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NeoH4x0r

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Everything posted by NeoH4x0r

  1. To run dragaon born you do need at least runtime: 1.8.151 (so SKSE 1.6.3 - 1.6.9 will work) or a later version of skse (with skyrim updated to the runtime version needed) EDIT: SKSE 1.6.13 works with version: 1.9.32.0 (TESV.exe modification date: 3/20/2013) -- so issues with 'skse' and Feb 6. update are no longer an issue... This includes: the vanilla game (modded or unmodded)Heathfire (same as above)Dawnguard (same as above)Dragonborn (same as above)
  2. You would also need Input.psc (otherwise your mod won't compile) -- you only need the .psc file when compiling a script. And if you want to release your mod -- you would only need to include the .pex file (unless you wanted to enable people to alter/modify your script, and then you would need to supply the .psc file as well)
  3. Yeah, but your sword does not move towards the target ... you can't compare apples and oranges. Also, have you ever heard of a missle?
  4. Are you using SKSE 1.6.6 (for skyrim 1.8.151)? Are you use SBW (borderless window, etc) [later version of SBW auto detect skse and can mess-up skse's ability to read commandline args] Also, do you have multiple skse dlls in the root of your skyrim folder, if so remove all but the latest version (skse_1_8_151.dll)? One more, thing you can look in the same folder that your game saves are written to (it is probably one folder up from it) and look for SKSE/skse*.log (this might give you a clue as to what is happening)
  5. I had issue with SKSE 1.6.6: I was trying to use Input.TapKey to send "Tween menu" [b button on the 360 contoller] but it would always fail. While it worked for the keyboard. So, I added XInput support into SKSE .... and now it works... You can try this version: Latest SKSE Releases (with better gamepad support added by NeoH4x0r) for skyrim Runtime 1.8.151 (just follow the instructions on the page to install and run)
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