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Krisis1451

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Everything posted by Krisis1451

  1. As long as you're not making us make google+ accounts, I'm up for these changes.
  2. When a dragon attacks, I would like to think all the civilians would scream like a little girl and crawl under their beds.I swear, I was once in riverwood and I could of sworn I heard the blacksmith say, "DRAGON! EVERYONE GET INSIDE!" ...But no one gets inside! They instead try to fight the dragon and get their asses torched. I REALLY would like no civilians or name npc's to die during a dragon attack so I would no longer lose out on a future quest (as well as install a mod that would increase dragon encounters). Please, someone, get these dumbass civilians back in their homes. Leave the fight to the cops, guards, and Dovakin...
  3. I played dragon age 2 and even though I feel it was a rushed game, I think they brought in a few good concepts. One such concept was the stun flasks being skills rather than something to craft. Why not try this in dragon age origins in which the rogue class gets a whole new talent line? The rogue will be able to use element bombs like spells (with proper recharge times) and utilize poison as a sustainable (though only having 1 activated at a time). I think this would be better considering it can be annoying to craft a poison or flask and have it take up inventory. Though for some balancing, these skills would only be available for the rogue class, everyone else would still need to craft them.
  4. Some weapon mods out there tend to have the hud cross hairs still showing when looking down the ironsights. Does anyone know a way to fix that?
  5. Downloaded this new weapon mod. It's almost perfect, only that the crosshairs still show when your aiming down the sights. Is there anyway to use the geck to remove that?
  6. If you've played halo reach or odst you know what I'm talking about. Basically it's an arena where you and your companions fight continuous waves of enemies for a set amount of time. It would be a fun way to level up and gather equipment in a fun, honorable way~ The plan is, you go into this arena with very basic gear (like leather armor and a pistol). As you continue to fight harder, more better equipped enemies you must then scavenge what you defeated to continue your fight to a final boss. Basically a survival mode; If your outta ammo, quickly scavenge the weapons and armor from your downed enemies to stay alive. I just felt the bloody talon was lacking...
  7. If you've played borderlands, you probably know what I'm about it. The idea is simply a turret you can drop from your inventory and it'll shoot any hostile enemies. It addition, it could have a short wall along its' sides to give you cover when there's none to be had. The turret could also be upgradeable, changing its' gun to laser, plasma, or even missiles.
  8. It'd be interesting to make a rifle that changes function depending on what ammo you have loaded. Basically, the weapon would be able to use shotgun, grenade rounds, and two different caliber bullets for automatic and semi-automatic firing. It would probably be very handy to have an "all-in-one" gun versus carrying over 5 different ones...
  9. Personally, I find it convenient that the companions can have unlimited ammo do to the fact that some of them can shoot like complete morons. HOWEVER, once you gain enough levels their default weaponry will not be sufficient enough to kill harder prey, forcing your to give them better weapons and the ammo associated with it. This is a big problem for me. I do not want, say, Cass to unload a buttload of 10mm rounds into an already dead brahmin. I do not want, say, Boone to waste those precious .50 rounds into stinkin mole rat. I. DO. NOT. My proposition is this: Make a mod where we can hire the vendors to upgrade or change their particular weapons that use the special ammo the companions have in their inventory. Or it may be possible to simply make a few special companion ammo versions of the weapons and place them in the vendors lists or world. I mean if the player character can have unique weapons, why not have ones specifically for the companions as well?
  10. If i were to use any submachine gun in FO3, it would be this baby... http://masseffect.neoseeker.com/w/i/masseffect/thumb/4/4c/M12_Locust.png/270px-M12_Locust.png I love the Kassa Locust in Mass Effect 2. From the look of the design, and ingame look, It could probably have a laser sight and a silencer attached. Edit: Yes I spelled gun wrong. I tend to type faster than I think -_-
  11. I felt that the dog was so shadowed by the other companions. I mean he's definitely useful... But once you get to Lothering in getting Sten and Leliana, he was like.. well on the lowest rank. So I figured. Why not someone make a mod where the Dog will be with you ALL the time, like a summon animal of sorts or like Shandra in NWN2? I don't think it would be very overbalancing, and it'd be nice to have an actual personal guard when fighting darkspawn, especially if your playing a mage or archer.
  12. Gee... That would mean your Mom cheated on your dad with E.T. XD I don't know if it would be possible, though at the least one could add them as a new foe in Marts Mutant Mod. :3
  13. Instead of the blood packs healing you, it would give you permanent health increase (having the perk would increase the health gained as well). Blood packs don't give very much health and they're pretty rare. So I don't think this would be too unbalancing.
  14. The Thompson Contender can use cartridges from .22 Long Rifle up to the .30-30 Winchester. While the Encore can even use shotgun or elephant gun rounds (I think). 10% stronger than a winchester rifle and can surpass even cannon-class magnums. Downside is the extremely high recoil and low magazine making it a gun ideally used to shoot for sport. http://www.accuratereloading.com/tc.jpg http://strattoncustom.com/images/featureproduct.jpg http://www.baka-tsuki.org/project/images/8/87/FZ_v02_185.jpg
  15. There's already a concept midas companion that is of a "holy type". Look up Karen Iphigenia. I've also added a holy option as well (sorry, I knew something was missing within the poll options but I couldn't seem to see it. XD) Though, in my opinion, I really don't reccomend a holy character since most of the holy spells associated with Midas Magic deal with spells that heal everyone except undead creatures... Though, if requested, I'll find a way to make it work out... :)
  16. I made a concept companion of one. Look up "Midas Magic Companion Karen Iphigenia" Krisis
  17. Hello everyone This is Krisis. Not sure if this is the right spot to place this poll, so I apologize in advance if I was wrong. But anyway, I'm about to create the next update to Midas Magic Companions. http://www.tesnexus.com/downloads/file.php?id=16937 The mod may possible hit File of the month, thus in respect to all you nice people, I will design a third, bonus companion in the next update based on the preference according to you; The gamer! Please select the following specification in which what type of companion you would like to see and I will work my hardest to get it close to your specifications~ Answer away and leave any suggestive comments as well (though I can't promise all the suggestions...) ^^;; Thank you for using MMC Krisis P.S. If you could in your comment. Please answer another question: Where would you like the companions? Cyradil or the Astral Plane?* *Companions found on the Astral planes will be stronger, but you will need to complete the Midas Quest for them. Companions found on Cyrdil are weaker but immediatly attainable.
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