Jump to content

sharpx18

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About sharpx18

sharpx18's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. is there a mod that makes small items not fall through desks, floors, or fall over or end up outside the house i placed them in? because this s#*! is really getting on my nerves. i place the lamp, vase, whatever, and everything is fine i leave and come back and its halfway through the table after, or its inmeshed in the floor.
  2. These are some problems that really bug me, i don't know if a lovely volunteer modder would make a mod to solve them, or if they would be problems fixed in a patch.. 1. Placing items needs to be better. So far items like, lamps, cans, globes, whatever else, are nice to decorate with, and if you find a vault you might find an untarnished pale, or beautiful cans, or beautiful food packages, clean white plates, clean yellow plates etc. I usually loot these items to decorate my settlements with. When i place these items they are placed properly, on shelves, counters, tables, but when i come back the items are on the floor, halfway through the floor, halfway through shelves, outside the house, and basically all over the place. I then place the items again, and leave and come back and it happens again. Another issue with placeing items is that i can only rotate items 2 ways? unless i cant find the button for further rotating? and also once and item is merged with the floor, sure i can pick it up, but its whole placement dynamic is screwed, and so the only way to fix it is to put it in your inventory again, and drop it again, usually that works. Placement needs to be better. So i hope someone can figure this out and make it happen. 2. Dogmeat is a moron. Wherever i look, he likes to run front of me and then my cursor is on him instead of the item i was about to loot. if i happened to push e too slowly, then i end up talking to him rather than looting the item that was on the ground, or in a container. This gets really annoying. I never had him selected in anyway so i am not sure why he does this, maybe he thinks he is showing me where loot is? but the message dogmeat found something never comes up when he does this. As well i dont need him to show me loot when im looking right at it. He generally always gets in my way, either i cant walk forward, or backwards, he likes to stand in the middle of doorways, and be stupid. Please, please, please for the love of fallout 4, fix his AI. 3. I know there is a rug, and place item trick that gets rid of item clipping, or whatever, so that items can be merged with other items. But this needs to be a mod really, without the use of rugs. Also it would be nice instead of building a wood or metal wall, into game wall that is say half destroyed, in order to cover up the major hole. (ie sanctuary's existing homes) that there is a repair option for existing buildings, obviously the repair requires items to do, and once done, the wall is perfectly fixed and looks like it was intended before the nuclear blasts. i prefer this to merging wood walls into sanctuary broken walls. The issue obviously is that it literally is making a part of the game.. not sure if anyone can do this. 4. The no cap limit in fallout 4 really is f***ing stupid. I will tell you why. Part of my love for fallout 4 was the fact that i could travel across the wasteland, clear s***, and it stays cleared. at the end of the day it gives me a sense of accomplishment. i dont want stuff to repsawn just because there is no cap. if stuff respawns forever, guess what happens to my motivation and my sense of accomplishment? they hit the s***. thats what. eventually when all quests are done, and settlements completeled, a world full of monsters wont matter s*** all to me, i will be bored and stop playing. This is already why we dont need the respawn, its not what keeps people playing. If we needed the respawn to aid with the no cap limit, guess what? by the time i kill every single monster, and clear every single building ONCE in the game, id likely be level 80 anyway, and have every perk, and did every mission. and then the bored comes back, i dont need a respawn to get to level 100. i just don't. So here is the compromise i propose, that maybe some lovely modder who shares my beliefs might consider doing. Make it possible to add defenses at cleared sites, that would negate the respawn there completely. Done. If i want a respawn i dont build defenses, if i want it cleared, i build. (by the way whats also dumb is that items and turrets respawn too. *face palm*)
×
×
  • Create New...