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Zahnrad

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  1. I'm not the biggest fan of areas in Skyrim that just sort of exist as caved in ruins with no grander purpose despite implying there is a larger area hidden away and coming across the Moldering Ruins has reminded me of that again. As it's a very tiny Nordic ruin guarded by a few vampires. I tried looking for any but couldn't find any mods for the Moldering Ruins by name.
  2. Just something I was wondering recently. If you've ever played Fable 3 you may be familiar with what I'm describing. Letting you pick two different spells and combining them together for a different and/or stronger effect. e.g. combining Cyclone and Fire Breath could produce a fire tornado Cyclone and Fus Ro Dah making the cycle stronger/wider Fus Ro Dah and Fire Breath launching them backwards and setting them on fire
  3. Hi, currently looking for a patch between these two mods. Unfortunately when used together and following the mods own advice of loading Guards Armor Replacer late into the load order, I consistantly can an issue where the Skyrim guards will use the Improved Closefaced Helmets model instead of the Guards Armor Replacer version. Please note: Guards Armor Replacer has a Light and Heavy version of the guard armor sets, one of these is a newly added item and works fine, the other is the same vanilla item but changed by the mods, and this is the one that ends up using the incorrect model, when I'd want to use the Guards Armor Replacer helmets instead.
  4. The only CC item I think its worth its value is Arcane Accessories, though I'm biased because I love spell mods. Anyway, I was wondering if I could get a minor patch for it? Specifically, so that the Pride of Hirstaang's health regen duration is tied to its summon duration? If you're unfamiliar, it summons a spectral Bear to fight for you, and while it's active, the players health regen is increased. However, when using mods, like Ordinator that increase the duration of summons, it will only effect the summoned creatures duration, not the health regen which will only last as long as it's default value (60 seconds I believe)
  5. Since there are so many mods with Conjuration summons, it can be a bit tricky if you're wanting a longer lasting or thrall variant. So, out of curiosity. Is it possible to make a spell (presumably Target based) to extend the duration/lifespan of a currently active summon? It doesn't have to be Target based, I just figured it'd be the easiest method for it to work. But I've no expertise in this to really say with confidence.
  6. One of my favourite game series has easily been the Fable franchise, unfortunately there's not many Fable mods on PC, most of them are only on the Xbox version of the game, most notably the Fable Soundtrack Here's a video that shows many Fable mods that are on Xbox but not PC With the acquisition of Bethesda under Microsoft, will this allow PC/Nexus more ease to have the Fable music (or other mods) ported onto PC?
  7. According to lore, the Draugr are caretakers of the ruins they guard, explaining things such as lit torches underground. Yet for caretakers most of the ruins seem to be completely derelict, as if the Draugr have been slacking off. I'd be interested in seeing as a proof of concept if some Nordic Tombs can be recreated to look like there's actually been an attempt at preserving them.
  8. Be a hell of a feat but I came across this. https://www.nexusmods.com/skyrimspecialedition/mods/29346?tab=description Just the weapons alone would take a long time.
  9. Not sure how you'd handle it in Legacy as it might be seen as a grind for the sake of grind but in the mod Sjel Blad castle it had a room where it'd detect what specific creatures you've killed in a playthrough, and would represent it by adding more dragon priest masks as you reach kill milestones. It also allowed you to get summons for the unique named dragons of Skyrim. but that's besides the point. Had all sorts, such as the 9 playable races, to livestock to many of the different enemies in Skyrim.
  10. Probably something similar to how the Dawnguard and Dwarven Crossbows are displayed above the shield. Unique variants would of course go to their respective places, if there are some that don't appear to have a themed location to go along with, a misc display of a few select crossbows could work similar to Jaysus swords.
  11. I'm not affiliated with the Legacy of the Dragonborn Team and I do not have any kind of connection to them. I made this thread because I am passionate about the Legacy of the Dragonborn mod/project and want to have somewhere to discuss or brainstorm patches I'd love to see implement more display features and collectables for the Museum and to my knowledge thread or space, that doesn't exist yet. In creating this thread I am hoping to develop either a small community or have a space for others like myself to bring up mods they'd like to see integrated into Legacy's patches as third party content for it. I aim this thread to be used to gauge how much people want certain mods to be given said patches. My overall goal is to hopefully catch the attention of someone who might like the sound of making patches for mods mentioned here. I personally have no experience in creating mods and as such asking for me personally to make X patch won't get anywhere. I again feel the need to stress that I am not representative of anyone on the Legacy team. This is just made as I love the mod this much. Starting off vague, mods that add more to Leveled Lists as opposed to one-of-a-kind items are my favourites. The kind that add more variety to weapon/armor material types such as more iron, steel and etc weapons. One area of Legacy of the Dragonborn I feel the mod is lacking is non-magic ranged weaponry. This is mostly Skyrim's fault for only including one type of non-magic ranged weapon, and that is the bow and its different material types. With only types of crossbows that might not see much usage depending on the players. To fix that, one display patch mod I'd love to see would be Legendary Skyrim Crossbows. https://www.nexusmods.com/skyrimspecialedition/mods/8273 As the name suggests, this mod is all about Crossbows, adding many different types of Crossbows, unique crossbows such as a one-of-a-kind for the Dark Brotherhood, to faction specific like Companions and Thieves Guild, to various material types such as Iron, Steel and so on for the Leveled Lists. Another similar mod is One Handed Crossbows however that has never been ported to the SSE version of Skyrim. While trivial, one slight dissapointment I've had with Legacy is the inability to display Arrows. I'm unsure how the whole display system works, but my suggestion would be making a replica or something similar at a station. It requires the amount of arrows (or bolts) you see in a quiver (or satchel), plus one extra that will be displayed outside the quiver. and is displayed as a singular entity.
  12. I have to disagree as what you're asking is beyond the scope of any simple mod someone would have time for. To restrict all mods to "The Next Vigilant or your mod idea is invalid" is an incredibly high standard that nobody will ever do. "I would assume".........Yeah I am not seeing the first hint of what you are talking about with........ "what you're asking is beyond the scope of any simple mod someone would have time for"........"I" am not asking for anything!!!! Please don't disrespect the dead like this. It's very distasteful and unfair to bring them up in this manner. Sorry but this one really pushed my button as I have already buried most my immediate family and loved ones! I ABSOLUTELY do not see where sympathizing with the living of lost loved ones is in anyway, shape, or form of "disrespecting the dead"!!!! You should try reading a post multiple times to make sure you do have a clear perception of what the person is trying to relate before responding back from another planet of relation :smile:. Allow me to clarify. I was trying to state that it's disrespectful to use people in vain. Similarly how it's considered disrespectful to use the lords name in vain if you're religious. If you're using dead people as an excuse then I find that highly insensitive. Please don't make the comparison of saying what to me felt like "Well this place does make mods because dead people had mods made for them." I understand that wasn't your intent which is why I've tried to be kind to you instead of scolding you for it. I'm also not going to debate whether or not you have had to bury loved ones. If that truly is the case then I'm incredibly sorry to hear that but I do take issue with the way your post made the implication that no one else on this forum has suffered loss like you have. Death of loved ones is not a competition. No one deserves to be a statistic. Unrelated to the above point, but this thread keeps escalating. As much as I want to debate other posts on here I don't feel this enviroment is not harboring the amount of good will needed. I'm going to leave it here so "shitposts" like Ethreon has called them won't get the satisfaction of my continued ramblings.
  13. Great contribution to this thread. It's the truth. OP posted something really crappy, now they're crying victim. This thread has probably run its course and maybe a mod can close it. Meanwhile you refuse to maintain proper converse and are now trying to Cancel this thread because you don't like it. Most of what you've said has been highly subjective. Your first post to this thread was an attack at OP's character and post instead of reading what he said. Please inform me of how "Is this shitposting?" was not meant to be provocative.
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