them? -
I would like to request someone make a mod that replaces all the default skins and weapon/armor icons for the Vestal into the concept art unarmored Vestal Robes and wooden staff.
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yes, this script uses the script extender
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I need help with this script, I'm trying to make it so if the player is carrying the weight equivlent of full heavy armor, he cannot swim effectively. but for some reason, I get slower swimming speed no matter what the player's encumberance is. begin AAAweightswimming long enc long maxenc long swiftswim long pcref if ( player->geteffect sEffectSwiftSwim == 0 ) set swiftswim to 1 endif if ( player->geteffect sEffectSwiftSwim == 1 ) set swiftswim to 0 endif if ( swiftswim ) Setx pcref to xGetRef, "Player" XSetRef pcref setx enc to xgetencumb set maxenc to ( player->getstrength ) if ( enc <= maxenc ) player->setswimspeed 0 endif if ( enc > maxenc ) player->setswimspeed -90 endif endif end
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Fallout countdown timer appears on official site
bioshards replied to Dark0ne's topic in Site Updates
In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829, #25795234, #25803919, #25817954, #25842039, #25850909, #25857739 are all replies on the same post. map size doth not an RPG make -
Fallout countdown timer appears on official site
bioshards replied to Dark0ne's topic in Site Updates
In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829, #25795234, #25803919, #25817954, #25842039, #25850909, #25857944 are all replies on the same post. double post, sorry -
Fallout countdown timer appears on official site
bioshards replied to Dark0ne's topic in Site Updates
In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829 are all replies on the same post. I completely agree with gopher, skyrim is not dumbed down at all. unless you count removing attributes completely, removing stats that governed movement, NPCs you cant kill, items you can't drop, weapon types removed, quest arrows, less enemy types, less enemy characteristics (weaknesses and resistances), linear dungeons, no acknowledgement for player actions or faction rank, no classes and no barrier to entry for any specialization, nerfed racial abilities, all utility and stealth related magic removed with the exception of invisibility, endgame player power potential reduced significantly, very close-ended diplomacy system, reduced the influence of stats significantly, no weapon or armor degradation.... you get the picture -
Fallout countdown timer appears on official site
bioshards replied to Dark0ne's topic in Site Updates
In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079 are all replies on the same post. I wouldn't hold my breath, bethesda is known for this and they will without hesitation. the announced that they removed attributes from fallout now. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
bioshards replied to Dark0ne's topic in Site Updates
In response to post #24567554. #24567709, #24567759, #24567899 are all replies on the same post. so now I have to spend 20 dollars on the game, 5 dollars on project nevada, 6 dollars on weapon retexture project, 10 dollars on.... you get the picture. -
Valve/Bethesda announce paid modding for Skyrim, more games to follow
bioshards replied to Dark0ne's topic in Site Updates
well, I guess it's only a matter of time before money corrupts modding like it corrupted the industry -
im trying to make a script that does a dice roll on a half second timer and i cant get it to work for some reason
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Author blocking, user area tweaks and general updates
bioshards replied to Dark0ne's topic in Site Updates
In response to post #23033564. #23033654, #23035074 are all replies on the same post. i was going to block ewi as well, that guy takes over the whole front page by uploading 20 small retexture mods that he was going to include in that big pack of his anyway. his textures werent bad, but he just shoves them in your face. why did he get banned tho? -
Author blocking, user area tweaks and general updates
bioshards replied to Dark0ne's topic in Site Updates
In response to post #23026129. #23026554, #23027964 are all replies on the same post. why would the community deserve all the bad that will come of it? its no surprise the moderators here have quite a bit of resentment towards their userbase, but to the point of wishing ill on them? -
Author blocking, user area tweaks and general updates
bioshards replied to Dark0ne's topic in Site Updates
Thanks for this, I'm honestly surprised this hasn't been implemented earlier. Now I can browse the nexus without seeing any of those disgusting anime mods! But this presents an issue when an author makes a mod that isn't anime that I could want, but i guess that's unlikely. Another issue is when an author makes something completely different than they're previous work but it gets ignored because everyone that doesn't like their previous work has blocked them, which can shut out some modders that have started making different stuff. and some people may go around blocking everybody who has ever made a mod that they dont like, which can really hurt some modders who are trying something new, or have only ever made a single bad mod but their whole portfolio is ignored because of it -
I think reputation should also be a factor, because if you are in good standing with the NCR, winning them battles and such, I think they would be much more lenient as to the weapon restrictions. But some random no-name courier with no reputation or anything, they would treat them like any civilian and take their weapons. And if possible, making the restrictions also apply to the npcs in those areas, like all non-NCR civilians at a military base have their weapons removed or atleast hidden from the player, that gives the player a message that they wont forget: "in the NCR's eyes, you are just like everyone else until you prove yourself". And seeing yourself be treated the same as all the other npcs really sends a message that with a neutral reputation you are basically just a civilian
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no, i want it to check the exact frame when their weapon changes