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mancika

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  1. Good to have confirmation. On the other hand i was able to open some files i needed from other mods but still got a lot that i cannot touch.
  2. Ill try this asap. Wonderful explaining from your part sir! Okay, i set it up, plugin is in, tried as dds and as dds2 (renamed): "System.FormatException: The file is not a supported DDS format. at DdsFileTypePlus.DdsFile.LoadDdsFile(Stream stream, DDSLoadInfo& info) at DdsFileTypePlus.DdsFile.Load(Stream input) at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158" Thats what i get.
  3. Back and forth conversion is something i never liked. I have intel works plugin in ps (cc2015) yet i cannot open textures with it in any way. One example is https://www.nexusmods.com/fallout4/mods/10111/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D10111%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3823425&pUp=1 The mod works fine, just want to modify its textures but nothing reads them for me.
  4. Hey, sorry to disturb you, but got a question regarding DDS textures. On many occasions i cannot open dds files lately found in mods. Got PS and gimp set up, tried many plugins in both like old nvidia dds, intel texture works, gimp plugins. Also have compressionator i use to view properties. Sometimes it says bad header, sometimes just an error. In games these always work but cannot open them to view/modify. I am absolutely not new to modding, got a lot done for CoH for example in long years. But i simply cannot figure how these dds are saved/exported or what to use to open them. Any help would be appreciated. M
  5. In response to post #40924330. Hm. What I download here, I also edit for my tastes. If plugins were locked I would not dl any, or would just dl it to get the idea/method how to do things. I do the secong choice a lot, even integrating specific changes into my main plugin. So modding-wise 1., it would take me a lot of time to reproduce the same things IF even having the knowledge/tools (overhaul mods...!) 2., i would not do the changes/additions even if i have the knowledge cuz you just simply cannot do as much as 40 or a 100 people for your game. 3., what is locked will be cracked open, as we all know. The end result is the same.
  6. Hm. After trials and errors, definitely a reshade or a sweetfx effect. Edit: switched to another reshade+sweetfx combo and its not present. "Download ReShade and SweetFX 2.0Preview 8 was released on August 10th. Runs on the ReShade 1.1.0 injector which was released on November 8th. http://reshade.me/sweetfx#download"
  7. Hey guys, im sort of stuck with this screen overlay-thing. Screen looks like scratched at all times. I already had the scope bugs with the imagespace modifiers but i could not remove this via console. http://i984.photobucket.com/albums/ae324/mancer55/Fallout4%202016-02-07%2020-20-30_zpsjadgloui.jpg I disabled mods already, started a new game too, still there. Im using reshade+sweetfx but imo its not the issue. Anyone having some ideas where to look would be appreciated. Thx in advance: M
  8. Maybe a "player.dispelallspells" after getting completely naked could help since while casting clairvoyance gives a player effect on you if you look at it (just did).
  9. "The site has a couple of issues once in a while but generally speaking this site runs smoother than my ISP. " True.
  10. Since a couple of days I can barely log on 8/10 is error 500 anything I do. But thumbs up for the admins:P
  11. Heyho! I made some weapons for Skyrim and have a 1h hammer configured fully as a mace. In CK its base data was a steel mace in nifskope work it was based on the same (scabbard stayed untuched). Now in game it plays sword kill cams (too?!). I rarely used 1h weapons before so don't have the experience to tell how exactly this should be solved. Thanks in advance.
  12. Brilliant! And those are simply the objects and their props exported? edit: i unified the objects until i get the answer and still remained separate when exported.... then i added the same material to the unified mesh and they where exported as 1 object finally.
  13. Heyhey! Brief question: Im doing a scabbard for my new sword and got a problem. I exported the scabbard in 3 separate objects and only 1 is staying on the back the other 2 moves with the sword. So I only can have 1 object or is there a solution to this? I dont want to unify the objects if not needed. Thank you in advance.
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