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takunta

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Everything posted by takunta

  1. I am in love with Madcat221's Dawnguard arsenal, but it unfortunately doesn't patch well with Perkus Maximus', even with the automated patcher. If someone could adjust the xml files used by the patcher to include all the benefits of the arsenal, while keeping it scaled properly with perkus maximus, that'd be incredible. Also I got some left over games if anyone needs bribing :p
  2. I know there used to be a patch, but 3.0 doesn't have on for Mikoto so I feel like I'll have to jury rig a mod together so that FCO races can have Mikoto hairs. Anyone know how to?
  3. Relatively new to voice acting, though happy to provide what small talent I can as needed (From radio, to quests, and anything in between.) My Mic is decent quality (Snowball blue), English is my first language, and I'm eager to give it a shot. As a bonus, here's a bit from the Let's play channel (since everyone and their cat has one, and a spinoff for the cat.) Right now, minor roles are probably best though I'd be happy to try and tackle almost anything given enough time to figure it out.
  4. Living in the wasteland isn't easy; people lose fingers, eyes, ears, teeth, legs, arms, all kinds of stuff! So, you'd figure there'd be a market for prosthetics to ease these poor souls. Apparently not. If anyone has the talent/know-how/time to make a set of cyborg arms and/or legs, they would be amazing. (ofc a Furiosa prosthetic would be the bees knees.)
  5. Jacobstown is a chilly place, and with many up and coming mods (NVB III, Wilhaven, and the 'Winter is coming' overhaul) lined up to make the new vegas setting a lil chillier, it seems only right to get some winterwear in the game. No stuffy, bulky coats. No mittens, just a hat; the Ushanka! Perhaps in different colors or patterns, or even with an option to have the flaps down, if you're feeling bold. I'd also suggest looking into compatibility with gasmasks of the world, if you're looking to go full 'cold' war. (not the cold war but....you get what I mean.) Anyway, thanks for reading, I hope this catches some talented modders attention for a project.
  6. Hello guys, got a riddle for ya, what crawls on four-wait...no, it's actually just a simple modding conundrum. I want to make it so when my character wears a headwrap from spice of life (the headwraps are tagged "hair" and hat" I believe) and a pair of goggles/glasses/anything that's not a helmet the visor overlay stays in place. Because atm, if she wears a head wrap and biker goggles, the overlay disappears. Anyone know how to fix this, or how to make a pn patch or something for it?
  7. There are no words to express the joy that fills my arteries.
  8. I gotta be honest, it's a small request that's probably more trouble than it's worth to actually make. Basically, in almost every single ending for NV, the Followers of the Apocalypse get screwed over. The NCR is the only happy end for them....but I'm a greedy bastard and want the Mojave to myself. I just wish I could send some securitrons or...well, whoever to guard the followers when I take over. I really just want an independent end, where the courier can support the followers. Even if it's just hastily voiced "And Followers....they continued to help the people of freeside as best they could manage." or something like that.
  9. Ah! Think I figured it out, thanks man. Luckily, "And stay back!" uses the list for shotgun surgeon; so now they should work perfectly! Not sure why they weren't added in the first place. If anyone wants the .esp I can send it in private.
  10. Hey all, I'm trying to figure out how to add the shotguns added by 'Weapons of the New Millenia' to the appropriate perk lists (shotgun surgeon, and 'and stay back!') since they're not by default. I've got a minimal amount of experience with GECK but I'd be happy to try it if it meant the shotguns worked right.
  11. Hi all, quick question if anyone would mind offering some advice; I want to make a revolver fully automatic from another mod (It would be for personal use unless millenia gave permission to post it to the nexus) Since, the mateba unica model 6 is the worlds first automatic revolver. However in game, it's still a single click per shot. I want to make the revolver automatic, how would I go about doing this? I know this is super basic stuff but I don't want to mess anything up (though I doubt I can with how limited my knowledge is) so any and all help would be incredibly appreciated.
  12. Oh man, this looks really cool! I'd love to see someone like millenia do it justice...plus the break animation is already in the game isn't it?
  13. I need help figuring out how to add the ammunition from mods to vanilla ammo lists, so if something is listed as 12 gauge, all 12 gauge weapons could use it for example.
  14. Hi all! I'm not entirely sure this is the place to ask but I'm having some trouble; I have a shotgun (A double barreled sawn off that was tucked away out of sight in the geck from "Couriers Cache" but I realized that it doesn't take any ammunition other than the standard 12 gauge...How do I make it accept all ammo? Edit: Motherbucker doesn't work either. The shotguns won't accept GRA ammunition for some reason, even though the ammo is listed as "AmmoList12Ga", any ideas on how to fix this?
  15. Turn off the archive invalidation and turn it back on, hopefully this shall fix it for ya.
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