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Ucross

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Everything posted by Ucross

  1. Thanks Dubious. Not sure how to modify the title. Maybe a mod can?
  2. Hi everyone, I was hoping someone could help me with modifications. It's a little beyond me to make these... I've dabbled a little but don't have the time. However, I am willing to pay someone to help me. If anyone could respond I'd appreciate it. Just respond with what you'd want and how long you think it would take to occur. AzXeus has been helping me and I donated $50 to him already but I think he doesn't have time on his own. Here is a list of what (ideally) I'd like changed (perferrably in a .txt that could be used with PatcherGUI): Extra Conditioning provides 2 mobility and 3-6 health (depending upon armor) Will to survive provides 4 health, and 1.5 DR in cover Tactical Sense grants 5 defense per enemy spotted and a permanent 2 mobility Low Profile grants 15 def in light cover and 10 aim/defense Resilience grants immunity to crits and 1 DR Savior grants 4 mobility Damage Control grants 2.0 DR after being hit Executioner aim/crit bonus to +25 (from +10) Damn Good Ground def bonus to +30 (from +10) Deadeye grants +30 aim vs fliers (from +15) Disabling shot grants +30 aim only when using the ability (from -10) Sprinter grants +6 mobility (from +4) Flush grants +60 aim (from +30) Platform stability aim/crit to +15 (from +10) Combat Drugs crit/will bonus to +35 (from +20) Smoke grenade normal defense to 30 (from 20) Dense smoke defense to 45 (from 40) Lock n' Load grants +2 ammo (from +1) Snap shot completely removes restrictions on moving and firing of sniper rifles and rocket launchers Fire in the hole grants +20 aim for rockets (from 10) Chittin plating effect to 66% reduction (from 40%) ITZ grants +10 aim and all penalty on subsequent shots are removed Field medic grants the paramedic ability and 3 free uses of medikits (from 1) Shock Absorbent Armor to 50% reduction (from 33%) Jetboot Module grants +4 mobility when activated (from 0) Repair servos can heal 100% of the damage taken (from 50%) (but each damage taken still decreases the total pool to be healed by half) Steadfast grants 0.5 DR (from 0) Killer Instinct always grants +5 base damage (+7.5 crit damage) on critical hits Shredded effect is 50% (from 40%) Reactive targeting sensors grant +10 aim on overwatch shots (from 0) Rapid Reaction grants +15 aim on overwatch shots (from 0) Sentinel grants 3 overwatch shots (from 2) Opportunist grants +30% crit chance on overwatch shots (from 0) Covering Fire grants +10 aim on overwatch shots (from 0) Ready for anything grants +20 aim on overwatch shots (from 0) Heavy floaters no longer start with bombard Arc thrower is a primary weapon and has a 2 turn cooldown Mag Pistols (foundry project) Grants +1 ammo to pistols (from +8% critical hit chance) Grenadier allows for a free action if an offensive grenade is used as the first action of the turn (may not be possible) Aliens in Landed UFOs have +2 months of research (instead of +1 month) (may not be possible) Light 'Em Up grants +10 aim if the 2nd shot on the same turn is fired against the same target (may not be possible) Combat stims can be used on others (like medikits) (likely not possible) Medikits only heal armor damage (very likely not possible)
  3. Is there anyway to slowly make xcom weaker during tactical missions. Like randomly -1 aim, -1 will or -1 defense every turn? I'd love to see something like this as a second wave option. Called alien aura or something.
  4. Might want to check out: http://www.nexusmods.com/witcher3/mods/139/?
  5. I want to create a mod where I can stop enemies from dropping their sword when they die. This is so that Geralt doesn't collect 1000 swords. Can anyone help? I can't find the .xml or the .ws where I would try to fix this. Cheers Ucross
  6. Any idea of how we overcome this issue? Or who we contact?
  7. I'm having the same problem. I have a 250mb file and I've tried a .zip and .7z and neither work. I was able to upload a smaller file. In chrome the % icon the bottom left goes from 0% to 15% then at 16% goes back to 0%. Sometimes then the page just errors out or sometimes It repeats this 0-15% multiple times and then fails. I've tried from two different ISPs and from 3 different computers. I've also tried IE and Chrome. I get the same problem in all situations. I'm now convinced that it must be a problem on Nexus' end.
  8. That's awesome. I'm trying to make the same mod. I figured just leave it that attacks drain stamina. The only real consequence is you can't use signs.... not the best but not terrible either.
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