I think that there is a lot of good mods out there that add tons of new recipes, but in some cases just one mod is enough to clutter the crafting lists and if you use many mods, then the problem can be even worse. I know that there is already lorecraft and blacksmith guild mods that help filter the crafting lists, but they don't seem easy to implement and sometimes every new version breaks the compatibility plugins (usually made by a third guy). So, my idea is that someone create a mod that introduces new crafting station types or variants (see examples below) and this mod should be a .esm file so anyone can use it on their mods for better compatibility. I think this mod can be simple and if done right maybe it don't need frequent updates. Some possible new crafting stations: Cauldron (for exclusive potions, infusions, etc) Jeweller's Anvil (for jewelry) Mortar and pestle (to make powders, essences, etc) Handyman's Workbench (to make general stuff) Carpenter's Workbench (to make furniture, etc) Mystical Anvil (to craft artifacts) Spinning Wheel Loom (to craft fabrics, linen wraps, etc.) Tailor's Workbench Scribe's Desk (to make books, scrolls, etc.) Butcher's Workbench To go even further, some crafting stations can have more than one type, like: Cauldron, Witch's Cauldron, Demonic Cauldron, Cannibal's Cauldron, etc. This way, "building modders" can add the new crafting stations to their buildings and "crafting modders" can select which new crafting station their recipes uses. Besides, a default workshop can be created with all the vanilla crafting stations together with the new ones in the same area. And if possible, new categories can be created for the recipe lists. What you guys think?