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deathleopards

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    http://www.moddb.com/mods/falloutlibertyhell
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  1. Hello everybody! Our dev crew is looking for capable individuals with at least moderate experience in the position of Animator/Rigger to partake in the development of a Fallout 4 mod called Fallout: Liberty Hell. Animator must know how to rig models correctly and construct animations for new models created by our 3d artists. Must know how to have animations function properly within the Gamebryo/Creation Kit engine, preferably with success in importing animations to Fallout 4. Applicant should have no problems with working on a team project particularly alongside our 3D modelers and management. Animator will receive models from our 3d artist crew and rig them with the proper skeleton. Animations should move with fluidity in a believable matter with minimal awkward jankiness. Perks for working on this mod will include: 1. Experience in game development with a team and a finished product released to the public 2. Enormous credit and gratitude 3. References and material for resume portfolio 4. Bragging rights 5. Meet new, like-minded people 6. Any monetary gains from donations, you the artist will receive a cut of the profits. The amount of cut is determined by the amount of work given to the mod. 7. Links of your previous and current works so that followers can find your work easier 8. Closed access to pre-release builds 9. To be part of gaming history as someone who worked on the biggest mod for Fallout 4, Liberty Hell (We're not exaggerating, it's literally bigger than the Commonwealth)! If you happen to fit the description, then drop us an email at [email protected] and we’ll take it from there. Good luck and thanks! Details on Liberty Hell: https://www.moddb.com/mods/falloutlibertyhell Discord: https://discord.gg/Duy6yAX Original job posting: https://www.moddb.com/jobs/3d-animator-needed-for-fallout-4-mod-liberty-hell
  2. Hello Wastelander! We here at the Liberty Wastes Beautification Committee are looking for people with at least moderate experience in 3D modeling software like 3DMax and/or Blender to create meshes for a Fallout 4 mod called Fallout: Liberty Hell http://www.moddb.com/mods/falloutlibertyhell Must have experience in importing their own meshes into any Bethesda Gamebryo/Creation Kit game and making sure that those meshes (along with attached textures) are correctly displayed in-game. Meshes will be mostly static, low to moderate polygon count unless specified. Knowledge on creating textures is a plus. Three different mesh creation positions are available, each with its own tasks. If we decide to choose you to join our team, you will be given one of the duties (referenced in the next section) based off your preference. First, there are the meshes found throughout the Liberty Wastes landscape. These include exterior structures, flora, clutter and consumables. The environments should be dense and organic looking—almost as if they are truly being lived in—to provide a more immersive experience.. Furthermore, the task of creating armor, clothing and weapon meshes is available. While newly developed meshes will be made, numerous garments, armor, weapons and accessories used by characters from previous Fallout games will be added to Liberty Hell (e.g. the slavers from The Pitt DLC) but will be given a complete makeover to ensure there are no conflicts with asset legality. A moderate poly/tri count will be suffice for this job. Attention to detail and game/mod lore is desired. Finally, there is the task of creature creation (NPC’s). Creatures will come in a variety of sizes and classifications from small critters, like squirrels, to the very large, such as a behemoth rock golem. Applicant for this task should know basic understanding of armatures and animation. The NPCs created need to be at least on par with Bethesda's quality in detail, lore and movement and we'll work together with you to accomplish this. This will be a non-paying gig. If we can legally have a tip jar style donation option on a hosting site like Nexus without any legal repercussions, you the 3D modeler will receive a fair cut of the donations starting at the time when the mod is completed. Our motivation for completing this mod is not driven by any monetary value, but driven by the desire to create something massive and fun within the realm of the Fallout Universe. Other perks for working on this mod will include: 1) Experience in game development with a team and a finished product released to the public 2) Enormous credit and gratitude 3) References and material for resume portfolio 4) Bragging rights 5) Links of your previous and current works so that followers can find your work easier 5) Closed access to prerelease builds 6) To be part of gaming history as someone who worked on the biggest mod for Fallout 4, Liberty Hell! To apply, drop us an email with your credentials and contact info at [email protected] and we’ll take it from there. Thanks!
  3. Hey Cypher, thanks for posting this. Just a heads up, I"m not sure you're aware but all three download links you posted are the same: https://drive.google.com/file/d/12Pc_gSyFtoVt3saaDuhD6oz7VmibQnfk/view
  4. Hey gang, a new article and pics have been published for Fallout: Liberty Hell on ModDB http://www.moddb.com/mods/falloutlibertyhell Also, in case you missed it, JuiceHead did a video on Liberty Hell... https://youtu.be/InAOfvjmd_g Other links Discord: https://discord.gg/tch2gvk FB: https://www.facebook.com/FalloutLibertyHellTwitter: https://twitter.com/FalloutLibHellYoutube: https://www.youtube.com/channel/UCZQOmEuBzEpUnpW1YF5D79w/featured ..but wait, What is Fallout: Liberty Hell? It's an overhaul mod for Fallout 4 that allows the player to traverse throughout the post-apocalyptic landscape of Philadelphia and the surrounding area. Liberty Hell offers new quests, assets, weapons, NPCs, etc.
  5. Sometimes temporarily editing the original texture in a way to bump properly with a normal map filter may be necessary. Then again, there are other methods like Crazybump or online normal map generators but I haven't a clue as to their results since haven't used any of them.
  6. This may or may not be helpful but when using Gimp to make a normal map, use Filter>Map>Normal Map> Sobel 3x3. If there's a similar way to adjust the settings within Photoshop DDS plugin, either use Sobel 3x3 or play around with the preset settings until you get results to your liking. Good luck!
  7. Second that to what Xenogeist said and add a detailed tut on worldspace creation with adding a map that's viewable on the Pip-Boy. Map image format isn't the problem, just the custom worldspace data is being ignored and the Commonwealth data is shown instead. Thanks in advance!
  8. Thanks Dark0ne and the Nexus staff for everything! My #1 site! Cheers!
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