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crapagain

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Posts posted by crapagain

  1. Weapons that - in my opinion - would be worth implementing in Fallout 4:

     

    * AK12/AK15

    * PKM and PKP-Pecheneg

    * RPK16

    * SR-1 Vektor pistol

     

    If these mods would not be dependant on game version it would be a plus.

     

    As for Deathclaws: I have recently installed an old mod that makes Deathclaws friendly to player.

    I would like to have a mod that would allow some interaction with them (like in the quest "Devil's Due"). Also some interaction with the behemoths would be nice. In my gameplay they do not attack. Do not know if they were like this originally or some of my 100+ mods made them this way.

     

    Thank you, and I wish you relaxed gaming!

  2. Ok, so here's why: I've always felt that dragons are the go-to when a game developer runs out of ideas.

    So I'd like to play a mod where the dragons have been replaced by other lore-friendly creatures (undead, daedra, etc).

     

    Main quest story does not need to change, just remove the dragons.

     

    Thank you!

  3. Hello.

     

    Can anyone tell me if there are mods that replace dragons with other creatures?

    And not the kind like "My Little Pony" or similar. Creatures from the Elder Scrolls lore, or other let's say serious stuff.

     

    Thank you.

     

  4. Hello.

     

    I would like to request of the smart people out there who can mod to replace the rocket launcher with an RPG-7, complete with animations and ammo.

     

    Also, if you can add the following weapons:

     

    AEK-971, AN-94 Abakan, AK 12. And if at all possible, the stats for these weapons should be comparable with the Modular Kalash mod.

     

    Thank you.

     

    If you need details you can find them at the links below:

     

    http://world.guns.ru/assault/rus/aek-971-e.html

    http://world.guns.ru/assault/rus/an-94-abakan-e.html

    http://world.guns.ru/assault/rus/kalashnikov-ak-12-e.html

  5. Hello,

     

    I am running Fallout 4 version 1.3.47.0 with no dlc. I also have 52 mods installed.

     

    The issue I am having is the following: whenever I install Noborders mod or BuildHigh-Expanded Settlement mod, the power armor I have docked at the station gets randomized. As in I fast travel away, then I fast travel back, and I no longer have the full set of modified armor pieces. I have a random incomplete one.

     

    The power armor station was constructed by me through the workshop and the settlement I use is The Slog.

     

    Any ideas?

     

    Thank you.

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