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zenkmander

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  1. I'm getting the same issues and haven't been able to find anything either..
  2. Just talking about the game ESMs. Would it be safe to clean them with tes5edit and then resume playing an existing save?
  3. So it looks like there aren't really any higher quality Forsworn armor for males. There are tons of skimpy versions for females though. I'm just looking for something that looks better than the default without revealing the wearer's penis :)
  4. Bump, any ideas? I've been googling a bit and just want to say that I don't have any kind of driver-based antialiasing enabled.
  5. So I just noticed an odd flickering problem. Take a look at the screenshots below to see what I'm talking about. Anyone know what's causing this? I've tried the usual stuff like uninstalling lighting-related mods, texture packs, different drivers, driver options, etc, and I can't seem to figure it out. Any help is appreciated :) http://imgur.com/e4Hbn http://imgur.com/snPNg
  6. Awesome, I've been waiting for someone to achieve this effect. Have you considered adapting it to vampire characters as a passive effect?
  7. Thanks for this video, I'm sure it will help people. What about the navmesh bug though? Can you test your new navmeshed area in game by maybe setting up some guards patrolling or just have a follower, go to that exterior cell, then run a few cells away and come back? Every time I do this in the exterior cell's navmeshes that I've changed, it bugs out the NPC pathing. is a video of the bug in action, and from my testing it looks like the bug ALSO effects user-navmeshed exterior cells, not just interiors.
  8. I'm working on the Ivarstead Expanded mod. There's a major difficulty when it comes to AI pathing due to the navmesh bug, but once I figure that out I plan on creating expanded versions of other villages and towns.
  9. Not sure what happened Shilly, but that's the setting to make a container safe.
  10. Read the guide again, it explains how to do that :)
  11. http://www.creationkit.com/Bethesda_Tutorial_World_Hookup
  12. The wiki seems to cover it well enough, at least for interior cells... http://www.creationkit.com/Bethesda_Tutorial_Navmesh
  13. The only thing I know of is using File->Data, then clicking on your mod's details in order to clean it. Not sure how robust this feature is though, I'd prefer something that offers a lot more information. Edit: Hitting the delete key on a selection will flag that thing to be Ignored (whether you modified a cell accidentally or deleted a vanilla object, or what have you); once it's flagged as ignored you just load up the mod and save again to remove what you flagged.
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