Jump to content

SSGStryker

Premium Member
  • Posts

    15
  • Joined

  • Last visited

Everything posted by SSGStryker

  1. I'd like someone to make a Slavic Russian figure for Vladimir.
  2. For a quick and easy / dirty method to give you what you want, there is a mod called Equipment and Crafting Overhaul (ECO) This will enable you to change the ammo type of any weapon to any vanilla caliber, I believe, as well as change its damage in 20% steps up or down. So you could get a .45 cal Combat Rifle, change it to 10mm, and lower its damage by 20%.
  3. An adult site with non-adult mods... okaieee... :laugh: I'll check it out when I'm feeling brave and have time to kill.
  4. Hmm... I'm not sure which particular creed you are, but there were twelve apostles at the Last Supper. Paul - at that time, Saul - wasn't an apostle until some time after Jesus' resurrection.
  5. I can attest that Subversion does indeed allow you to thread a needle, and all factions can survive with the right dialog and persuasion choices. As a slight spoiler: The Institute takes over the Commonwealth, and Synth patrols will take over checkpoints. And in my playthrough, the BoS still attacks Synths on sight. No affiliation console commands can change that, so I leave the Synths to fend for themselves. Sorry, but I can't get Spoiler to work.
  6. This is a big request. A Thuggysmurf/Cascadia level request, so I'm curious if anyone would be interested. I present this in a fanfic sort of way to garner interest. The only services I can offer are writing and voiceover work. I'm pretty okay at writing and okay at VO. Let me paste in a lengthy bit of fiction to set the stage. -------- 13 I can't remember the history of that number, why the unlucky stigma attached to it, any occult significance... any of that. The only thing that mattered to me in that regard were our original thirteen colonies. Ancient history back then, in my previous life, and an almost forgotten legend to the people of the Commonwealth. But one day, it all changed, and that number took on all kinds of significance for everyone. Things had settled down, somewhat, after the ordeal of emerging from Vault 111, my wife's tomb, and working through the ordeal of all that horror the Institute and Kellogg had forced me to endure. Becoming acquainted with the chaotic nature of the Commonwealth, as the descendants of those who survived the War struggled to survive, fighting against a harsh environment as well as countless threats, both human and monstrous. Discovering four factions of stridently different folk, and three of them hell bent on fighting and possibly destroying the others. I worked my butt off to help establish something of a civilization again, doing every job imaginable from carpentry to nuclear engineering, and a considerable amount of diplomacy when I could. How I managed to find peace through all that still seems like something of a miracle. In the course of it, I found a girl who caught my heart, and we decided to join lives. In this world, being a loner is almost too much to bear, and she managed to help me when the struggle of life became overwhelming. And young Shaun, the Synth experiment Father had authorized, was living with us. I've accepted him as the son I lost in this bizarre plot Fate pushed me into. I grew to truly love him as my own, and do my best to forget his true nature, though I have had to deal with it more lately as he periodically asks me when he'll grow up and be like me. I hope he can handle it when I reveal to him that he will always be my Little Guy. Preston wanted to talk, out of the blue early one evening as it was cooling off at sunset. He came into my home in Sanctuary, restored as best as possible by Sturges, Codsworth and myself. He held out a bottle of bourbon. "Mind if I join you?" My significant other saw this as an obvious sign of guy talk, and said, "Hello, Preston. I'll leave you two alone so you can talk without having to accommodate the woman." She collected Shaun, who had been reading through some school books I scavenged in my journeys, and wondered not too discreetly when he could listen to the grownups. He had the intellect of a teenager, college level or better, and I had a feeling I'd be asking for his advice one of these days. He chuckled, "That's quite an understanding woman you found there." "She tolerates us," I half-joked as I went for a glass in the cabinet. After getting Sanctuary Hills back in shape, Codsworth relished the opportunity to fall back into the routine of housekeeper, and the dishes were spotless. As he poured a drink for me, I asked him, "So what's on your mind tonight? And if this is a prelude to telling me another settlement needs our help, not tonight. I have a headache." "I have a feeling that's a damn lie," he laughed, pouring a drink for himself. It was nicely chilled, thanks to Sturgis getting most of the refrigerators working. After a swig, he went on, "Listen... I've wanted to talk for some time now, about the past. And now, there's one more thing." He had that look on his face that meant something big, and I raised my brow. "Don't tell me there really is a settlement that needs my help." He had to laugh at that. "Ya know... the one thing that helped us all get our lives back together was your sense of humor, and having long conversations, you 'n me." He took a drink and twirled the glass in his fingers. "But there's one thing I never brought up because... well, you had a pretty full plate." That was one hell of an understatement. I could hardly believe all the troubles this new world had in store for me. Just facing the world fighting to resurrect itself, after China blasted it all to ashes, was only the beginning of some very dark revelations. And there was one more thing, which left a chill in my blood. Mama Murphy admitted to me one day that she had resorted to using chems, to use The Sight one more time. I thought she looked a little weaker than usual that day. It angered me, and I began to browbeat her over it. She just gave me that maternal smile of hers, and replied slowly, "Kid... I wouldn'ta done it, but... I had a dream one night. A bad one. I had'ta know." "A dream? Mama..." I didn't know how to respond to that, but she had been clean as far as anyone knew for more than a year, so I held my tongue. "So, what was it? What did you see?" She became emotional in a way that made me clench. "It's... scary... there's somethin'... in the shadows... it's important, real important... it's big, too... the biggest thing evah... distance... old history that won't die... lots'a shadows... I can tell, but... I just can't see... I - I can't..." She began to swoon, and I gathered her frail body in my arms. I was afraid the changes to her metabolism were too drastic, and we would lose her. But she recovered, and finished with a dire warning. "Kid... you gotta get ready for... the biggest fight evah. Everyone does." I knew better than to pester her about it. She always told me everything she could, so I gave her a gentle reprimand and set her on more steady feet. But all she would promise is that she wouldn't do it again unless she thought it was absolutely necessasry. It bothered me for a while, so I traveled to all the settlements with a wagonload of gear and supplies, made sure everyone was well armed and had a good stock of ammo and curatives. Diamond City and Goodneighbor too, as well as the Brotherhood stronghold in the old Boston Airport. I asked discreetly about any news, but it was the usual muttering about Raiders, Supermutants or Gunners, or the typical monster attack. I even paid the Institute an impromptu visit to get a feel for things, but nothing inordinate was going on. Time passed, and things continued on pretty much as usual, outside of a skirmish here and there as we pushed the threats in Boston and the surrounding areas outward. Patrols increased, and things became a bit more peaceful as another year passed. So I relaxed. You can't stay on edge all the time, or you'll burn out. But maybe I relaxed too much... "General... Nate?" Preston nudged me out of my ruminations. The sky was noticeably darker; it had been a long pause. "Sorry, just... reminiscing. Tell me what this is all about." "Well..." He paused himself, which wasn't a good sign. I got up and turned on a light, another blessing made possible with some work from me. I had a feeling this was going to be one of those talks that candlelight would make more spooky. "Thanks. Anyway... this is some old stuff, from my time with the old Minutemen under Colonel Hollis, God rest his soul." He took another drink, and I did likewise, hoping this wasn't going to get too heavy. As if anything in this world wasn't heavy. "You know that along with all the usual duties of the Minutemen, we did a certain amount of intelligence gathering. Keeping track of what was going on in the region. It wasn't quite as much of a mess until after the CPG massacre, and then Quincy. But it was still a crazy patchwork of communities and threats of all kinds. Then, it got pretty bad. Along with all the other threats, we tried to keep track of the Gunners, because they had the potential to be the most trouble, a literal mercenary army. "I was just a junior officer when I was promoted, and began working under Colonel Hollis. I tried to apprise myself of all that was going on, and struck up relations with some of the senior officers who had been there a while. One of the groups that came up in conversation every once in a while was the Enclave." That gave me pause. If any group could be said to be something big, they were the one. "This is one bunch I don't know much about. Supposedly, they were the remnants of the U.S. government, originally created to restore America after a potential nuclear war." "And, word is, survived underground in some way. As you know, I've been setting up a little network of spies, along with just folk who pass along anything significant. Mixed in with all the usual chatter, one day, an informant of mine reported a find they had made on the bodies of some Gunners they came across near the Glowing Sea. They look to have been killed by a couple of Deathclaws, because one of their carcasses was among them. And along with the usual finds of weapons and armor, there was a note, and a holotape." He held out a folded bloodstained piece of paper I was almost afraid to take from him. It read: 13-------------------------------------------------------------------From: 10/13Message origin: One/AlmightySecurity Level: UltravioletTo: General Hightower Courier instructions: General rank eyes/ears ONLY. If Gen Hightower is unavailable, pass on to subsequent general in chain ONLY under penalty of death. If compromised, destroy both items IMMEDIATELY under penalty of death. God bless the New Order of 13 I saw that Preston was holding a holotape in his hands. There was a hint of cleaned-off blood on the case. I stared at for a long, silent moment. "Did you listen to that?" He shrugged, admitting, "I wanted to check this out with you. The one who found it disappeared. We can't locate him." I swallowed soberly. It was beginning to feel like the old days under the Institute, when you worried that Synth spies were living among us. "Well, I guess we're under penalty of death together, then." I took it from him, hesitating just slightly, then slapped it into my Pipboy. And then, as we listened, our world changed once again, dramatically... ------- So, there you have the nugget of the plot. I have definite ideas for what the plot is, but I want it to be further developed with a team. I want it to be as open ended as reasonable, involve every faction, meaning the Brotherhood/Prydwen/Maxson, Railroad and Institute are intact. The only things I don't want to get into are the whole conspiracy to start the Great War, unless you want to try tackling alien involvement, which I could be open to, if anyone is chomping at the bit to model extraterrestrial assets. If this does get going, I can also contribute some originalish music as I have a small studio, as well as do voice overs. If anyone has resources in accessing the audio dialog, along with transcripts, I can also do a decent job editing to create new dialog. Hopefully this draws some serious interest, with some serious talent, even as "late in the game" as it is.
  7. The Prydwen and its vertibirds/power armor/etc are tremendous assets that any sensible general would want to capture intact, as well as the Institute. I've almost singlehandedly taken on the forces of the Prydwen and Institute both, which I will NEVER do again. Big one finger salute to Bethy's forced plot choices. This mod request makes perfect sense. Yes, there are Fusion City Rising, Outcasts and Remnants and Project Valkyrie. But for those not wanting to deal with Thuggy's porniverse, we would like an alternative. I've had my fun turning the Institute into the Prostitute, and I'm done with that. I've currently playing through ToroMontana's Subversion mod as monesq mentions, which does something similar and is MUCH saner, though still with a few forced choices I don't like.
  8. I'd like to know about "that other site" myself. Not for the porn, but the other options.
  9. Much obliged for the detailed reply and especially the link. I must have missed that site when I googled for ship stuff, but then I'm fighting off food poisoning. :sick:
  10. Someone must know a way to get at the ship files that define how they're built and colored. They're generated procedurally in each star system using pre-defined parts and color schemes that go together like Legos. The NMS Save Editor shows the seed data used to define every ship, multitool... even the storage crates. On every space station, there is a ship upgrade station. When you activate it, it shows a graphic of your ship being separated into parts. Surely someone can dig into that system, and give us the ability to swap parts around, and even color schemes. I'm spending all my time in the hunt for my ideal fighter, after losing mine trying to trade for an Exotic ship. Something went wrong and I completely lost my main fighter. I have better ones now, but the one marrying all the components and almost as importantly, a good "livery" paint scheme, is eluding me. But there has to be a way to edit the files, essentially giving us a ship builder and painter. The NMS Save Editor has a random ship generator, and I've resorted to using it, but it's completely random, so it spits out about ten meh ships or more for every keeper. But that means that someone knew enough about the system HG uses to harness it. If someone would make this, I'd give them tens of dollars.
  11. I was thinking of this myself from the launch. Now that I know about mods, I'm thinking of it even more. I'd like a secondary mod to go with this one. Instead of the only sounds you hear coming from your ship, go ahead and have some dull noise, heavily filtered, of the "boom" of freighter fleets jumping in, of asteroids being blasted, of ships zooming close by or flying by a freighter, stuff like that. I'd also like to have that annoying whine when you point your ship around replaced with either nothing, or little hiss sounds. Space craft maneuver in space using little jets of gas to point them around, and you can often see them working when ships are approaching the International Space Station.
  12. Hello. I'm like you, and want to collect as many ships as I can, because the designs and paint jobs are often excellent. I have a solution for us PC gamers using NMS Save Editor, and this only works on PC. It takes a little bit of work, and you have to be careful or you'll mess up your ship collection. First, install NMS Save Editor, and show it where your save folder is. In my install, it's in C: Users / (your user name) / AppData / Roaming / HelloGames / NMS There should be one folder there with a numbery name. Inside are your save files. Make a folder inside named Backup Saves or whatever. Copy your save files and paste them inside. Run the save editor and point it to those original save files. Open up your current save and open the Ships tab. You should have a box that either has your first ship or your current one. Down below the name, class and all that is a Seed Number box that for me starts with 0x and then 16 characters, 0-9 and A-F. All I have a Fighters and one Exotic, so it might be a little different for Shuttles, Haulers and Explorers. Anyway, that is the code for your ship, and all ships including Frigates and Freighters. Open up the pulldown at the top which will let you look at the data for your six ships. Copy and paste these entries in a word processor and save them. If you mess them up somehow, BE SURE and reload your save by clicking on the File option at the top left of the save editor, or your ship will be different, and quite likely in a way you won't like. When you see a ship you want at a Space Port or wherever, trade for it. Don't worry, you won't lose your current ship, and these are the steps you take to make sure you don't. Backup your current NMS save files into your backup folder. You can do this without quitting the game.If you want, open up the Save Editor, look at that "0xXXXXXXXXXXXXXXXX" code for your ship, and copy it again as a precaution. Close the Save Editor.Trade your ship for the one you want. Don't worry about transferring cargo, unless you want this ship to be your new ship.Hop into and out of your new ship to make a save.Tab out of NMS and run the Save Editor. Load the current save into the Save Editor.Open the Ships tab. It will have the 0x code for your new ship, and should display the storage for it to the left. If it doesn't look like the new ship, something went wrong. Close the Save Editor, shut down NMS and copy the backup save for it you made over the new save, then start over.Assuming everything went well, copy that 0x code into your word processor, and add a name to it, notes for its appearance, something to remind you what ship that goes to.If there are more ships at that location you want, keep trading, saving the game, and copying those codes.If you want your original ship back, quit No Man's Sky and copy the backup save onto your original save. This puts everything back the way it was when you started. What this does is give you the ability to save an entire library of ship codes for as many ships as you want. If you want to fly your new ship, just run NMS Save Editor, open your Ships tab, open your ship codes text file, copy the code you want over the save you want making sure it's the SAME TYPE of ship, Fighter, Shuttle or whatever. Save it, and enjoy your new ship when you play. This also has a huge advantage that the ship is basically a shell. All your cargo and upgrades are still in your new ship, and it has the same name, if you made an original name for it. You can also alter the storage space, open it up all the way and open all the missing blocks, make every ship S Class, and increase the damage, shielding and hyperjump range to whatever you want. You can also generate any number of ships with its random generator function. Just be aware that it really is random, and all kinds of ships will result. I found several I liked, and one that matched what I was looking for almost exactly, but I spent HOURS doing it, generating over a hundred ships to find six or seven keepers. Right now, this is the only solution I'm aware of, but it will give you a library of ships, and no issues of mods messing something up.
  13. Recently, member uedftus posted some Photoshop work he did of some firearm ideas, and darn if they aren't fetching. Most of them are rehashes of existing weapons, but the one on the bottom of the image in particular grabbed my attention. I had been thinking of a retool of the Bozar, as I really like that bullpup but thought it could use a face lift to bring it up to the standard of some of the modern, real world offerings that have been showing up around here. His creation, "Homebrew," is better than anything I could have come up with. It's a standard build, but who cares. Unfortunately, he has no intention of working on any of them. I'd pony up fifty caps... er, dollars, if some talented gun modder tackled that, and some more if they make a bullpup version too. Though I'd stick to 5.56 and 7.62 calibers, maybe a few other rechambers like .45, 10mm or .44 magnum. Maybe 6.8 SPC for the bold Special Forces mod, and a grenade launcher to really spice things up. And I'd drop the handle. uedftus' post Wasteland Automatics
  14. I was looking for something like this. So many weapon balancing mods out there - well, a few anyhow - and it seems that something is always a little off with them. I'd been tweaking things in FO4Edit by hand and have been mostly happy with the results... sort of. This is the kind of thoughtful work I wish most modders would adhere to. You can make Fallout 4 a little more, or a lot, more realistic without turning it into a survival ordeal like Fallout 76. And still have a blast. I'd been thinking of posting a suggested ballistic damage list, but I think I would be doing a better job bumping this thread, and mod. EDIT: well now... I've encountered a weird bug with it. I uninstalled the other ballistic balance mod I was using and installed yours, and it broke a couple of weapon mod extensions, RU556 Armoury and (Wasteland Melody's) Service Rifle Expansion. All the parts those expansions installed vanished - the workbench options too. Reinstalling those mods didn't clear up the problem. I'm assuming there's something that has to be patched with them. If I can't figure out something that works today, I'm going to have to delete your mod for now and go back to whatever it was I was using. It's being a jerk and hiding from me... EDIT some more: I might have a workaround. I tried poking at an invisible UIF Combat Rifle, and the parts gradually appeared again as I rebuilt it from the ground up. One took a couple of tries. But I needed the original mod, I think it's Immersive Tweaks. I'm not sure yours would sit well with another balance mod.
×
×
  • Create New...