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Elanthil01

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Everything posted by Elanthil01

  1. I have always had an issue, with FO3, new vegas, and FO4 with resources. In the past, I have extracted all the resources I use from the game using a BSA editor, because otherwise I cant pull up things like icon pictures and such from the editor when editing, but have had the issue that, if I dont upload the resources I use along with the mod, it doesnt work right when being played. Can anyone tell me how to access FO resources without having to include them in the mod ? This is a critical question, because it is illegal to upload game resources from the unmodded game.
  2. Communism is a failed system. It's a dead horse, stop beating it. Socialism is a failing system. It's a dying horse. Either save it's life by altering its scope and focus, or let it die with dignity. Capitalism, in it's extreme, is really bad and a failed system. Capitalism, in small to medium doses, is an exceptionally functional and flexible economic model. Democracy, in it's most basic form is a good, basic system to build on and combine with capitalism, republicanism and even socialism, in small doses. Republicanism, in its truest form, combined with a healthy dose of capitalism and a SMALL dose of socialism, is a nearly ideal system. Small, lean government structure. Low government interference in private matters. Quality laws to govern major problem areas such as weapon accessibility, pollution standars, and human rights. The United States of America, is NOT a democracy. Or a republic. Instead it is a Democratic Republic, with capitalistic overtones. Thats why we grew to world prominence, before hard line socialism (ni communism) reared its ugly head after 9/11.
  3. thanks. Any suggestions on how to get the script to call the GetRace function when the players race gets changed in game with racemenu?
  4. A mod that adds more trainers, of varying degrees of competency. A mod that causes created potions at 100+ skill and full perks to be the same as the vanilla top tier potions/elixirs/draughts, even being able to be stacked with them, or just recipes FOR those potions. A new group of high quality DLC sized quest mods, with or without new lands. Mods that add new shouts and the means to get them instead of just giving them to you or letting you learn them from books or meditation. Mods that change the economy. Mods that add more magic items and effects, including custom effects like the adventurer's potions from Oblivion (remember those? you had to make them with Nirnroot?) Mods that add more spells that don't do elemental damage, or mimic Arena/Daggerfall/Oblivion spells like create and destroy walls. A mod that adds truly functional, low framerate impact levitation and flight, with custom animations. No more modifications of the TCL command.
  5. Given that many older mods no longer function since the coming of Anniversary Edition (AE), and that many of their authors are gone missing, there is a niche available for many mods of many flavors. What types of mods, other than adult themed or follower mods, would you guys like to see? I am starting into Skyrim modding myself, as is my son, and we have several friends and acquaintances who are modders, so we are looking into finding projects to delve into to work on our modding skills. So, post here, what would YOU like to see in AE?
  6. I would like to see a filter for show xxx language files only, to allow you to filter out mods in languages you don't use. For instance, as an English speaker, I would want to filter out all NON English language mods. This would be a filter you could apply to your account preferences and would affect mod listings globally. Another thing I'd love to see is a way to display UPDATED mods within a TIMELINE parameter, such as 'show only mods updated <in the last week>/<in the last 30 days>/<in the last year>. For COLLECTIONS, I would desperately like a SEARCH function with advanced features, to find collections with <xyz> in their name/description OR <xyz> name/type mod in their mods list.
  7. are there vanilla or skse scripting functions for detecting a players race upon leaving racemenu, storing their base statistics in variables, adding or subtracting a set amount from those variables depending on their race, and plugging those values back in as their BASE statistics instead of using 'green' bonuses to statistics? I HATE having modified starting stats that show as modified (green text), and find it to be not only distasteful but plebian programming in the extreme. Any help on this would be greatly appreciated.
  8. Ok, I'm looking into getting a new computer built, if my financial handler allows it. Here are the specs, tell me what you think: ProcessorIntel® Core™ i5 10400F 2.90GHz MotherboardASROCK B560M-HDV - Micro ATX Memory2x 16GB DDR4-3000 Corsair Vengance LPX Graphics CardNVIDIA® GeForce® RTX 3050 8GB GDDR6 OS Storage500GB M.2 PCIe 3.0 NVMe SSD Major Brand Cooling SolutionStandard Cooling Fan Secondary Storage2TB 3.5in Seagate Barracuda HDD Chassis SelectionSET MB320L Micro Tower Black Chassis Fans3x Standard 120mm Case Fans Chassis Internal LightingNo Chassis Lights Power SupplyEVGA 850 Bq, 80+ Bronze 850W Network Connectivity10/100/1000 Gigabit Network Onboard KeyboardNo Keyboard MouseNo Gaming Mouse DisplayNo Monitor Operating SystemMicrosoft Windows 11 Home USB Flash DrivesNo USB Flash Drive Selected WarrantyLifetime Labor Warranty / 1 Year Parts
  9. I am having an issue with the latest Hi Poly head mod where the presets in the character creator all have patchy beards/stubble with skin showing through and, when I use a beard mod, portions of the beard/mustache get skin poking through. It is most noticeable on the High Elf presets, and I[ve noticed with the default nord and breton male presets, some of the beards from my favorite beards mod get patches of hair missing or skin protruding through them.\ Anyone know of a way to fix this? Ive tried setting the chin width/length/forward settings and sometimes it seems to help a little, but doesnt totally solve the inconsistencies.
  10. whats a good gaming machine (brand names ok) for sub 1500.00 taxes included? Im looking to go Intel and Nvidia and Im not impressed with AMD processors and other graphics card makers than Nvidia (Ive used Nvidia since they first came out and love em)
  11. I want to create a racial ability mod, and I do NOT want to give the player 'green' stats. So I was wondering, is there a way to assign a player a base statistic (like magicka) of 100, and then apply a permanent addition to it of 50 points? I heard a rumor that setav goes away when you reload a game, so that might not work. Alternatively, is there a way to check the race of the player on script start and just give him 150 magicka perioid, without it being green (modav causes green or red numbers depending on whether you added above the base or took below the base). Also, any ideas you all have for racial benefits (passives) or powers, feel free to contact me.
  12. I don't understand Nvidias numbering system. Is the 960 and 980 more powerful than the 1050 and 1070?
  13. Processor: AMD FX 8350 eight core processor (4.0ghz) 16 gig ram windows 10 home 64 bit USB 3.0 ASUS motherboard M5A78L-M PLUS/USB3 Baseboard Version: Rev X.0x
  14. I was hoping someone could make a small mod for SKYUI that prevents you from dropping, selling or recycling (smelting) equipped items? I know it sounds stupid, but sometimes I have accidently smelted or sold an equipped iteml
  15. What are the safest settings for wrye bash and Skyrim AE with a heavy mod list? I have been having a problem where, when I use the default settings for bashed patch, I crash on the shadow stone approach (there is a dude there and he seems to be the reason for the crash), and anytime I encounter a dragon priest, the game crashes. Mainly I am concerned with getting mods to integrate and combine their leveled list entries to play nice with each other. I could care less about things like arrow count, etc. Any advice or suggestions on alternate methods of patching the game would be appreciated.
  16. So, I have been informed by a friend that in Legacy of the Dragonborn, Relic Hunter Guildmaster alternate start you CAN get into the dawnstar sanctuary without being in the dark brotherhood, but I have searched all over the internet, on three different search engines and cannot find any mention of how, other than using coc codes. Is this a bug in LotD or do they intend to FORCE you to join the brotherhood just to advance THEIR storyline and get yet another annoying quest entry OUT of your journal? Also, LotD seems to be slowing my system down, causing MUCH more disk access (I only have 16 gig of RAM and a 1 terabyte SSD), and causing stutter and lag, which go away when I uninstall the mods. Another issue is, how many bloody patch mods is enough? I mean...cmon people...there are WAY too many different patch mods for this sucker, by different modders, and very little in the way of support from the authors of LotD themselves. I would dearly love to see the LotD creators put a list on their main page of currently needed patches that work with the CURRENT version, as a number of these mods are for older versions of LotD and either do not work, or outright cause problems when used with the current version. Thanks.
  17. basically, you are probably screwed, just as I and everyone else is. Most of the best SE mods are no longer updated by their authors, and their authors are nowhere to be found to ask permission to take over the mods for updating. AE has broken EVERYTHING...every...damn....thing. Worst 20 bucks I ever spent
  18. Yes, but I would rather brew standard potions than increasing power potions, especially when Ultimate potions heal to full, while the best brewed potions cap out at around 200
  19. Is it possible to set up the alchemy in special edition to make standard potions based on your skills? maybe with perks for the different 'classes' of potions? (weak/regular/ultimate/etc)? I hate having 300 potions in my inventory, in 24 different flavors of the same bloody potion. I'm willing to collaborate on a project to do this if anyone wants.
  20. I have looked into making a mod that douses all the light in dungeons, and leaves ONLY the light shed by torches/sconces/fires/chandoliers/etc, but I am just utterly confused by the toolset for Skyrim SE. I used to mod FO3/Vegas/Oblivion, but a LOT seems to have changed in the toolset. Anyway, if someone would make a mod that does this, it would be awesome! Dungeons should have no light except whats placed and whatever godrays seep in through openinings to te surface.
  21. mmmm....boobies. Seriously, though, I agree with the OP, too many people are going boob crazy and making massive mammaries that would KILL a woman to carry around. Are you all 10 years old? grow the heck up and worship at the altar of REAL women. (I'll keep my women like Flo Jo)
  22. I have skyrim (oldrim) on steam, but Im having an issue. I cannot install most mods, because they depend on the DLCs BUT, the DLC's are NOT being recognized either by VORTEX, *OR* by the game itself. I double checked and ALL the .esm and .bsa are in the directory. I installed directly from STEAM. Anyone know a fix for this?
  23. Current version of the game, STEAM GOTY, latest patch. Heavily modded, but formerly stable with same setup. Game crashes on eating an ingredient (alchemy). Any ideas why? Here is the mod list: Active Mod Files: 00 Oblivion.esm 01 Open Cities Resources.esm [Version 4.0.1] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5b] 03 Francesco's Optional New Items Add-On.esm [Version 4.5b] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Enhanced Daedric Invasion.esm 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9a7] 0A Better Cities Resources.esm [Version 4.9.5] 0B CM Partners.esm 0C DLCShiveringIsles.esp 0D Better Cities .esp [Version 4.7.0] 0E Francesco's Optional Chance of Stronger Bosses.esp 0F Francesco's Optional Chance of Stronger Enemies.esp 10 Francesco's Optional Chance of More Enemies.esp 11 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 13 Fran Armor Add-on.esp 14 Fran_Lv30Item_Maltz.esp 15 WindowLightingSystem.esp 16 7lbsBedrolls-OBSE.esp 17 ImprovedSigns.esp 18 Living Economy.esp 19 Living Economy - Items.esp 1A Cutthroat Merchants.esp 1B Immersive Travelers.esp 1C 3 Alternative Stories.esp [Version 1.1] 1D Map Marker Overhaul.esp [Version 3.9] 1E Map Marker Overhaul - SI additions.esp [Version 3.5] 1F DLCHorseArmor.esp 20 DLCOrrery.esp 21 DLCMehrunesRazor.esp 22 DLCSpellTomes.esp 23 RSArmor.esp 24 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] 25 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 26 Slof's Oblivion Robe Trader.esp 27 Cobl Glue.esp [Version 1.72] 28 OC+COBL Luggage Patch.esp 29 Bob's Armory Oblivion.esp 2A FCOM_BobsArmory.esp [Version 0.9.9] 2B Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2C Oblivion WarCry EV.esp [Version 1.08a] 2D FCOM_WarCry.esp [Version 0.9.9] 2E Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] 2F OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 30 FCOM_Convergence.esp [Version 0.9.9] 31 FCOM_RealSwords.esp [Version 0.9.9] 32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 33 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 35 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 36 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 37 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 38 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] ++ TamrielTravellerAdvScript.esp [Version 1.39c] 39 TamrielTravellers4OOO.esp [Version 1.39c] 3A TamrielTravellersItemsCobl.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_ArcheryRealSwords.esp [Version 2] 3B FCOM_MoreRandomSpawns.esp [Version 0.9.9] 3C FCOM_MoreRandomItems.esp [Version 0.9.9] ++ OOOLivingEconomyWornRebalance.esp 3D OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] 3E KnightlyArmory.esp 3F A Sneaky Buy - BETTER CITIES.esp 40 Assassin Tripwires.esp 41 Better Dark Brotherhood Sanctuary.esp [Version 3.1] 42 BDBS - Assassin Tripwires Patch.esp 43 DLCBattlehornCastle.esp 44 BattlehornCastleEnhanced.esp 45 DLCfrostcrag.esp 46 Knights.esp 47 Mighty Umbra.esp 48 AFK_Weye.esp [Version 2.2.COBL] 49 MannimarcoComplete.esp 4A MannimarcoRevisited.esp 4B MannimarcoRevisitedOOO.esp [Version 0.1] 4C Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_MightyUmbra.esp [Version 0.9.9] ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9] 4D Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 4E xuldarkforest.esp [Version 1.0.4] 4F xulStendarrValley.esp [Version 1.2.2] 50 xulTheHeath.esp 51 MMMMWL-TheHeath patch.esp 52 XulEntiusGorge.esp 53 xulFallenleafEverglade.esp [Version 1.3.1] 54 xulColovianHighlands_EV.esp [Version 1.2.1] 55 xulChorrolHinterland.esp [Version 1.2.2] 56 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 57 xulBravilBarrowfields.esp [Version 1.3.2] 58 xulLushWoodlands.esp [Version 1.3] 59 xulAncientYews.esp [Version 1.4.2] 5A xulAncientRedwoods.esp [Version 1.6] 5B xulCloudtopMountains.esp [Version 1.0.3] 5C xulArriusCreek.esp [Version 1.1.3] 5D xulPatch_AY_AC.esp [Version 1.1] 5E xulRollingHills_EV.esp [Version 1.3.2] 5F MMMMWL-RollingHills patch.esp 60 xulPantherRiver.esp 61 xulRiverEthe.esp [Version 1.0.2] 62 xulBrenaRiverRavine.esp [Version 1.0.2] 63 xulImperialIsle.esp [Version 1.6.3] 64 xulBlackwoodForest.esp 65 xulCheydinhalFalls.esp [Version 1.0.1] 66 xulAspenWood.esp [Version 1.0.1] 67 xulSkingradOutskirts.esp 68 Open Cities New Sheoth.esp [Version 2.0] 69 Open Cities Outer Districts.esp [Version 4.0.1] 6A Open Cities Reborn.esp [Version 0.9.1] ++ OCC-COBL-Wells.esp ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 6B Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 6C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 6D Disenchant.esp 6E Druid Mod.esp 6F Gather Ye Rosebuds.esp ++ OOO MMR Upgrade.esp ++ Knights - MMR Patch.esp ++ MannimarcoRevisitedOOO - MMR Patch.esp 70 SupremeMagicka.esp 71 SM_ShiveringIsles.esp ++ SM_AbsorbRestoration.esp ++ SM_EnableCharmChameleon.esp 72 SM_NoPoisonLevitationEffects.esp 73 SM_EnchantStaff.esp 74 Oblivion XP.esp 75 CM Partners.esp 76 Asian Race.esp 77 _Ren_BeautyPack_full.esp 78 CM Partners Special NPCs.esp 79 CM Partners NPC.esp 7A CM Partners More NPCs.esp 7B CM Partners Marker NPCs.esp 7C CM Partners Extra NPCs.esp 7D Better Cities SKINGRAD.esp [Version 4.9.5] 7E Better Cities BRAVIL.esp [Version 4.9.5] 7F Better Cities ANVIL.esp [Version 4.9.5] 80 Better Cities CHORROL.esp [Version 4.9.5] 81 Better Cities CHEYDINHAL.esp [Version 4.9.1] 82 Better Cities LEYAWIIN.esp [Version 4.9.5] 83 Better Cities BRUMA.esp [Version 4.9.5] 84 Better Cities IC Arboretum.esp [Version 4.9.5] 85 Better Cities IC Arcane University.esp [Version 4.9.5] 86 Better Cities IC Arena.esp [Version 4.9.5] 87 Better Cities IC Elven Gardens.esp [Version 4.9.5] 88 Better Cities IC Green Emperor Way.esp [Version 4.9.5] 89 Better Cities IC Market.esp [Version 4.9.5] 8A Better Cities IC Prison.esp [Version 4.9.5] 8B Better Cities IC Talos Plaza.esp [Version 4.9.5] 8C Better Cities IC Temple.esp [Version 4.9.5] 8D Better Cities IC Waterfront.esp [Version 4.9.5] 8E Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5] 8F Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] 90 Better Cities - Knightly Armory.esp [Version 4.8.4] 91 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1] 92 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.9.1] 93 Better Cities - COBL.esp [Version 2.1] 94 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] 95 Bashed Patch, 0.esp 96 DesuChan's Store.esp 97 Shivering Magick Reborn.esp
  24. I wish I could remember how I did it, but I had a working mortar turret that operated by tracking the player as normal for turrets, then when it fired it used a trick Somehow I boosted the projectile (not a fire command) through the air on an arc, then disable/removeme it, then a random 1.5 to 3 seconds later, played a whistling noise near the target and spawned my projectile again and let it drop to the ground, where I then placed the appropriate explosion/knockback/etc. I had it working pretty well, but that was over a year ago and the version of the PotG mod that I had it in is lost. Maybe from the description you can figure something out, sounds like you love turrets :)
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