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shulme

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Everything posted by shulme

  1. Maybe, maybe... Some people like lots of resources, though, so they can focus on other aspects of the game, like getting creative with settlements, or enjoying the combat instead. All comes down to taste and preference, honestly.
  2. Because, frankly, it needs it. At the end of Automatron, you can pick up a blueprint (Optional, not given to you) that lets you build an eyebot pod to send eyebots out into the wasteland to find resources/explosives/ammo for you to scavenge. It's not enough. The amount of ammo scavenged needs to be multiplied by at least three, and I'd like by five as an optional file. You search for 5mm, but get under 200 per search. For a minigun, that's... Not enough. Fusion cores, one at a time. This is annoying, given that it's a reward at the end of a paid DLC with significant combat to get through... It should be a greater ability. A secondary function it needs is more search-ables. Need to be able to search for Fusion Cells, Cyrolater Ammo, and AB Rounds, for a start. But primarily, yes, needs at least x3 as much ammo/resources per radiant quest as the base game.
  3. Well, when I wrote that title, I mainly meant that, when you choose to search for a resorce and it lights it when you get close with scrapper rank 2? The range at which items light up needs a SERIOUS buff, at least 2 to 4 times what it currently is. On top of that, it would make sense if it buffed the amount of materials you scrapped from misc items, because- Well, the perk is called scrapper and makes you better at scrapping. Why doesn't it already do that? My thoughts: Either 30% more materials (10 screws becomes 13) or double (1 nuclear material becomes 2), rounding up. You know what I mean?
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