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JohnnoCox

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About JohnnoCox

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    Skyrim, Magic
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    Magic

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  1. I would really like a mod that lets me be a guard and send people to jail perhaps as an option on bleed out
  2. That's actu really cool I just downloaded that but haven't played much with it
  3. Yeah but plenty of mods make things in vanilla obsolete in fact many things in vanilla make lower level things in vanilla obsolete
  4. I think it would be really cool to have a spell that fills a soul gem. Or that conjures a filled soul gem
  5. This is the best I've found, but it also changes a lot of other things. http://tesalliance.org/forums/index.php?/files/file/1146-economics-of-skyrim/
  6. That'd be pretty cool. By the way I got this idea while trading Soul Husks for Spell Tomes, which made me realise that at least Dawngaurd has the functionality to produce random results from static ingredients.
  7. How about a spell that restores Ruined and Burned Books?
  8. What would be the easiest way to replace the reward for a daedric quest with a custom weapon I already have made? Would it work to just give my new weapon the old Daedric weapons ID, or would it be easier to find the quest rewards and make the changes there?
  9. Yeah I'm playing a character that's pretty dark right now.
  10. Pretty much exactly Hunterborn, but for playable races.
  11. Truly Undead works really well for Draugrs, Vampires, and Skeletons (for anyone who doesn't want as big a change as SKYRE or Requim) http://www.nexusmods.com/skyrim/mods/46851/? Does anyone know of a lighter ghost death mod?
  12. You probably have figured this out, but if not and for anyone who is trying to figure this out in the future (like I was today) it's for Mike's Mystic Mounts: http://www.nexusmods.com/skyrim/mods/12700/?
  13. I was reading comments on a mod somewhere and I think it would be great if there were a series of enchantments with negative effects that you could put on items and reverse pickpocket people into wearing. Now I'm not sure the best way to go about these things but what about an Amulet that gives negative health regen or a Helmet that makes spells cost more, maybe even some cuffs that prevent attacks, or boots that prevent movement. Maybe even some of the enchantments could have multiple effects, one positive and one negative, that the skillful enchanter with the twinsouls perk could balance for good or bad.
  14. Anyone know what the total Stats would be with Lord Stone, Dragon Aspect, Mage Armor and Ebony Skin?
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