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Everything posted by aliveagain002
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Looking for A Shop Mod (where player can sell)
aliveagain002 replied to aliveagain002's topic in Fallout 4's Mod Ideas
Hey hereami Yes something like this would be way too awesome :) Hire a worker and drop items in a container where the item "magically" transform into caps over time. -
I have collected a bunch of bodies of some diffrent npc's and would like to display them around my settlement Remember there was a mod for Skyrim where you could place an item on the npc's you killed to keep them from despawning. Is there a way for F04? :) Any help is much appreciated!
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Looking for A Shop Mod (where player can sell)
aliveagain002 posted a topic in Fallout 4's Mod Ideas
Is there a mod like this? I know Zorkaz had a "Diamond City Shop" Mod where you could own a shop in DC, but it's gone Unfortunately Anyone know of something similar? -
Help finding Munitions patch for some weapons.
aliveagain002 posted a topic in Fallout 4's Mod Ideas
If some of you know if there's a Munitions patch for these high quality weapons i'd really appreciate it...!! The Charger Pistol - a Gauss based weapon platform at Fallout 4 Nexus - Mods and community (nexusmods.com) Remington Model 11 - Shotgun at Fallout 4 Nexus - Mods and community (nexusmods.com) i'm having a hard time locate some... :) -
Hey man Thank you for the links, most of them i didn't know about : ) much appreciated!!
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Hey fellow modder's/mod creator's I really like the idea with 3nikhey's Glock 86 Plasma Pistol and the toy version is way too funny and not least it makes a cool decoration for every gun collectors in their Settlement. i always use the OCDispenser to turn the box with the gun static and display it in my settlement. and now i was wondering if some of you know of any more Toy lookalike weapons :D ? Have a great day/night And stay safe!
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you're the savior again, after some tutorials about Nif scope i was able to fix the collisions with some of my earlier projects i couldn't figure out before (i used the copy collision data method) :cool: Unfortunately with the red metal wall it's still the same flickering textures, so like you said, it must be a previs thing, i'll try watch some tut later
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Hey wonderful people, yes it's me again. This time with a not new but cool feature :D I tried to remove a wall in both CK and in game but my luck ran out, i'd like to have some windows where the red metal wall is, but when i remove the wall i have texture loss the other brick walls is no problem to remove i've placed them there my self, only the red metal wall is giving me a headache.. Is there any way to fix this so i can get rid of it :smile: i also tried to edit the model in 3DS Max, its working but i end up with broken collisions i can't fix, so was hoping for a way to do it in CK. PS. The DC writings is no problem to remove. Here's some pictures of it :=0==) https://imgur.com/a/z3KEO2e
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How can i change these textures?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
I wouldn't know any good tutorial, and explaining it is difficult. I can try, but its fairly specific to the image in question. I can even give you the gimp file with 11 layers, to see what I did. In this case all the rust is darker as the green stuff, so that makes it relatively easy. Basically you need to isolate the rust part & the green part on separate layers. At the bottom is the original image. 2nd layer is one where the green channel was removed (added to red channel) Above that a layer with the 'nuka cola red' (sampled from a pre-war bottle cap) as "overlay" and one as 'lch color', to make the image nuka cola red. (albeit a bit on the bright side) On the next layer I made a copy of the image and turned the green color to alpha. (this will make the green parts transparent, but the rust will turn very red.) at 20% I then turned that layers alpha into a selection, copied the original image (so, you only get the rust part) & set it to darken only. (in this case twice) & another copy of that, set to 'lch color', re-adding the rust brown color & again for the lch lightness Finally a gray scaled layer of the original which is also set to lch lightness (at 25%, mostly to brighten the green-now-red part) However, as I said, this approach was specific to this image and will not necessarily work for others. (Besides, there might be other/easier/better ways, but I'm just a self-taught amateur) I understand it's not easy to describe it, but it's definitely something i can use... Thank you for your time, and for such a great help in the modding community -
How can i change these textures?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
I'd like to ask if any of you know a tutorial of what RoNin did for me with the textures (change color but keeping the rust and old look intact), so i'm able to do it with some more textures and so i don't need to keep asking for help over and over. i'm sure you guys have other things to do than helping me with the same work again and again.. :D -
Looking for a specific Door..
aliveagain002 replied to aliveagain002's topic in Fallout 4's Mod Ideas
A small update, just found out you can remove the broken glass in CK, so i can live with that for now.. -
Hey Fellow Modders I'm looking for this door, where the glass in not broken, do you know if there's a mod that's have it? :) Stay safe!
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How can i change these textures?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
Thank you RoNin, really appreciate your help..! now i'm going to watch alot of CK on Youtube, how hard can it be? lol hard enough for my little brain :) have a great day/night -
How can i change these textures?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
This is exactly what i'm looking for :) i couldn't figure out how to make it so it's still look's old/rusty, now i'm just gonna find a tut about replace it so only some of the textures will change! :cool: my skills with CK and Texture work are bad lol.. -
How can i change these textures?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
Hey RoNin, thanks for your reply Yes my problem is that i only want to change 3 of the green metal things to red, and i'm totally lost on how i can make it work so not all of them become red, i'm not 100% but i think there's 12 of these green metal structures in all :) -
Hey all you wonderful people. i like to change some textures from the green color to "nuka cola red" just outside Diamond City, but how can i make so they still have that old rusty look, and how do i replace them in CK? :happy: the textures name is "DExtMetalDetails01_d" PS. i only want the 3 green windows? in the picture changed to red Thank you...
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Would be awesome to have a search feature in the mods posts section, to search for specific words.
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Why is my CK all Purple?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
Unfortunately the only way i can make this work is to place all textures in my data folder unpacked, and then move them again when i'm playing the game, i'm so lost don't know what i'm doing wrong :D there must be a better way to make it work, Forgot to mention that i'm running CK through MO2, its the only way my mods show in Creation Kit, if there's a better way to do this i'm all ears. Thanks to all of you in the best modding community ever! -
Why is my CK all Purple?
aliveagain002 replied to aliveagain002's topic in Fallout 4's Creation Kit and Modders
No i forgot all about that, dang! im a fool! :) Thanks man!! -
Hey do you know what's wrong with my Creation Kit? almost everything is purple. here's a picture :)
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Howdy my fellow Modders and Mod Creators! now with the Wednesday Series on Netflix my youngest of course want Wednesday Addams in her FO4, and sadly i know almost nothing about making characters :ermm: any Expert here who can give me some advice is much appreciated. Take care all of you wonderful people!
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You do have the option to create these 'collision boxes' in CK you know? But, well, creating them properly is always better. Thanks alot guys, i'll definitely take a look at kinggath's video, don't know why i didn't find that while i was searching his videos, i've must have been very sleepy or blind for a moment :D this must be the way to go, and with some more CK tranning! with the Collision Boxes.
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Thanks guys.. i managed to edit the mesh in 3ds max, now a new problem is that it dont have collision anymore, for now i fixed it with place a lot of walls ingame inside the walls on the home/mesh :D if anyone know how to make generate a new collision, i'd really would appreciate to know it :thumbsup: