Start off I see the most interesting of note is that No one is bringing up how much fallout 3 didn't fit with the Fallout universe originally created by interplay/blackisle studios. For Me the way I look at it, Fallout 3 was good, but it was the fallout world seen through eyes of fans who had access to the IP and not the original creators, so it took the Fallout Franchise somewhere new (east coast) upon doing that they brought in a WHOLE new group of fans, fans of Bethesda's work and not fans of the original content. Fallout 3 was not marketed solely to the original fans, it was marketed to the existing Fans via small mentions to the old titles, and market to the New fans via saying "Hey Bethesda now has a Sci-Fi open world RPG." I for one wished they had Kept more Canon( meaning to fit in the same story line or world as the original,) mentioned more about FO, and FO 2, but they didn't, I wish they had mentioned WHY super mutants existed, and about how the Master was no longer in control of them, but they didn't. They Took everything that was fallout, brought it to Fallout 3, BUT didn't really fill in the WHY, we had enclave with a computer based President but WHY, why didn't they mention how the last president was killed when the OIL Rig the Enclave major political forces was stationed on was destroyed by a "Lone Wanderer." Thankfully they do mention the BOS (Brother Hood Of Steel) and why this faction has splintered off from the main force. I guess My only complaint about FO 3 was that they maybe knowingly or unknowingly forgot where the franchise came from. and the history of the franchise. Thankfully we have Fallout New Vegas, which is once again created by a small team that once was apart of the original creators. It's not to say I don't feel they did everything right, and in the next section i'm going to list the issues with both games from a technical perspective. Over all I like New Vegas more simply for the fact I'm an Old school FO and FO2 Fan, and I like the story that is canon to the franchise. What I felt was interesting was how they marketed to the new fans via Fallout 3 and how they marketed to the existing fans via FO and FO2. For the FO 3 Fans all they had to say was, "Hey look another Fallout game from Bethesda" for the Existing Fans all they had to say was "Hey look another Fallout game, created by some of the original members Black Isle studio, set in the Mojave desert" and they hooked us (don't lie to your self those are the 2 reasons why people bought it pure and simple, and oh I don't think its a bad thing.) The one thing I found interesting about Fallout New Vegas was the progression of starting areas, FO you started out in a vault, FO 2 you were in a tribe, FO 3 you started in a vault, FO NV you start out in a town, it is an interesting pattern, and I wonder if they intended for it because of that. It was a good time getting to see the NCR again, as well as the small raider tribes like the Great Khans, the Jackals and some others. It was Interesting how little you saw of the BOS and the Enclave (I wont give out spoilers so if you didn't find any enclave, ill just say they are in the game) But it is understandable from the actions of the Lone Wanderer from FO 2 that the Enclave was all but destroyed, The BOS was trying to cover as much of the California waste land with what it had left, they have lost whole chapters due to infighting, they are not as strong as they once were. They brought back one VERY important character from FO 2, to attempt to lead the Mutants in the Mojave (wont mention names I don't like spoilers.) Once again I am not Saying FO NV was with out its faults, I am just saying from a fan of the original games, FO NV to me was a much better game in terms of canon and story line. Now On to the technical issues, YES I know FO NV is full of major technical bugs and loopholes that can leave certain choice paths to render the game unplayable (vault 11 is one.) unfortunately Obsidian (made up of former blackisle studios members) was great at creating a wonderful canon rich story, their actually ability to give us a working bug less game was not so wonderful, it can be argued it as much Bethesda's fault as it was Obsidian's. Thankfully there are fixes out there from the community..THIS community to be exact :) . Something that has been an aggravating sore point with me, since the days of Morrowind, is Bethesda's 1000+ of character and only 8 - 10 at most voice actors mentality. At least with NV we get some more depth as most characters are voiced by different people, not to say there isn't repeat VA's but it isn't as common. I know I didn't touch on things like being able to mod guns in FONV or how the they simplified big guns / small guns to just "guns" but that isn't so much an issue as canon and lore is, and this is just my opinion, feel free to disagree and correct me, I am human and I do make mistakes.