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crapagain

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Everything posted by crapagain

  1. Hello. As the title says, please convert the latest version of Gunner Operator (2.0) to Atomic Beauty. Mod can be found here: https://www.nexusmods.com/fallout4/mods/44863 Version 1.3 has been converted, but it is not compatible with all the new stuff of version 2.0. Thank you!
  2. there are a couple of save editors already. dunno if they actually do what you want, they are pretty simplistic(?) at the moment. If not, +1 from me.
  3. Hello, AK 47 (AKM version), AK 74 and SVD-Dragunov have already been modded in game: https://www.nexusmods.com/fallout4/mods/21466 - AK74 https://www.nexusmods.com/fallout4/mods/25152 - AKM https://www.nexusmods.com/fallout4/mods/14687 - Dragunov 1 https://www.nexusmods.com/fallout4/mods/42283 - Dragunov 2 Hope this helps.
  4. StormWolf01, Thank you, that is helpful indeed. Will try the mod you suggested! Thank you again.
  5. Weapons that - in my opinion - would be worth implementing in Fallout 4: * AK12/AK15 * PKM and PKP-Pecheneg * RPK16 * SR-1 Vektor pistol If these mods would not be dependant on game version it would be a plus. As for Deathclaws: I have recently installed an old mod that makes Deathclaws friendly to player. I would like to have a mod that would allow some interaction with them (like in the quest "Devil's Due"). Also some interaction with the behemoths would be nice. In my gameplay they do not attack. Do not know if they were like this originally or some of my 100+ mods made them this way. Thank you, and I wish you relaxed gaming!
  6. Could anyone could convert The Rebel armor/suits pack and the ARES Appleseed armor to Atomic Beauty? Thank you!
  7. you're technically talking about a T600 series terminator :) Would be interesting!
  8. Like the title says, can someone make a PKM or PKP-Pecheneg machine gun? RPK16 would also be very appreciated! (with scalable damage if at all possible) Thank you!
  9. Like the title says, Flin and the rest of Morrowind booze that you find in Dragonborn, should have their original attributes. Can someone make a mod in this sense? Thank you!
  10. Ok, so here's why: I've always felt that dragons are the go-to when a game developer runs out of ideas. So I'd like to play a mod where the dragons have been replaced by other lore-friendly creatures (undead, daedra, etc). Main quest story does not need to change, just remove the dragons. Thank you!
  11. Hello. Can anyone tell me if there are mods that replace dragons with other creatures? And not the kind like "My Little Pony" or similar. Creatures from the Elder Scrolls lore, or other let's say serious stuff. Thank you.
  12. Understood. I will search elsewhere.
  13. Hello, Could someone make a stand-alone follower mod with Michelle Rodriguez from Rez. Evil? Thank you
  14. Hello. I would like to request of the smart people out there who can mod to replace the rocket launcher with an RPG-7, complete with animations and ammo. Also, if you can add the following weapons: AEK-971, AN-94 Abakan, AK 12. And if at all possible, the stats for these weapons should be comparable with the Modular Kalash mod. Thank you. If you need details you can find them at the links below: http://world.guns.ru/assault/rus/aek-971-e.html http://world.guns.ru/assault/rus/an-94-abakan-e.html http://world.guns.ru/assault/rus/kalashnikov-ak-12-e.html
  15. Hello, I am running Fallout 4 version 1.3.47.0 with no dlc. I also have 52 mods installed. The issue I am having is the following: whenever I install Noborders mod or BuildHigh-Expanded Settlement mod, the power armor I have docked at the station gets randomized. As in I fast travel away, then I fast travel back, and I no longer have the full set of modified armor pieces. I have a random incomplete one. The power armor station was constructed by me through the workshop and the settlement I use is The Slog. Any ideas? Thank you.
  16. Hello. Can someone make a preset/save that looks like Agent 47 from Hitman Bloodmoney? Not the recent Hitman, the guy is not as scary. Thank you
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