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Ulfengaard

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About Ulfengaard

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  1. True dat. So many have died out. I can't tell you how many of us true liches/necromancers have waited for this day. Kudos, man.
  2. Meh. No worries, man. We'll pull through. Thanks for the transparency.
  3. Voila! - http://www.creationkit.com/Bethesda_Tutorial_Navmesh
  4. Tamriel Rebuilt is still running, isn't it? EDIT: Yup. Link Jump in there, folks. They can use all the help they can get. :)
  5. I've just about got one of my scripts working properly. The problem is that I want the player to take a journey following the compass objective marker rather than the world map objective marker. The only thing I have left to do is remove the world map objective marker, but I'm getting a sneaking suspicion that I can't do that. Does anyone know if this is possible without removing the compass objective marker? EDIT: I found Compass Tuner which does this externally (I think from the .ini), so I should specify that I'm looking for an internal way to do this. I don't want to wreck anyone's UI setup. EDIT: For anyone who is following this, with the help of Doublevil (Compass Tuner's author), I now understand that I can shut the objective off if the player opens the menu. I've found the relevant function in the SKSE function list (IsMenuOpen). I will be installing the SKSE .psc files (wasn't trying to make my mod dependent on much of anything), and then I will test and update with results. EDIT: I've been working my way through this. It turns out that I may not necessarily need SKSE. The functionality is there in the base scripts. My current roadblock is that the menu mode seems to hold the script up. So, while it eliminates the marker on the compass in-game immediately, the marker on the map remains until it is closed. May scrap this whole system and go for some other method.
  6. Can't tell you how excited I am to hear the news. Looking forward to March!
  7. I know this thread gets pretty quiet sometimes, but cheers to you, kromey, for your hard work. I'm really looking forward to your first release.
  8. Just a note to express my support for this mod. I’m very excited to see how it goes!
  9. I... I can't live without this mod. After experiencing the difficulty of dealing with Basic Needs and the technical nightmare that is Imp's corpse of a mod, I need dis one back. Pwease. :ohdear:
  10. *dons leather cloak and wide brimmed hat* Bring it. I'm SO ready. :dance:
  11. *snerk* Sorry. The pun is just too funny. To answer your question: no, the mod is not dead. It is still coming. It just may take a while.
  12. :woot: How did I not see this mod?!? I am wow'd, and I can't wait to try it all out. My inner ebil mage is tapping his fingers together with glee.
  13. One last bump to see if anyone has anything useful to add. Then, I'll let this die and figure it out on my own.
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