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Taddl666

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Everything posted by Taddl666

  1. In response to post #24783529. #24783794, #24784034, #24784134, #24784384 are all replies on the same post. While I agree that it would be awesome for mod authors to make money off their hard work, valves way of doing it was just not very well laid out. I hoped that they would rework the whole idea instead of scrapping it entirely so we would get a working model sometime in the future. I think the biggest problem about this all is valves no responsibility approach. As long as mods are free the consumers don't have any expectations. But the moment you pay for something you want a guarantee that you get support if something doesn't work. Though valves and bethesdas approach was that even though they make money off it that they don't take any responsibility on whether the mod works, will keep working etc. So as a user after the 24h you are practically on your own if anything goes wrong, cause nobody has any responsibility to support you. So if a modder decides to abandon his mod again, or sell a different version, or a mod breaks through a mod or game update, its on the user, not the valve, not bethesda and not the author. So I definetly understand that the users did not like this model, I just wish that they would have taken a more useful approach to voice their concerns.
  2. In response to post #24750324. The sad truth is that there are many people on the internet that simply enjoy berating and threatening other people. They don't care what happens to skyrim modding or to the nexus, they just saw a reason to attack someone and they took it.
  3. I think the main problem is that valve is not prepared for this. They cant even manage to keep their greenlight, early access and store clean. How can they think the will manage to curate thousands of mods for hundreds of games. And if a company or a creator files a copyright claim who will handle that? Valve? The uploader? Bethesda? There will be a lot of fights, because of copied mods, copied assets, etc.
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