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Everything posted by SkoomaBoy
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I don't have the files at this moment. (Those are on my labtop which is being repaired a thousand miles away). And i'm unlikely to rebuild it again right now.
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Looks very nice as usual, if you need a rigger I can take a chance.
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http://nsa33.casimages.com/img/2013/12/16/131216014543336038.jpg
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Some screenshots of my recent work. (Set of timber framed houses, using elements and textures from TWII) http://nsa33.casimages.com/img/2013/12/14/131214063556465173.jpg http://nsa33.casimages.com/img/2013/12/14/131214064133754069.jpg
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I've responded to your request by PM, TMK, hope it helps. Here's a tutorial detailing the procedure for anyone willing to give it a try. http://www.youtube.com/watch?v=g8KxzwxUIsg I suggest using ProOptimizer to make your mesh more playable after the subdivision.
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(Pardonne ma réponse tardive Arkanikorde, j'ai jeté un coup d'oeil sur votre travail via votre forum, le travail y est méticuleux d'après ce que j'ai pu constaté, et le brainstorming semble être de bonne qualité. Je ne peux te garantir une participation complète en aucun cas, mais il est possible que vous donne un coup de main pour ce qui est des ressources architecturales.) Building a Tudor House building set along with the Carcassonne kit. http://nsa33.casimages.com/img/2013/08/30/130830052433882975.jpg
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Don't mention it! :) I was thinking about the early quests , and I think I've just figured out what would be suitable for you considering your location: Help Carlotta getting rid of Mikhail (the bard), which only includes a brawl, if you can't persuade him to let her be. Next, i'd say you could hang out around the farms, to get in touch with the farmers, harvest ,and sell potatoes to them (so you get considered as "friendly" towards them), perhaps they might have something for you. If you get better enough throughout these few tasks, I suggest you help Amren recover his family sword, I personally done it @ level 5 (I had a German Shepard companion thought), took me a good bunch of tries, but it actually turned out easy enough. If you're wondering how to get an animal companion like I did to help you out, there's the German Shepard Companion mod which adds a few dogs in Dragonsreach. (I was playing a character based on the Guild Wars II's Ranger's sheet, so I had to get a pet somewhat) Hope it helps you out !
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I suggest you try using these mods alongside: Realistic Needs and Diseases Hunterborn Dynamic Things Ultimate Combat (Load before Requiem) Frostfall Wet And Cold Take a look into compability recommandations/patches aswell. Why? RND/Hunterborn/Frostfall -> For the immersion/roleplay part of the game, tweaks and adds a lot for the theme they are associated to. Wet And Cold -> Provides visual immersion, on the practical side aswell, also adds Travel Backpacks which are very welcomed to carry Frostfall's Items (those being relatively heavy while playing with Requiem, such as tents and bedrolls) Ultimate Combat -> Combat part. Overhauls the NPC's combat behaviour, more pragmatic/flexible and generally smarter, that's on step closer to what Dark Messiah's/Dark Souls' AI has to offer. Dynamic Things -> That's another overhaul, turns a lot of static items into dynamic ones, including new usages, such as training mannequins, cutable trees, and more. For the early game, I suggest you choose you train your skills on Mudcrabs and Mannequins added by Dynamic Things. Collect ingredients and spend time at the Alchemy Lab crafting healing potions (you'll need them a lot). Spend some time Hunting and occasionally sell your loots at the local General Goods store. Cut some wood for a innkeeper if you lack starting funds, till they get friendly and let you use their kitchen, then you'll be able to cook with their ingredients, and sell your dishes to them. Travel to a mine when you get about level 9-10, then craft your first armor set. When you get level 15 you should be ready to get into your first real fights, Bounty Hunting for example, I highly recommend you hire a Mercenary on your first contract that said. ( -> Hoth Follower perhaps).
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My thanks! Yes, the original references I used as concept art led me to the Teutonic banner, but I actually had the idea of retexturing it with Bruma's and Imperial's Banner (Actus' version), that would introduce Knights from the County of Bruma fighting under the imperial banner in the reach/whiterun/hjaalmarch. Very good idea, adding in a bit more connection to Bruma would be excellent seeing as it's right on the border. Exactly, and it would also add interesting color and general variations in the Imperial Troops. Then it shall be done as soon as I can. My job contract is ending tomorrow, so i'll have some time to focus on that till I get a renewal.
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My thanks! Yes, the original references I used as concept art led me to the Teutonic banner, but I actually had the idea of retexturing it with Bruma's and Imperial's Banner (Actus' version), that would introduce Knights from the County of Bruma fighting under the imperial banner in the reach/whiterun/hjaalmarch.
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I almost forgot, here's a Teutonic Knight armor I made a while ago: http://nsa34.casimages.com/img/2013/08/24/130824053029361211.jpg http://nsa34.casimages.com/img/2013/08/24/130824053227847281.jpg Opinions are welcomed.
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I just switched to working full days (one thing I didn't plan) so I won't be able to fulfill any rigging task at the moment, sorry :confused: Just let me a few days more, and I shall create magic. http://nsa33.casimages.com/img/2013/08/24/130824120757447422.jpg
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As an old time RPG player, should I play Requiem? Any tips?
SkoomaBoy replied to Infiltrator84's topic in Skyrim's Skyrim LE
Yes, you should really get it. Requiem became my personal standard, It doesn't especially take an "Old School Role-player" to enjoy it, I'm not one. I'd say it overhauls the game in something totally harder, but realistic and way more rewarding. I recommend you use Realistic Needs and Diseases, Hunterborn, Frostfall and Wet and Cold alongside. (Thought see the load-order recommendations in the Requiem readme found on the Nexus Page) I recommend you use Ultimate Combat aswell, but load it before Requiem. Dynamic Things is an interesting mod to add because it allows the player to level combat skills on mannequins, which can be useful during the early game. -
I was glad to read these news Actus. I just sent you a PM with the Riften Guardsman files to start with. You're right about rigging, it's a pain in the ass, but it transforms a few beautiful screenshots posted here into something concrete, i'm not the best at it but i'm quite used to the process right now after a few hours training, so i'll most likely help on that whenever is it needed.
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Thanks! It should be rigged tomorrow :)
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Roger that. You're right about the Thieves Guild armor, that's why I rigged it straight from your blender file even if it included rescaling, actually I had the Stormcloaks in mind when I mentioned the rebuild idea, in that particular case I think it would be practically easier, i'll wait for you to send the missing textures, i'd actually enjoy if you could list the parts used for your stormcloak armors and send it alongside. Glad I could help :) I'm using 3DS Max. I'll gather the assets and reference them properly during the week so you can guys can actually get an hand on the models, unfortunatly i'm working at night and being tired during the day prevents from going a hundred percent into this, therefore i'll have to delay any consequent progress to the next week.
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I did rig your Thieves Guild Elite Armor, check the previous page :smile:, thought I think it would require a _1 file, because it's rather skinny.. I was planning to rig your stormcloak guardsman armor next (the one which seems to be based off Geralt's Blue Stripes Jacket, it looks awesome btw) Unfortunatly the jacket Retexture is missing in your ressource! Send me all your files related to the stormcloak armors and I'll try something soon enough. That said, rigging your armors would take a bit longer as I have to resize them all to the Skyrim scale. If you could specify all parts used in your amors, and send me the textures I'd simply rebuild them myself from Skyrim Scaled Witcher II ressources, on the other hand i'd be able to build every _1 files from these without having to Vertex Weight the meshes to fit the _1 Body :smile:
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Well guys it seems like i'm going on some rigging spree. Just rigged our friend Actus' Riften Guardsman Armor I just used different gloves, which I think are more fitting. http://nsa33.casimages.com/img/2013/08/20/130820120117758949.jpg http://nsa33.casimages.com/img/2013/08/20/13082012025785718.jpg This still needs some fixing, there are some stretched parts (the traditional armpit is an example), nothing biggie tho, i'll fix that. Hope you enjoy the view. @ActusReus: I was hoping that you could send me your custom textures so I can avoid the clumsy process of recreating them, this would speed up everything as far as i'm concerned. (Not asking for anything heavy, just the important modified diffuse maps)
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@Luddeman: Your work is awesome, if you're looking for more riggers, send your work out and i'll give it a try.
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Oui, je t'ajouterais. Evitez le français sur le thread parcontre ;).
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Merci à toi! Je donnerais un coup d'oeil plus insistant sur votre projet, et sur les communautées TES francophrones plus globalement. Merci à toi, content de voir des compatriotes sur le Nexus! Je te ferais signe à l'occasion dans l'avancement du projet, qui viserait peut être une mini-reconstitution de la croisade des Albigeois au XIIIème siècle. Sorry for the small french talk, guys! My thanks! Well there's a M&B Warband's keep, a piece of wall from Chivalry and the rest of the ported assets are from The Witcher II, which assets are free to use by anyone. Is it too much to ask how you port models into skyrim? I would love to try it myself. I have a basic understanding of Nifskope, 3ds max etc. How do you change the file types into .nif? Thanks! I suggest you take a look into some tutorials you'd easily find around here. For exporting assets, the point is mostly about finding some decompressor (openbrf for Warband is an example) made to extract them from a specific game, turning them into .3ds or .obj, and then converting them into .nif files via 3DS Max. EDIT: They're alot of specific tweaking in Nifskope right after exporting .nif files, it requires a good lot of patience learning these things, took me a few weeks being able to get a fully operational and properly set up model into Skyrim.
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Merci à toi, content de voir des compatriotes sur le Nexus! Je te ferais signe à l'occasion dans l'avancement du projet, qui viserait peut être une mini-reconstitution de la croisade des Albigeois au XIIIème siècle. Sorry for the small french talk, guys! My thanks! Well there's a M&B Warband's keep, a piece of wall from Chivalry and the rest of the ported assets are from The Witcher II, which assets are free to use by anyone.
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You've guessed right, I live in Southern France, close to Toulouse (and Carcassonne's actually next to it) Here's what i'm starting at the moment. http://nsa34.casimages.com/img/2013/07/06/130706031719419456.png http://nsa33.casimages.com/img/2013/07/06/130706031616158624.jpg
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SkoomaBoy, I think he is referring to the performance hit. You can see a good example of how to use occlusion boxes for large or graphics-intensive places in the Riften Black-Briar Meadery. They control what renders in a single cell based on where a player is standing rather than the default rule of "always render everything." There's also a page about it on the Creation Kit wiki, under Optimization. I think it was mostly necessary just for the consoles, but now with some mods pushing the limits, you might want to consider trying it out even for PC users. Great work, BTW. Thanks for pointing that out, i'll take a look into these and other optimization matters. I'm keeping on with the ressource building alongside, here's a project I had on my mind for quite a long time: Modelling Carcassonne. I'm giving it a try. http://nsa34.casimages.com/img/2013/07/06/130706025624656578.jpg
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These are fully Havok'd and therefore playable! No need of occlusion planes since ChungMerge came out :cool: