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Nexus Mods Profile

  1. ok, i did it the same way as you except for the package, i duplicated the defaul thing and customized it a bit. but i will try to make a new package with using the basic patrol template. and thanks once again, you helped me a lot :wink:
  2. yes i see your point. which patrol package do you use exaclty? i have 5 markers/forniture items for him but with the DefaultPatrolLinkedRef he's just switching between two of them..
  3. finally it works as intended, but i used a sanboxworking package, because with the patrol package he's often only switching between two tasks. thank you again for your help :thumbsup:
  4. actually Deadly Dragons is in T3ndo's recommended mods list on the description page of SkyRe and he claimed he had left the dragons untouched
  5. thank you so much jet4671, works perfectly now :biggrin: Edit: hmm unfortunately it only works perfect as long as i don't leave the house. when i leave and reenter the house, the merchant spawns at a completely wrong postition, i can't figure out why exactly this postition. :confused: if i disable and enable him, then he's at his counter and runs through his routine.. Edit2: Ok i think the navmesh is the problem. i'm going to edit them again and then i will let you know if everything works
  6. well actually i don't want to miss any of my mods, but i will list ten in my opinion essential mods. i will leave out armor/weapon mods. theres no particular order too 1. Acquisitive Soul Gems - souls are only captured if you have the right soul gem, so you don't waste a grand soul gem for a pretty soul anymore. 2. SkyUi - better and PC-friendly interface 3. Categorized Favorites Menu - clearer favorites menu 4. Auto Unequip Ammo - self-explaining 5. Imaginator Visual Conrtol Device - set your preferred contrast etc, personally i don't like these grey and colorless landscape all the time 6. A Quality World Map - shows you all the roads 7. Immersive Hud - hides crosshair, health-/ magicka-/ staminabar if not needed or full. 8. Skyrim Redone - full gameplay overhaul, don't know how to discribe in short but definitly worth cheking out 9. Apocalypse Spell Packages / Midas Magic - adds a lot of new and mostly balanced spells to the game 10. Ultimate Follower Overhaul - better control about your followers, p.e you can toggle him essential, so you won't accidentally kill him anymore
  7. Hi everyone, i recently started with creating my own mods and currently i'm working on a custom house with a merchant. I managed to create the merchant and everything, but i can't figure out how i make him just standing behind his damn counter. In the creation kit i placed him behind it, and gave him the AI Package "DefaultServicesEditorLoc24x7" and according to several tutorials he should just stand where i placed him. But when i load the mod he stands far away from that place at first and i have to reenter the house. Then he is at the right place, but always using the alchemy lab which is next to the counter. I tried different AI Packages but it makes no difference, even without any packages he is always using the lab. >:( Does anyone know how i can solve this issue? Please don't flame me if there's a simple and obvious option that i'm missing, as i said i'm not that advanced in modding :confused: I spend the whole afternoon with tyring around and searching for a solution and slowly i'm going crazy :devil:
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