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thepacer

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Everything posted by thepacer

  1. I've looked everywhere on the nexus for this hair style and although I have found hair styles similar to the one in the picture below I've failed to fined one with vanilla textures. If somebody could make a vanilla textured version of mod of this hair style they would make my life! XD P.S The picture I've uploaded doesn't really do the hair style justice if you need to get a 360 view of the hair-style to make it its hair style 17 from a game know as "Dragon's Dogma Dark Arisen"
  2. although the link does bring you to lists of all the in-game items the object list just lists the item names and not the id number associated with them. For example the item "Arisen's Bond" has the object id of om12005
  3. Is there anyone out there could direct me to a list identifying what all the om (aka: in game objects) are.
  4. Could somebody make a mod that allows you to use double vault with swords for assassin characters?
  5. By "switch the names back" did you un-swapped the models?
  6. It was definitely the problem because when it crashed an error message poped up saying the game crashed due to a fatal error that was related to the files I changed in the swap.
  7. I've attempted this with switching a dagger model with a sword one and it worked perfectly at first but then the next day when I turned on my computer and started up the game it crashed...
  8. haha agreed! what I mostly want is the hair styles, with the exact textures and animations for them would be nice too.
  9. Now that Dragons Dogma is available for the pc it would be amazing if modders could add stuff from the game such as weapons, armors, capes, clothers, hair styles, and maybe even face shapes, eyes, eye brows, and all that other fun stuff into skyrim.
  10. It works!!!! Thankyou! :D but only with weapons of the same type so now I need to figure out how to swap the model of a sword to a long-sword model because I love the idea of my fighter character running around with a massive sword swinging it with one hand like its nothing! lol
  11. True but I prefer using longswords over swords or maces so even though the mystic knight already fulfills the role of a fighter/mage combo I still find this mod idea is meaningful. Plus I prefer to play the game solo without pawns and the warrior class is my favorite so I really just want a way to be able to enchant my longswords with different elements without the help of a mage or needing to switch over to mystic knight.
  12. Can somebody post a detailed step by step tutorial for dummies on model swapping. Preferably with screen shots since I'm a complete visual learner. I tried learning through this link: https://www.reddit.com/r/DragonsDogmods/comments/42iws8/a_guide_of_sorts_on_model_swapping/ But since I'm quite the novice modder it was all just gibberish to me. :P
  13. So I know this request most likely not be do able any time soon but I just wanted to get this out there. I've always loved the idea of making mage/warrior hybrid type class and I was thinking this could be done by giving the warrior class the skills from M_Knight that involve casting spells with the sword such as perilous sigil, magic cannon, etc... as well as implementing the boon spells from the mage class so you can enchant your longsword! XD I know this could take a lot of work in the animations department and probably other stuff I'm not aware of since I'm don't know much about modding other then my time spent in the skyrim creation kit but I just really wanted to release my idea to the public in hopes that somebody would take on this project someday.
  14. Well then I must be doing something wrong because when I drag the item_b folder onto artcool a command prompt appears and it looks like something is happening but after it does its thing and the prompt disappears I go into the folder and they are still compressed.
  15. Does anyone know how to open the arc files in "\Steam\steamapps\common\DDDA\nativePC\rom\item_b"?
  16. Yeah I did and it works great but I'd prefer a mod over a cheat I know it probably doesn't make a difference to most people but for me I would just rather mod the weapons stats instead of just temporarily changing them through cheats.
  17. Could somebody please make a mod that lets you skip the prologue when you start a new game and jumps you strait into character creation? As somebody who has been playing this game since 2012 the prologue has become very old and a waste of time.
  18. Cheat engine hates my computer and refuses to recognize my DDDA.exe file when I try to process it.
  19. It would be fantastic if somebody where to develop a modding tool that allowed you to change any of the stats of the weapons and armor in the game. Furthermore it would be even more amazing if said tool could also allow you to edit the names of the weapons and armor and even be able to choose weather or not a weapon is enchanted and with what element its enchanted with! XD
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