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Nexus Mods Profile

  1. Well, this is a blast from the past. I forgot I suggested this.
  2. If anyone finds out that certain old mods should be loaded as something other than default, we should probably have a repository for that information. I myself am not completely sure, but I think DLC sized mods like the following should be coded as Addons and Expansions (like Bruma): Carved Brink (EN) - Haem Projects Goblands.espMoonpath to Elsweyr - moonpath.espFalskaarThe Shire SEBeyond ReachFolkstead and the Border of HammerfellHaafstead and the Border of High RockNyhus You can correct me if I am wrong
  3. As I was playing through Skyrim, I ventured into the Soul Carin. There I met Jib. Apparently after he was released from the boat, he spent his life hunting cliff racers, and eventually killed every last one. Perhaps someone should make a Mod for Morrowind that has him traveling around killing cliff racers and ONLY cliff racers (fleeing from everything else). Of course he has to be essential for the timeline. Perhaps he could be equipped with gear suitable for the Cliff Racer Slayer. Constant Effects: Levitation, Feather Fall, Water Walking, Restore Fatigue, Restore Health, Resist Blight Disease, Resist Common Disease, Detect Animal, Night Eye Imagine seeing him run across the sky, shooting down cliff racers.
  4. I would love someone to create the following mods. I am speaking on the behalf of one of my friends for some of these. Guys to Girls: Turn all Guys into Girls, including sprites and portraits. Girls to Guys: Turn all Girls into Guys, including sprites and portraits. Turn Old Ugly Women into Younger and Hotter Women. Turn Old Ugly Men into Younger and Hotter Men. Topless Guys. Remove shirts from all of the 'hot guys'. Topless Girls to Guys. Adult Modding: Topless Guys to Girls Adult Modding: Nude Guys to Girls Adult Modding: Nude Girls (Everyone but Evelyn)And so on. If I was decent as sprite work, I would do it.
  5. Essentially the mod would be this: Take a chicken. Give it Paralysis abilities. Such as Paralyze spell, Serpent Stone major power, and a on hit paralyze attack. Buff its stats. Change its Aggression level so it doesn't run away from foes. Either put it into the wild as a leveled enemy, or, for fun, replace every chicken in game with a Cockatrice. If the towns had tamed Cockatrices, well, it could be entertaining when a town is attacked.
  6. Legend of Zelda infusing with Skyrim. Cucoos Princess Zelda Ganon Keese Tekites Boomerangs Master Sword Spin Attack Bombs Donongos Disliking Smoke Old man who gives you your sword, who also fireballs you to death if you attack him. Put him behind that one cave in before the spiders. All within the context of Skyrim's world.
  7. After looking at my idea for a Cucoo mod and just hot on a roll of zelda ideas: Cucoos http://forums.nexusmods.com/index.php?/topic/576077-cucco-mod/ Since we have 'bombs' with this mod: http://skyrim.nexusmods.com/downloads/file.php?id=9463 why not add dodongos? Essentially use a perma-grounded dragon for its code. Such speed is close enough to a Dodongo's speed. Likewise, the new Pyrup could use the same code and include the flame breath. Spider reskin to Tektites and Skulltula Ice Wraith AI being used to make: Flying Normal/Flaming/Ice/Thunder Keese Flying Normal/Flaming/Ice/Thunder Skulls These creatures would have the appropriate aura and a matching melee attack, but no spells. The Ice Wraith flight pattern is close enough to a bats for it to work. Lizalfos leveled enemy...essentially just an argoninian swordsman. Skeletons being renamed to Stalfos Draugar being renamed to Redead. Also, a unarmed Draugar with just a Paralyze spell being called a ReDead. Dwemer Centurions being renamed to Armos Ogre Reskin to Moblin Link Armor Zelda Knight Armor Any other ideas that ANYONE can think of? Just list them off, have fun, go crazy!
  8. I request this mod for fun times. What this mod would involve: Name all chickens Cucco Give Cucco more (scaleable?) HP/defense Give all Cucco this daily power: Summon Cuckoo Swarm! Cause Cucco to to use this power after a few hits. Remove certain Cucoos from factions that make them 'protected' by towns. Summon Cucco Swarm effect: Summons a massive number of temporary weaker aggressive Cuccos (without Summon Cucoo) that fly around (like ice wraiths), attacking whoever angered them.
  9. Unnecessary Censorship Mod Basically the plan would be to put bleeps and silence in the in game vocals at opportune moments... If done right, the results will be hilarious. I just would love to see someone do this. Inspired by these videos Video 1: Video 2: Video 3: http://www.youtu.be/cBdv59_CNwA
  10. Ooh. Thanks for this info. I am trying to make a Teenager Mod, turning some of the npc children into .9 scale adults, but could not get the colors to match. *Bookmarks*
  11. That is why only corpses you place the stones on will persist. Also, preservation stones would not be found naturally on corpses. So, in short, only the corpses you stick a stone on or force into that faction will refuse to be deleted. So, if crashes like that are happening because of this mod it would be that the player abused the preservation stones. Also, in my mod, I'll make it so dust piles decay quickly...and possibly... ALSO IN MOD WILL BE Destruction Stone! Placing this stone in a NON ESSENTIAL actors inventory: 1) Kills it 2) Marks it for Corpse Destruction
  12. I am thinking about creating a mod that stops the game from destroying corpses. Sometimes I, and others, want the landscape to be dotted with the bodies of slain dragons. If I can find the script that manages corpse deletion, I might add the following to it....perhaps something that states allow the lines of the following psuedo code try { if !(ActorInventory has PreservationStone or Actor is in PreserveCorpse Faction) { ;NormalRecycle_Deletion() } else { ;Keep Corpse } } catch (Exception Ex) { ;NormalRecycle_Deletion() } finally { } Preservation Stone: Physical Item that maintains corpses that would normally be deleted. Weighs 0. Alchemy craftable from commonly found ingredients. Lets say...Iron Ore and Salt. Keeps corpse from being deleted by game. Removal of the stone allows the game to delete the corpse next time it reloads the cell. POSSIBLE BONUS: keeps reanimated corpses as well as any other creature holding the stone from turning into ever persistent dust piles. Preserve Corpse Faction: As above, but more behind the scenes. Any creature/object in this faction can not be marked for deletion. Am I right that the file I should be modifying is ReferenceAlias.psc and specifically TrytoKill and TryToDisable? For ActorRef.Disablel() am I right that this hides the actor? For ActorRef.Kill() am I right that this removes the actor? After I finish this mod, I plan to make a second, likely much easier to code, mod to add multiple ranks to Twin Souls, allowing you increase its rank six times, allowing you to have Seven Simultaneous Summons. Why Seven Souls?, Since Seven Simultaneous Souls Sounds Super Sweet.
  13. Okay, thinking further on this issue. Once someone gives up: SetActorValue.Confidence 4; Set Actor Confidence to Cowardly from now on, forcing to avoid all threats. SetActorValue.Aggression 0; Set Aggression to unaggressive. ...or something like that. When being knocked out. Trigger 'ActionRagdollInstant' SetUnconcious 1
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