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Bahumut

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  1. OFC The console command is not changed hahaha, the script that changed draugr eye effect was Modified by USSEP. However, no worries, the first reply was correct about the Shirne in the Temple of Kynareth. That shrine was actually put there by USSEP to remove unwanted effects due to the patch changes that USSEP made making the console commands no longer effective. TU @Arthmoor, It worked. I did not even know there was a shrine placed there, then in another post one of the people that work on USSEP told me that shrine was placed there by that team to remove the effects. Sweet!
  2. yes Draugr eyes are a vanilla bug and happen even in my vanilla play through without any mods installed. I can remove it easily in a play through without USSEP because the add and remove effect console command script is not changed and works. With USSEP installed that command no longer works because USSEP changes that script. and the Temple of Kynareth will not work for effects like this. Its a vanilla bug, not caused by any mods. I want to know if someone out there is savy enough to tell me how to remove it on a play through with USSEP installed that blocks the remove effects script from working.
  3. Anyone know how to remove the Drauger eye effect with USSEP installed? The traditional way to remove by giving yourself the effect and then removing it is blocked by USSEP scripts so it does not work. I read that you could remove USSEP, do the eye fix, then reinstall, but that will most certainly ruin and corrupt your save doing it that way. I need to figure out a way to remove the effect with USSEP installed. Currently when I get the effect I just load up and early save, but I constantly get the effect in dungeons and even on the surface randomly sometimes and its super annoying. I would love to not have to worry about it and just know how to get rid of it via console commands.
  4. First you did not provide enough information. Are you referring to regular Skyrim (referred to as OLDRIM) or Skyrim Special Edition. Second you should post your load order so people can see what mods you have loaded. Third , there is a huge difference in how the game can be modded between OLDRIM and SE. OLDRIM has a memory cap of 3.2 GB and is FAR less stable than SE since its a 32 bit system. As a general rule. If you are playing OLDRIM you can either mod for graphics or mod for gameplay. Not both (I would use the SEPTIM guide or PREDCALIBER guides and follow them step by step to get a solid mod setup if playing on OLDRIM). You must make sure your game is not over modded if playing on Oldrim. If playing on SE you can mod much heavier and the game is far more stable, but you will still get CTD occasionally, you just need to do hard saves often so you have backup saves to go to just incase. If you are new to modding I would start with only a small amount of mods (maybe 20-30). Get your mods all setup, start a brand new game and play without changing ANYTHING. Changing your load order mid playthrough by adding (and especially removing ) mods WILL break your game eventually. After you do that playthrough. Add some more mods and do another playthrough etc... Once you get to a point where you have 100+ mods you are going to have to do some testing with you load order to make sure its stable enough for a playthrough before you actually play. (again see guides mentioned above for TIPS). This is just general information I gave you but I can not give specifics without seeing load order and knowing what platform and which skyrim you are playing on.
  5. Not sure this is still being looked at, but I followed the creation kit tutorial for the Alexis follower. When I went to save it I got a message that there was missing .nif face gen data. If I save anyway the characters face is totally changed. I don't understand why that would happen since the only thing I changed was to add the naked werewolf armor addon. Any suggestions?
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