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aliveagain002

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  1. Hey hereami Yes something like this would be way too awesome :) Hire a worker and drop items in a container where the item "magically" transform into caps over time.
  2. I have collected a bunch of bodies of some diffrent npc's and would like to display them around my settlement Remember there was a mod for Skyrim where you could place an item on the npc's you killed to keep them from despawning. Is there a way for F04? :) Any help is much appreciated!
  3. Is there a mod like this? I know Zorkaz had a "Diamond City Shop" Mod where you could own a shop in DC, but it's gone Unfortunately Anyone know of something similar?
  4. There is this one Vault 111 - Player Settlement REDUX at Fallout 4 Nexus - Mods and community (nexusmods.com) And this it's even bigger remember to install the Addon in files tab Vault 111 Settlement - Main Quest Safe at Fallout 4 Nexus - Mods and community (nexusmods.com)
  5. If some of you know if there's a Munitions patch for these high quality weapons i'd really appreciate it...!! The Charger Pistol - a Gauss based weapon platform at Fallout 4 Nexus - Mods and community (nexusmods.com) Remington Model 11 - Shotgun at Fallout 4 Nexus - Mods and community (nexusmods.com) i'm having a hard time locate some... :)
  6. Hey man Thank you for the links, most of them i didn't know about : ) much appreciated!!
  7. Hey fellow modder's/mod creator's I really like the idea with 3nikhey's Glock 86 Plasma Pistol and the toy version is way too funny and not least it makes a cool decoration for every gun collectors in their Settlement. i always use the OCDispenser to turn the box with the gun static and display it in my settlement. and now i was wondering if some of you know of any more Toy lookalike weapons :D ? Have a great day/night And stay safe!
  8. you're the savior again, after some tutorials about Nif scope i was able to fix the collisions with some of my earlier projects i couldn't figure out before (i used the copy collision data method) :cool: Unfortunately with the red metal wall it's still the same flickering textures, so like you said, it must be a previs thing, i'll try watch some tut later
  9. Hey wonderful people, yes it's me again. This time with a not new but cool feature :D I tried to remove a wall in both CK and in game but my luck ran out, i'd like to have some windows where the red metal wall is, but when i remove the wall i have texture loss the other brick walls is no problem to remove i've placed them there my self, only the red metal wall is giving me a headache.. Is there any way to fix this so i can get rid of it :smile: i also tried to edit the model in 3DS Max, its working but i end up with broken collisions i can't fix, so was hoping for a way to do it in CK. PS. The DC writings is no problem to remove. Here's some pictures of it :=0==) https://imgur.com/a/z3KEO2e
  10. I wouldn't know any good tutorial, and explaining it is difficult. I can try, but its fairly specific to the image in question. I can even give you the gimp file with 11 layers, to see what I did. In this case all the rust is darker as the green stuff, so that makes it relatively easy. Basically you need to isolate the rust part & the green part on separate layers. At the bottom is the original image. 2nd layer is one where the green channel was removed (added to red channel) Above that a layer with the 'nuka cola red' (sampled from a pre-war bottle cap) as "overlay" and one as 'lch color', to make the image nuka cola red. (albeit a bit on the bright side) On the next layer I made a copy of the image and turned the green color to alpha. (this will make the green parts transparent, but the rust will turn very red.) at 20% I then turned that layers alpha into a selection, copied the original image (so, you only get the rust part) & set it to darken only. (in this case twice) & another copy of that, set to 'lch color', re-adding the rust brown color & again for the lch lightness Finally a gray scaled layer of the original which is also set to lch lightness (at 25%, mostly to brighten the green-now-red part) However, as I said, this approach was specific to this image and will not necessarily work for others. (Besides, there might be other/easier/better ways, but I'm just a self-taught amateur) I understand it's not easy to describe it, but it's definitely something i can use... Thank you for your time, and for such a great help in the modding community
  11. I'd like to ask if any of you know a tutorial of what RoNin did for me with the textures (change color but keeping the rust and old look intact), so i'm able to do it with some more textures and so i don't need to keep asking for help over and over. i'm sure you guys have other things to do than helping me with the same work again and again.. :D
  12. A small update, just found out you can remove the broken glass in CK, so i can live with that for now..
  13. Hey Fellow Modders I'm looking for this door, where the glass in not broken, do you know if there's a mod that's have it? :) Stay safe!
  14. Thank you RoNin, really appreciate your help..! now i'm going to watch alot of CK on Youtube, how hard can it be? lol hard enough for my little brain :) have a great day/night
  15. This is exactly what i'm looking for :) i couldn't figure out how to make it so it's still look's old/rusty, now i'm just gonna find a tut about replace it so only some of the textures will change! :cool: my skills with CK and Texture work are bad lol..
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