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Everything posted by NeoH4x0r
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To run dragaon born you do need at least runtime: 1.8.151 (so SKSE 1.6.3 - 1.6.9 will work) or a later version of skse (with skyrim updated to the runtime version needed) EDIT: SKSE 1.6.13 works with version: 1.9.32.0 (TESV.exe modification date: 3/20/2013) -- so issues with 'skse' and Feb 6. update are no longer an issue... This includes: the vanilla game (modded or unmodded)Heathfire (same as above)Dawnguard (same as above)Dragonborn (same as above)
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You would also need Input.psc (otherwise your mod won't compile) -- you only need the .psc file when compiling a script. And if you want to release your mod -- you would only need to include the .pex file (unless you wanted to enable people to alter/modify your script, and then you would need to supply the .psc file as well)
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Yeah, but your sword does not move towards the target ... you can't compare apples and oranges. Also, have you ever heard of a missle?
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Are you using SKSE 1.6.6 (for skyrim 1.8.151)? Are you use SBW (borderless window, etc) [later version of SBW auto detect skse and can mess-up skse's ability to read commandline args] Also, do you have multiple skse dlls in the root of your skyrim folder, if so remove all but the latest version (skse_1_8_151.dll)? One more, thing you can look in the same folder that your game saves are written to (it is probably one folder up from it) and look for SKSE/skse*.log (this might give you a clue as to what is happening)
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I had issue with SKSE 1.6.6: I was trying to use Input.TapKey to send "Tween menu" [b button on the 360 contoller] but it would always fail. While it worked for the keyboard. So, I added XInput support into SKSE .... and now it works... You can try this version: Latest SKSE Releases (with better gamepad support added by NeoH4x0r) for skyrim Runtime 1.8.151 (just follow the instructions on the page to install and run)