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ironmonkbr

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  1. Introduction: This mod adds a little of immersion by making it possible that your (or NPCs) houses get robbed while you aren't at home. This leads to a investigative quest where the player needs to look for clues inside his house. These clues will take the player to some NPC in the vicinity where he will look for information regarding robbers and his clue. This can lead to another NPC for more information or directly to the culprit and/or his hideout. The longer the player takes to recover his stuff, the less he will recover, because the robbers will have sold a few things already. This mod can be expanded in a way that investigation/recovery of stolen stuff of NPCs can be done by the player, this is a new way to make money and do justice in skyrim and earn some rewards as well. Probability of being robbed: - The longer you stay without visiting your home, higher is the chance of being robbed. - the more famous the player is, higher is the chance of being robbed. - if there is a housecarl or wife staying at the house, the chance is reduced. Well, thats it... a simple mod that can add a little bit of immersion and fun to skyrim ^^
  2. I think that there is a lot of good mods out there that add tons of new recipes, but in some cases just one mod is enough to clutter the crafting lists and if you use many mods, then the problem can be even worse. I know that there is already lorecraft and blacksmith guild mods that help filter the crafting lists, but they don't seem easy to implement and sometimes every new version breaks the compatibility plugins (usually made by a third guy). So, my idea is that someone create a mod that introduces new crafting station types or variants (see examples below) and this mod should be a .esm file so anyone can use it on their mods for better compatibility. I think this mod can be simple and if done right maybe it don't need frequent updates. Some possible new crafting stations: Cauldron (for exclusive potions, infusions, etc) Jeweller's Anvil (for jewelry) Mortar and pestle (to make powders, essences, etc) Handyman's Workbench (to make general stuff) Carpenter's Workbench (to make furniture, etc) Mystical Anvil (to craft artifacts) Spinning Wheel Loom (to craft fabrics, linen wraps, etc.) Tailor's Workbench Scribe's Desk (to make books, scrolls, etc.) Butcher's Workbench To go even further, some crafting stations can have more than one type, like: Cauldron, Witch's Cauldron, Demonic Cauldron, Cannibal's Cauldron, etc. This way, "building modders" can add the new crafting stations to their buildings and "crafting modders" can select which new crafting station their recipes uses. Besides, a default workshop can be created with all the vanilla crafting stations together with the new ones in the same area. And if possible, new categories can be created for the recipe lists. What you guys think?
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