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Everything posted by crapagain
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Hello, As the title says, I would like to request a mod that would allow me to smoke in game. Thank you!
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Ideea for new mod. The best mod.
crapagain replied to crapagain's topic in Cyberpunk 2077's Mod Ideas
True, but the way I see it, this should be implemented after you get Helman, in order to find out more about your condition and the chip. Doing the main questline is not mutually exclusive with my proposal. Just that the priorities change. You could set it as "Arasaka needs to be stopped because of the whole Mikoshi/Soulkiller angle", which would be - in my opinion - a good enough reason to go after them. Plus if you choose to keep Johnny around, you would have extra incentive from him. For me - for example - seeing what was done to Alt was reason enough to burn the entire corpo to the ground. -
OK, so I get that the world of Cyberpunk is grim and dark ("in the grim darkness of the dark grim future" of WH.. I mean Cyberpunk)... but I want my happy ending. So here's how I see it: (SPOILERS AHEAD IF YOU HAVE NOT COMPLETED PHANTOM LIBERTY) I finished Phantom Liberty by sending Songbird to the Moon. It is the right thing to do, in my opinion. Thing is, that leaves you still deep in the s***, Relic-wise. So my ideea for a new - BETTER - ending would be this: - you send Song to the Moon. - several days later, you receive a message from her, telling you that the procedure was a success and that she dug up some Militech/NUS archive and has a sollution for your problem. - you then get a quest to go to the Cynosure Facility's Experimental Prototyping lab to get the specs for the CANTO Mk 6 operating system, that contains an AI from beyond the BlackWall, that can fix your issues. - you then get to craft the CANTO, and when installed, you get two prompts: one to remove the Relic entirely and to repair the damage done to your brain, (in which case no more Relic malfunctions, no more interactions with Johnny, etc), or to keep the Relic, repair your brain and create an interface between your brain and the relic (in order to continue talking to Johnny, and do quests involving him - but again, no more Relic malfunctions, no more dying). - you then can continue with the main quest of Cyberpunk - help Takemura, eliminate Smasher, etc- with the option that - when plugging into the Mikoshi terminal and talking to Alt, you get the following options: - if you chose to keep Johnny around: * Johnny leaves with Alt. * Johnny stays with you. * you leave with Alt and Johnny gets your body (this option for those of you who want to have this ending). - if you chose to get rid of the Relic entirely: * you simply connect to the terminal, upload whatever Alt put into your head, and that's it. No dialog with Alt, no nothing. No more "Alt disentangles you from Johnny by killing you and uploading a copy of your mind into your body" (effectively saying that you are no longer you, in my opinion). Just the options above. It would be great if anyone could make this happen. Thank you.
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there are a couple of save editors already. dunno if they actually do what you want, they are pretty simplistic(?) at the moment. If not, +1 from me.
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Hello, AK 47 (AKM version), AK 74 and SVD-Dragunov have already been modded in game: https://www.nexusmods.com/fallout4/mods/21466 - AK74 https://www.nexusmods.com/fallout4/mods/25152 - AKM https://www.nexusmods.com/fallout4/mods/14687 - Dragunov 1 https://www.nexusmods.com/fallout4/mods/42283 - Dragunov 2 Hope this helps.
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+1 from me. Would be interesting.
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Russian weapons pack and Deathclaw interaction
crapagain replied to crapagain's topic in Fallout 4's Mod Ideas
StormWolf01, Thank you, that is helpful indeed. Will try the mod you suggested! Thank you again. -
Weapons that - in my opinion - would be worth implementing in Fallout 4: * AK12/AK15 * PKM and PKP-Pecheneg * RPK16 * SR-1 Vektor pistol If these mods would not be dependant on game version it would be a plus. As for Deathclaws: I have recently installed an old mod that makes Deathclaws friendly to player. I would like to have a mod that would allow some interaction with them (like in the quest "Devil's Due"). Also some interaction with the behemoths would be nice. In my gameplay they do not attack. Do not know if they were like this originally or some of my 100+ mods made them this way. Thank you, and I wish you relaxed gaming!
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Could anyone could convert The Rebel armor/suits pack and the ARES Appleseed armor to Atomic Beauty? Thank you!
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you're technically talking about a T600 series terminator :) Would be interesting!
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Like the title says, can someone make a PKM or PKP-Pecheneg machine gun? RPK16 would also be very appreciated! (with scalable damage if at all possible) Thank you!
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Like the title says, Flin and the rest of Morrowind booze that you find in Dragonborn, should have their original attributes. Can someone make a mod in this sense? Thank you!
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Interesting ideea. +1 from me.
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Ok, so here's why: I've always felt that dragons are the go-to when a game developer runs out of ideas. So I'd like to play a mod where the dragons have been replaced by other lore-friendly creatures (undead, daedra, etc). Main quest story does not need to change, just remove the dragons. Thank you!
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Hello. Can anyone tell me if there are mods that replace dragons with other creatures? And not the kind like "My Little Pony" or similar. Creatures from the Elder Scrolls lore, or other let's say serious stuff. Thank you.
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Bug List - If you find bugs post them here
crapagain replied to Grasmann's topic in Fallout 4's Discussion
Understood. I will search elsewhere. -
Hello, Could someone make a stand-alone follower mod with Michelle Rodriguez from Rez. Evil? Thank you
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Hello. I would like to request of the smart people out there who can mod to replace the rocket launcher with an RPG-7, complete with animations and ammo. Also, if you can add the following weapons: AEK-971, AN-94 Abakan, AK 12. And if at all possible, the stats for these weapons should be comparable with the Modular Kalash mod. Thank you. If you need details you can find them at the links below: http://world.guns.ru/assault/rus/aek-971-e.html http://world.guns.ru/assault/rus/an-94-abakan-e.html http://world.guns.ru/assault/rus/kalashnikov-ak-12-e.html
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Bug List - If you find bugs post them here
crapagain replied to Grasmann's topic in Fallout 4's Discussion
Hello, I am running Fallout 4 version 1.3.47.0 with no dlc. I also have 52 mods installed. The issue I am having is the following: whenever I install Noborders mod or BuildHigh-Expanded Settlement mod, the power armor I have docked at the station gets randomized. As in I fast travel away, then I fast travel back, and I no longer have the full set of modified armor pieces. I have a random incomplete one. The power armor station was constructed by me through the workshop and the settlement I use is The Slog. Any ideas? Thank you. -
Hello. Can someone make a preset/save that looks like Agent 47 from Hitman Bloodmoney? Not the recent Hitman, the guy is not as scary. Thank you